Today, work on the project has officially resumed. In the coming days, I’ll be preparing the very first teaser render, which will be available to subscribers of all tiers.
In the meantime, here’s the schedule I’ll try to stick to:
• Saturday/Sunday — Public Progress Report (open for everyone). – A short update on what I’ve been working on, development notes, and thoughts about the project.
• Monday/Tuesday — Subscriber-only Render (for all tiers). – A finished render or artwork, with a short comment.
There’s no official release date yet. This is the beginning of a new game, and I’m also learning new tools along the way to make the project even better. But I don’t plan to drag it out — I can’t wait to share this dark world with you.
Thank you to everyone who decided to support the project. Even simple attention and moral support keep me moving forward.
Starting with the next chapter 12, updates for Instinct Unleashed will no longer be published on itch.io. The page will remain online. Ratings will be disabled, but comments will stay open.
All future releases — including free ones — will be available through my SubscribeStar in the free tier (since it's always was free for itch), as well as via direct links on Discord.
This decision comes from the fact that itch.io has stopped being a comfortable platform for me. I deeply appreciate everyone who left honest feedback and supported the game — you’re awesome. But sadly, the recurring toxicity around certain aspects of the game (especially the concept of truefutanari) has made itch a source of unnecessary stress.
Thank you to those who were with me on this platform. I remember and value you. Now it’s time to move forward — to places where I’m actually being heard.
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