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Wild Life profile
Wild Life
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Wild Life
Wild Life is an adult open-world RPG game for PC where you can discover a mysterious world filled with all kinds of threats and sensual attractions that will take players to a never before seen land of arousing and sexual adventures.
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Our sincere gratitude and the idea that you are part of the Wild Life family.

  • Access to highres versions of promotional screenshots

  • Access to patreon only news about the development

  • Entry to the Wild Life Discord.

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All previous and:

  • Acces to latest uncensored builds with more features

  • Small breakdowns and tips regarding character pipeline, there is many things on our youtube, but im always making new developments.

  • Insight in things planned next.

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All previous and:

  • Acces to latest uncensored builds with experimental features. 1-2 weeks in advance! This is so you can be early access tester ;)

But not just testing bugs, in the end, your feedback will take a role in shaping the game!

  • Take part in polls regarding new animations, characters, features, etc.

  • Your name in the credits if you so desire

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All previous and:

  • Access to a private channel on our discord where we discuss more in-depth upcoming features to the game.

  • We talk together about what I put on the polls and such and about planned features and if/how to best implement them.

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All previous and:

  • Your name in the credits on a separate section with a special thanks. + When your total support in this pledge reaches 500$ you can pick an animation pose that we will add to the game.
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Welcome

  • Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.
  • Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.
  • Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
Wild Life
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network





Wild Life
Public post
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network




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Wild Life
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Development Update 14.11.2025

Hello everyone, welcome to this week's progress report. 
Level: 
The Environment Team has made steady progress on the large task of the landscape rework, with a focus on integrating larger rocks and cliffs more smoothly into the terrain. While part of the team worked on implementing the first batch of assets for the Sky Village that we showcased in last week’s post, we also added updated meshes for the Galactic Ranger dropships and other detail objects around the map.
Code:
This week, we changed how armor attributes are calculated and applied on hit. This is to improve our editing workflows, it doesn't make much of a difference in the final result.
We also improved navigation for NPCs following a Way Net path (world travelling) while in processing range.
In addition to that, we have started replacing our current Lovense integration with Buttplug.io, unlocking support for a wider range of sex toys. Lovense devices will of course continue to work with the new system.
Character:
The small lizardmen are almost finished and will be implemented in time for the next build. We have shifted our focus in character art to a few missing outfits that our design team needs for certain story-mode NPCs and for the player characters.
Animations:
In the animation department, we are now moving on to a big task that will probably keep us busy for quite a while: Looking at all the story minigames in their proper implemented quest context and polishing them up one by one. 
This includes small, but important things such as making sure characters don't suddenly teleport from dialogue into a different room, adding little intro animations where needed for a smoother transition and checking if in-minigame dialogue still fits with the previous quest dialogue. 
Later, this task will of course also need some work from other departments, such as lighting and decorating the locations where these scenes take place.
We also worked on the face mocap pipeline this week and figured out how to do it best for the bulk of cutscenes ahead. Many cutscenes will enter the final polishing phase when the face mocaps are implemented but there are still a few retargeting issues to fix to have the facial expressions look more accurate and natural.
Design:
We have been wrapping up the design of the player progression, this week. Defining ranges for damage and health scaling of the player and enemies, expected leveling progression over the course of a playthrough, and figuring out the best workflows to easily implement the enemies into the game world in the coming months, but also iterate on their power level.
Thank you for all your continued support,
-Wild Life Team
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Wild Life
Public post

Development Update 07.11.2025

Hello everyone, welcome to this week's progress report. 
Level: 
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design in the Umbar houses. The models for the Sky Village houses and interiors are coming along very nicely, as well, and our huge task to create the final models for all trees and plants is well underway, although we have just begun.
Code:
This week, we implemented an enemy respawn system. Normal enemies will be able to respawn after some amount of in-game time has passed.
We also expanded the aggro token system to work for ranged enemies and improved ranged combat AI behaviour in the same stroke. E.g. enemies will more reliably switch to melee combat when their target moves closer.
The tattoo system is making good progress, as well. In story mode, tattoos can be applied and removed via the Tattoo Shop UI we worked on last week, and in sandbox, external textures can be applied as tattoos.
Character:
We have been busy working on the little lizardman models and they are coming along very nicely. We have also been working on a new sandbox exclusive Kral-based character - a very badass looking Tigerman that we named Khan.
Animations:
In the animation department, we finished up some investor requests for sandbox animations this week and also some player animations for world item interacts such as opening chests or pulling levers. We have also been working on a big transfer session that will result in a handful of Shey x Sethro animations, as well as preparing a new set of Maya x Kral animations to go along with the new sandbox character.
Design:
We revised the 'First Contact' main story quest in Lake Village, making it less linear and trying to implement more of a 'Schnitzeljagd' for the bits of information about the Kerpali. Also, the accessible information about the Kerpali is a bit more limited there, so there are more things to unveil at a later point in the main story. Additionally, a lot of dialogues for Lake Village inhabitants were changed and new lines were added. It's supposed to feel a bit more like an 'onboarding' early location, where the player learns the basics about the world and its factions. The side quests of Rhoc and Akil were changed so they are more in line with the game’s setting. Rawn was added as the 'almost' last Lake Villager, already foreshadowing his to-be-implemented romance with Maya. Samo's back has finally healed and he has risen from the sickbed to introduce the player to the ancestor shrine mechanic and talk a bit about the tribal's spiritualism.
We also submitted the first 1500 lines of dialogue for revision to our writer and continued work on the player progression designs and NPC stats and their editing workflow.
Thank you for all your continued support,
-Wild Life Team
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Wild Life
Public post

