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Scruffles profile
Scruffles
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Scruffles
I am the developer of Detached, a NSFL VN about spooky things and mental health.
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Scruffles

Welcome to Detached 0.14.0 Public Release!


Sup folks!

We have a smaller update this month. I've been trying to find a better balance to allow myself some time to breathe and take part in other hobbies besides spending all of my free time working on Detached.
It's a work in progress as I work on finding that balance.
Also, as a reminder, Detached Permanent Early Access is only available for Itch users!

As a Multi-Shard Bearer or higher, you have this Permanent Early Access.
In with the links, there is an Itch link where you can claim the game!
Just note that you need to connect your Patreon account to your Itch account!
If you are having any issues, please feel free to reach out so I can help!

Patch install instructions:

Windows/Linux: Unzip. Drag and drop into the folder with the 'game' folder, then copy over any files when prompted.

Changelog:
•         3 Rose Events
•         3 Audrey Events
•         3 Generic Events
•         1,531 Lines of Dialogue
•         14,842 Words
•         404 Renders
•        I’ve unlocked the ability to use the developer tools. Please refer to the Ren’Py website for more information on how to use them: https://www.renpy.org/doc/html/developer_tools.html
•         Some minor grammatical errors fixed
•         Some minor bug fixes

+++++++++++++++++++++++++++++++++
LINKS
+++++++++++++++++++++++++++++++++

Windows/Linux/Mac Builds (Including PC Compressed, and patches): Google Drive | Mega

Itch Key: Permanent Early Access (0.15.0) is now on Sale for 25% off! https://scrufflesdev.itch.io/detached-early-access

Also, don't forget to check out the Detached Socials!

Scruffles
Public post

Welcome to Detached 0.14.0 Public Release!


Sup folks!

We have a smaller update this month. I've been trying to find a better balance to allow myself some time to breathe and take part in other hobbies besides spending all of my free time working on Detached.
It's a work in progress as I work on finding that balance.
Also, as a reminder, Detached Permanent Early Access is only available for Itch users!

As a Multi-Shard Bearer or higher, you have this Permanent Early Access.
In with the links, there is an Itch link where you can claim the game!
Just note that you need to connect your Patreon account to your Itch account!
If you are having any issues, please feel free to reach out so I can help!

Patch install instructions:

Windows/Linux: Unzip. Drag and drop into the folder with the 'game' folder, then copy over any files when prompted.

Changelog:
•         3 Rose Events
•         3 Audrey Events
•         3 Generic Events
•         1,531 Lines of Dialogue
•         14,842 Words
•         404 Renders
•        I’ve unlocked the ability to use the developer tools. Please refer to the Ren’Py website for more information on how to use them: https://www.renpy.org/doc/html/developer_tools.html
•         Some minor grammatical errors fixed
•         Some minor bug fixes

+++++++++++++++++++++++++++++++++
LINKS
+++++++++++++++++++++++++++++++++

Windows/Linux/Mac Builds (Including PC Compressed, and patches): Google Drive | Mega

Itch Key: Permanent Early Access (0.15.0) is now on Sale for 25% off! https://scrufflesdev.itch.io/detached-early-access

Also, don't forget to check out the Detached Socials!
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Scruffles

Welcome to Detached 0. 15. 0 Early Access!

This post also includes Mega.NZ content links
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Posted for $10, $15, $25, $50, $100 tiers
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Scruffles
Public post

0.14.0 Android Build

Sup folks!

The Android build is live on all links!

+++++++++++++++++++++++++++++++++
LINKS
+++++++++++++++++++++++++++++++++

Windows/Linux/Mac Builds (Including PC Compressed, and patches): Google Drive | Mega

Itch Key: Permanent Early Access (0.15.0) is now on Sale for 25% off! https://scrufflesdev.itch.io/detached-early-access

Also, don't forget to check out the Detached Socials!
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Scruffles
Public post

0.17.0 Character Poll 2!

The totals have been calculated (from both Patreon and SubStar), and with voting power in mind the results are: 

King: 10 (The strong, independant gmilf need is strong) 

Anne and Sam: 4 (Redhead love and mommy issues are also strong) 

Rose and Bishop: 3

Diana: 2 

Madison, Hanako, Lupe, and Audrey: 1 

Everyone else is a bunch of losers, especially Jessica because I forgot to add her. 

That said, second place is a tie between Anne and Sam, which means MORE VOTING to break the tie. This vote is limited to one.

If this ends in a tie, I'll get my wife to be the tie breaker.
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Scruffles
Public post

Scruffles' Devlog 7 - 0.17.0 Content and Beyond

Versions 0.17.0 is going to be the start of a collection of updates that wil be heavily character focused, and less on main story.

This means many character events and interpersonal development will be the priority until they've all had some time to shine. 5 events per character (including the largely neglected bros).
You voice matters here! For 0.17.0, there will be two characters featured, and the same will be for every update following until I'm done.
You get to decide which characters will be in these updates! The two highest voted characters will be the focus of this update, and in the event of a tie, a follow up vote will be posted.
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Scruffles
Public post

Scruffles' Devlog 7 - 0.16.0 News!


Sup, folks!

With version 0.15.0 nearing its completion, I've begun to plan out version 0.16.0.

In terms of gameplay content, it's going to be very small. One or two Main Events kind of small.

That said, I am planning of doing a lot of internal work on the game. So what does that mean?

  • Cleaning up some code, for one. That shit's a mess, and I need to do it for my own sanity and such to make it easier for me to read, haha. This shouldn't affect anything, as I'm not changing any actual code, just making it easier for my ass to deal with.
  • More menu work as well. I want to add in new backgrounds to many of the plain menus. 
  • Zeke's Jam Session. I finally want to get that back up and running without it crashing when I add new songs.
  • The overlapping issues with the hint UI on the sandbox screens.
  • Main Event pacing. I want to have my daily counter actually mean something, and that means adding in having a certain amount of days to pass in between the Main Events, regardless of whether or not the other requirements have been met. This is a huge change, and I want to gauge what folks think of this before i go ahead and make this change first though. It's something that I have actually added to a couple of the Main Events in Chapter 2, as well as something similar to one of Rose's Chapter 2 events. This was originally planned to be a thing starting on Chapter 2, but I've been on the fence about it for QoL reasons.
  • Catching up on bug fixes and grammatical/visual errors that I have missed, or neglected to fix because of my own laziness and/or IRL time restrictions.
  • Possible restructuring of the character screens. They are a relic of terrible early design choice back when I was just figuring it all out.
  • Repeatable lewds for many of the lewd events that aren't choice based. Not all of them due to story/location reasons, but I don't see why a bunch of them can't have their own repeatables.
Additionally, I would like to hear from you all about any QoL/UI stuff you'd like to see added to Detached! I can't promise that I can or will add them all as I am a coding scrub and am barely stumbling along in making this game, but I know that there's always room to grow!

Feel free to comment here, or click here to join the Detached community on Discord to voice your thoughts!
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