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DoAdventures profile
DoAdventures
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DoAdventures
I write multiple choice erotic stories and have made my first VN based on Jessica's Choices.
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UNCOMMON

With this tier, you'll get content before it is released publicly, after the RARE and EPIC tier. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.

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With this tier, you'll get content Ten days after it is released. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.

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With this tier, you'll get content before it goes out publicly. Day of release, new updates every month and available here. And an exclusive image(s) of Jessica designed for only this tier.

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For the biggest fans. In addition to all previous rewards:

Your name in the credits (or anonymous option)

Quarterly custom image based on your suggestion (within story/theme limits)

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Welcome

  • Development previews
  • Future game early access

DoAdventures

🖤 Jessica’s Choices – Forced – First Release Now Live! 🖤

This post also includes Mega.NZ content links
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🛠️ New Interactive Systems Update – Player Agency & Repeatable Encounters

I am so happy and really rather proud of myself, I’ve just finished implementing a new optional interaction system in City of Sin – The Nocturne Files, and I wanted to briefly explain what it does and why it matters going forward.
This new functionality that will be introduced in the next update provides players with out of story interactions that exist alongside the main narrative rather than inside it.
What does that mean?
Certain encounters are now:
  • Optional
  • Player initiated
  • Persistent
  • And aware of past choices
Rather than being forced story beats, these moments arrive naturally via Kate’s phone and the player decides if, when, and how to engage with them.
You can:
  • Respond immediately
  • Put it off
  • Decline entirely
  • Or return later with the game remembering what you did the last time
No timers. No punishment. No “wrong” choice.
🔁 Repeat Visits, Escalation & Memory
If you choose to return to an encounter more than once, the game remembers:
  • Who Kate previously chose
  • How many times she’s gone back
  • Whether she hesitated or committed
  • And adjusts future interactions accordingly
Repeat visits don’t simply “loop” content, they escalate, both in tone and intensity and this lays the groundwork for:
  • Returning encounters that deepen over time
  • Familiarity changing power dynamics
  • Tension building naturally rather than instantly
🌆 Why This Matters
City of Sin is about choice, consequence, and control, not just in investigations, but in Kate’s personal life.
This system allows players to:
  • Shape Kate’s routine
  • Decide how she seeks comfort, distraction, or risk
  • Interpret her choices in their own way
  • Engage with the city beyond the critical path
It also gives me a flexible framework to expand content without breaking pacing or story flow.
👀 What’s Next?
This same system will be used for:
  • Additional repeatable characters
  • Escalating side encounters
  • Optional tension-driven interactions
  • And future opportunities introduced earlier in the story
(Some of you will already have an idea of who and what that might involve.)
🖤 Final Note
Nothing in this system is mandatory. Nothing is rushed. And nothing exists purely for shock.
It’s about letting you decide how Kate navigates her life between the bigger moments and letting those decisions quietly shape what comes next.
As always, thank you for playing, testing, and pushing this game forward with your feedback.
DoAdventures
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DoAdventures

Episode 2 Has Begun – The Nocturne Files Continue

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🎄 Merry Christmas & Happy New Year 🎄


As the year comes to a close, I just wanted to take a moment to say thank you.
Whether you’ve followed my work since the Jessica’s Choices days, jumped in with City of Sin, left feedback, shared theories, reported bugs, supported on Patreon/SubscribeStar, or just quietly played along, I genuinely appreciate every single one of you.
This year has been a big step forward.
Origins completed, Forced dropped part 1 of 2 for the first release, Series of Events got it's first proper overhaul started and City of Sin marked a new direction, with a deeper narrative focus, and a protagonist shaped as much by her past as by player choice. 
The encouragement, the thoughtful criticism, and even the debates around story, pacing, and structure all help shape where this goes next. Episode 2 is already underway, and it’s building on everything I've learnt from both Jessica’s Choices and the first City of Sin release, more depth, more agency, and more layers waiting to be uncovered.
I’ll be taking a short breather over the holidays, but work is very much continuing behind the scenes. The new year has a lot planned.
I hope you all have a relaxing Christmas, a safe and happy New Year, and get some proper time to switch off and recharge.
Thank you for sticking with me and my stories ❤️
See you very soon.
DoAdventures
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DoAdventures

🎁 Early Christmas Release — IT’S HERE! 🎄

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Finish Line in Sight!

Hi everyone,

I just wanted to take a moment to share where things stand and to say thank you.
This first release has turned into something huge. I'm now sitting at:
📘 80,062 words
🎨 1,687 renders
It’s been one of the most intense, rewarding, and creatively challenging pieces I’ve worked on so far. Every route, every scene, every emotion, I’ve poured everything into making this feel meaningful, immersive, and worth the wait.
The best news?
I’m aiming to have the update out this weekend.
Thank you! Sincerely, for sticking with me through the long nights of rendering, writing, and re-writing. You make this possible, and your support gives me the freedom and motivation to build the story the way I think it deserves to be told.
I can’t wait for you to experience this one.
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