Development Update 31.10.2025 

Hello everyone, welcome to this week's progress report. 
Level: 
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map terrain mesh is also progressing through its detail pass, and it's looking better and better.
Code:
This week, we implemented a group token system for our combat AI. This system ensures that only one NPC has full activity during a fight. All other NPCs will have reduced activity, so you don't get overwhelmed by too many enemies attacking at the same time.
We also continued work on the Tattoo system - a new Tattoo Shop UI is being developed for story mode to be able to add and remove tattoos at the cost of Pearls
Character:
Last week, we improved the eyebrow behaviour for all the female humans, this week we completed the procedure for all the male humans. We also started work on small lizard characters based on Djablo’s skeleton. These will be easier enemies who populate the lizard regions of Kerpal.
Animations:
In the animation department, we implemented some more NPC routine animations for the lizards of Adûn this week: sitting, guarding, spear practising, chiseling plates, chiming ritual bells and drilling for ores. We also implemented the item use animations for eating fruit, eating meat, eating meals, and drinking potions and mopped up some additional small tasks from the backlog like missing turn-in-place animations. 
Design:
We have fleshed out the cannibal leader boss design, looking to give him that brutal, intimidating vibe that'll make encounters epic. We have also been setting up the bandit character classes, defining things like what loot they drop and what gear and weapons they use. We are making solid progress on the first balancing pass for all the combat-related values, as well, i.e. weapon stats, enemy stats and player stats.
On top of that, we worked on a do-over of the main quest in the Lake village. Max can now gather information about the Kerpali from several characters, which will hopefully be a better version of the first contact quest.
Thank you for all your continued support,
-Wild Life Team
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Wild Life
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Development Update 24.10.2025

Hello everyone, welcome to this week's progress report. 
Level: 
We have continued working on the detail meshes for Apoc and have started the next phase for Umbar, creating a tile set for all buildings. In parallel, we’ve been testing our foliage production tools, focusing on mesh creation and wind animation. On the other side, we’ve completed a major update to our landscape material. Our current focus now is on improving textures and refining the terrain mesh itself.
Code:
Here in the coding den, we resolved a bunch of issues that came up during the build release. E.g. NPCs not being interactable and just standing around after sleeping, projectiles hitting light foliage, missing crosshair after switching player, among other things.
We also implemented one of the improvements we have planned for the combat; using Exhaust as more of a resource, where dodges and special attacks build exhaust, while light attacks reduce it. This is meant to entice the use of different attack types during a fight.
It's been a long time coming; we have started work on a customizable Tattoo/Skin marking system! You will be able to layer as many tattoos as you want in the sandbox, including custom external ones. This system will also be used in story mode, but there it will be limited to one tattoo per body slot (Upper Arm, Lower arm, Leg, Back, Face etc).
Character:
This week, we finally got to tackle the “eyebrow issue” where sometimes, depending on character and skin texture combination you would see an additional set of eyebrows which are painted on the skin texture itself and don't align with the eyebrow mesh. Our solution was to remove the painted eyebrows from the skin textures and add a secondary mesh to the characters to improve the eyebrow rendering and fix those gaps and holes between the brow hair meshes where you could see too much skin below.
Additionally, we started work on one of the planned ambient creatures. This cute alien crab will wander the beach regions of Kerpal.
Animations:
In the animation department, we reached a big milestone this week: All character skeletons can now use the melee weapons they will need in the story mode. This means Game Design is now free to not only give every NPC their signature weapon, but also to create all sorts of humanoid enemies: Claw-wielding cannibals, goatmen with daggers, bull bandits with great axes, lizards with twinblades and many more combinations are now possible.
In addition to this, we worked on item use animations, such as eating food or drinking potions, and on some more routines for the lizards in Adûn.

Design:
We have worked on quests and dialogues in Lake Village, Warrior Village and Alpha Camp. New quests and characters have been added. Most characters got new dialogue options. Existing quests have been improved on, e.g. the information the player gathers for Fox about the Kerpali has been spread out to more characters. Elber doesn't get killed by Lizards before the player finds him at the pod anymore. Max has to gain the respect of the Warriors before he can do his initiation, etc. 
The dialogues will now be handed over to our writer to improve the choice of words and make it sound more natural.

Thank you for all your continued support,
-Wild Life Team
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Wild Life

10$ Build Release October 2025

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