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Development Status
I'm continuing to make great progress on Unexpected Consequences 1.0. I have finished all posing and animation work for seven of the nine new scenes for the 1.0 update. All images for those scenes have been rendered, except for three that I corrected and resubmitted for rendering this morning. Six of the twelve animations are fully rendered, and two more are in progress. I started working on the eighth scene today, and it is going well. I'm expecting to finish posing it in another three days; then I'll start on the final scene. I am tentatively targeting November 17th for the release of 1.0.
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Development Status
I have good news to start this week. Unexpected Consequences 0.26 is complete and ready to go. This version includes the epilogue scenes for Mia, Alex, Talia, and Violet. Here's the full release schedule for 0.26:
Super Fan: October 26th at 8:00 am CDT / 13:00 UTC
Fan: November 3rd at 7:00 am CST / 13:00 UTC
Supporter: November 10th at 7:00 am CST / 13:00 UTC
I'm also making great progress on the artwork for 1.0. All of the animations for 1.0 are ready for rendering, and rendering is underway. All images for Liz and Siobhán's scenes and the post-credits scene are posed and rendered. I'm currently working on the images for the mid-credits scene, which are going well. I hope to complete this scene by the end of Wednesday. After that, I will continue working backwards and move on to the final pre-credits scene. I'm optimistic that 1.0 can be released around the middle of November.
I'll end this development status with the announcement of a new benefit for Super Fan tier members: Steam Keys. Currently, this means two keys, one for Unexpected Consequences and one for Altered Bloodlines Chapter 1, but as I release new games and DLC on Steam, they will be added to the benefit. All current active Super Fan members have already been sent keys for Unexpected Consequences and Altered Bloodlines Chapter 1.
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Development Status
Unfortunately, I need to start this status update with some bad news. I was overly optimistic about the render rate for the remaining animations, and they will not be done in time to release Unexpected Consequences 0.26 this week. I am postponing the release until next Tuesday.
In better news, work on Unexpected Consequences 1.0 is going well. I have both of the animations for the post-credits scene ready to render, and most of the scene's images are done as well. I expect to finish it up tomorrow; then I will work on the mid-credits scene. I am currently anticipating that it will take less than three weeks to finish posing and rendering the remaining images for Unexpected Consequences 1.0. I will also begin rendering the 1.0 animations as soon as all of the 0.26 animations are done, and I am anticipating a fairly short gap between the 0.26 and 1.0 releases.
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Development Status
I am continuing to render the animations for Unexpected Consequences 0.26. The final angle of the last animation for Alex's lewd scene is currently rendering and will be done tomorrow. I just started my primary workstation rendering the final 60 frames of Talia's third animation. That render will be completed by the time I start working on artwork tomorrow morning. With two animations remaining for Talia's lewd scene, and all five for Violet's, I think it is looking pretty good for releasing 0.26 by the end of next week.
On the art for 1.0, I finished up my work on Siobhán's epilogue lewd scene today. This marks the completion of the art (minus rendering) for the final lewd scene of Unexpected Consequences. The five remaining scenes are pure story, and I will start on the first of these tomorrow. I will actually be starting with the final scene of the game, as it does have some animations that I want to ensure are ready for rendering as soon as possible.
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Development Status
I'll start with a quick update on Unexpected Consequences 0.26. Animation renders are going well. All of Mia's animations are done, the third of five animations for Alex's lewd scene will be finished tonight, and half of the angles for Talia's second animation are done. I have also been working on finishing up the code for 0.26, and I plan to have all coding and sound work done by the end of the week. I'm still looking at somewhere around the middle of this month for the release of 0.26.
The art for Unexpected Consequences 1.0 is coming along nicely. I have finished all posing and animation work for both of Liz's epilogue scenes. All images are rendered, and I'll start rendering the animations once all of the 0.26 animations are rendered. I'm working on Siobhán's first epilogue scene now, and I will have all images done and submitted for rendering by the end of the day. I'll start on her lewd scene tomorrow, and expect to have it done by early next week.
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Development Status
I have finished working on the art for Unexpected Consequences 0.26. All of the images have been rendered, and the animations are well underway. I will start rendering the final angle of Mia's last animation on my primary workstation once I'm done working for today, and it should be done rendering by the time I start working tomorrow morning. My animation render workstation is currently rendering Alex's second animation, and between both workstations, I believe all animations will be rendered in time to release 0.26 around the middle of October.
I have already begun working on the artwork for 1.0, and have finished the first scene. I'm currently working on Liz's lewd scene and hope to finish it up this week.
Part 1 of Altered Bloodlines Chapter 2 was released to Super Fan tier members last Thursday, and will be released to Fan tier this Thursday and Supporters next week. I want to focus on finishing up Unexpected Consequences, so work on Part 2 of Altered Bloodlines Chapter 2 will have to wait until I've completed the art for Unexpected Consequences. I'll be all out on Altered Bloodlines at that point, though, and hope to release Part 2 (which will be bigger than Part 1) by the end of January.
In addition to working on the artwork for Unexpected Consequences 1.0, I've also been spending an hour or two a day working on promo artwork for Unexpected Case Files, and I have now completed all of the bonus renders for the introduction posts for all of the new ladies. I'm now working on bonus renders focusing on the updated looks of all of the Unexpected Consequences love interests. Alice will be the first to show off her new look, and I am finishing up her bonus renders now.
Finally, in addition to working on all of the 3D art and finalizing the sound and code for Unexpected Consequences 0.26, I've been hard at work on writing the script for the first Unexpected Case File. There's still a long way to go, but it's coming along really well, and I already have much more written for it than I did for either Unexpected Consequences or Altered Bloodlines when I started working on their first releases. At the moment, I am planning to start active development of the first release of the first Unexpected Case File once I have completed Part 2 of Altered Bloodlines Chapter 2.
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