It's been 2 (I think?) months since the last post, so I thought I should drop an update about what's going on.
First of all, Idle Harem Dungeon has reached well over 3000 wishlists on Steam, which is amazing! Thank you to everyone who has wishlisted the game. If you haven't, you can do so here. Every little bit helps!
Second, a couple of months ago, I also started working on my second game, and the first version should hopefully arrive around the end of November. The game is called Idle Harem Guild, and you can already wishlist it over on Steam. (That'd be great!)
Left to right: Anna, Dalia, Vera, WisThe game will feature 4 girls, each with more content than any of the girls in the previous game, both nsfw and non-NSFW. And also a slightly more coherent and interesting overall story.
A work in progress picture of the guild update feature.As far as gameplay goes, it will be similar but, at the same time, very different from Idle Harem Dungeon. Instead of just updating your characters, this time you will manage a team of Adventurers (starting from 1 all the way to 4 at once), each with their own separate updates. There will also be more layers of prestige compared to Idle Harem Dungeon, with my favourite being able to fill your guild's building with new furniture and NPCs.
Second, the update 0.8a is out for "Hero" tier members (as usual you can find the download link on Discord) and a new free version is out for everyone else and can be found on Itch.io (This only includes the first 4 girls, which means only up until Sheeria, the goblin girl and it will also be the last free update of the game)
As for the 0.8a changelog:
Added the final Girl, Era
Added 3 scenes for Era
Added some very simple choices at the end of bossfights (Something like Helltaker, if any of you have played it). The wrong decision will cause you to fail and act as if you had died.
Reworked all of the dialogues to be more in line with the new rules imposed by payment providers on Itch/Steam (This was necessary to make sure the game survives in the long run, sorry for any fans of the old dialogues)
Finally added some new pixel art and by that only Sheeria, which means now she does damage when you fight her and is recruited after being defeated
Reworked the starting attack damage of companions
Reworked how the attack damage of companions scales with upgrades
Reworked how the price of their upgrade scales with each purchase
Reworked a couple of skills to allow the player's stats to scale faster (this can raise your attack/HP to ridiculous levels and will probably be changed in the future)
Fixed a bug that caused all companions (except Alina) to deal no damage
Removed the NSFW toggle from the options (if anybody ever used it). Now if you wanna play the game without NSFW content, you can simply remove the "Patch" folder from the game's folder.
This is also, most likely, gonna be the last update prior to the Steam release since from here on out it's mostly gonna be balance changes and minor bug fixes in preparation for that. In the meantime, I've started preparations for my next game and will show more about it once I have something more concrete.
And now for the announcement part: Due to the recent ban waves on Steam/itch.io I have decided to rewrite the game and I'm currently in the process of doing so. This will bring the content to be more in line with the current poilicies of both platforms and will ensure my game's survival. Unfortunately, if you are a fan of the current scenes 0.7a is where it ends for them.
0.6a available for "Adventurer" tier & 0.7a available for "Hero" tier
Both versions are available on Discord in the appropriate channels. Changelog for 0.7a:
Added Lily, the penultimate girl
Added 3 scenes for Lily
I am aware of a bug where all girls past Lin deal no damage and can't be recruited, but since those system require me to use the correct sprite, I have decided to avoid fixing them until I have those final missing sprites. (Hopefully it'll be in a couple of days)
I am also aware that the girls' stats currently scale way past the numbers that the player can currently achieve. That is something that will require me to rework / add new skills, which will happen after the next patch, so in 0.9
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