One of the things I tend to do is to focus too much on work, and too little on giving updates about that work... so, here's some appetizer on the main thing I've been up to these past weeks.
That's our Bowsette model. She still needs her shell to carry around (when appropriate) but she'll be ready to animate soon.
I've been putting a lot of effort with this model, and I expect this rig to be 'universal' for most humanoid characters I do in this game... and others in the future.
Spine launched some very nice features last summer, that I didn't have time to implement in LOKR v0.9 (lol), so this game development will take full advantage of them.
For example, now I can just activate a sub-skin called "heels", and she equips her heels and gets to the correct height above ground. And that's just one of the nifty features I have at my disposal now.
Anyway, I expect the next post to be her first animation, but don't worry... it won't take a full month. :-)
Thank you to all the people that follow and support this small project.