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Wild Life profile
Wild Life
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Wild Life
Wild Life is an adult open-world RPG game for PC where you can discover a mysterious world filled with all kinds of threats and sensual attractions that will take players to a never before seen land of arousing and sexual adventures.
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Our sincere gratitude and the idea that you are part of the Wild Life family.

  • Access to highres versions of promotional screenshots

  • Access to patreon only news about the development

  • Entry to the Wild Life Discord.

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  • Acces to latest uncensored builds with more features

  • Small breakdowns and tips regarding character pipeline, there is many things on our youtube, but im always making new developments.

  • Insight in things planned next.

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All previous and:

  • Acces to latest uncensored builds with experimental features. 1-2 weeks in advance! This is so you can be early access tester ;)

But not just testing bugs, in the end, your feedback will take a role in shaping the game!

  • Take part in polls regarding new animations, characters, features, etc.

  • Your name in the credits if you so desire

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  • Access to a private channel on our discord where we discuss more in-depth upcoming features to the game.

  • We talk together about what I put on the polls and such and about planned features and if/how to best implement them.

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  • Your name in the credits on a separate section with a special thanks. + When your total support in this pledge reaches 500$ you can pick an animation pose that we will add to the game.
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Welcome

  • Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.
  • Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.
  • Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
Wild Life
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network





Wild Life
Public post
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network




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Wild Life
Public post

Development Update 01.08.2025


Hello everyone, welcome to this week's progress report. 


Level: 
During the last week, the Environment team focused on improving the landscape material and its workflow, making several changes to the material's structure and testing out color maps for additional details. In parallel to that, our efforts continued to finish the A-quality blockouts for Apoc and Sky Village, as well as implementing finalized houses of the Pearl Village for the August build.

Code:
Over the last couple of weeks, we have been continuing to improve the combat. E.g. We implemented orbital dashing when locked onto an enemy, improved diagonal input handling for combat moves, added a backwards dash when tapping dash with no movement input, implemented a vertical aim offset for attacks to make hits more reliable when fighting on slopes, and many smaller tweaks.
The combat arena system has received some more improvements for testing and data collection. Most of the changes were made on the backend. Other internal WL tools were also updated for a better workflow.

In the sandbox, this week was spent on fixing a bunch of bugs (Broken collision on landscape, incorrect spline mesh point order, animation editor sample rate not saving, inventory closing when using "I" in search fields, torch playing sounds when invisible, and spline mesh collision missing).
We also added new Lua functions:
wl_get_all_prop_ids
wl_get_all_prop_ids_in_category
wl_get_all_prop_categories
wl_editor_spawn_prop_collection
wl_get_object_category


Character:
We are finalizing the Hopper model. This week, we have optimized the topology and greatly reduced the poly count of the model. We also worked on the blockout meshes for the rifle and gun weapons which will soon be sent into full production.

Animations: 
In the animation department, we did another round of combat polishing this week, helping with playtesting and adjusting monster AIs and moves. Now that Maya's weapon movesets are locked in, we also prepare to transfer them over to the other humanoid skeletons, which will be a big task. Our work on weapon special attacks is also nearing completion now.
Our cutscene progress is going well, these past 2 weeks we have been working on the face mocap metahuman to wildlife rig retargeter and fixed/cleaned some further cutscene mocaps including a few completely newly cleaned with our improved pipeline

Design:
We finished the design and dialogue writing for the Maya x Locu romance, which is now being implemented. Old friends reunite after being separated as youth and become lovers. Their tribes would disapprove and the tension of secrecy makes things all the more arousing. The major romances between Maya x Rawn, Max x Shey and Max x Zumon have their quest structure ready and dialogue is currently being worked on. 

We picked up the design of the perk system and character progression on level ups as well. It's not finished yet, but we can already tell that it's gonna be a mix of discoverable locations in the open world (e.g. trainers teaching skills) and the classic character UI, with perks to unlock and attributes to increase.

We also focused some of our attention to the game start area around the Alpha Camp, adding new NPC routines and dialogues to the people around there. The Pearl Village story content is also being worked on, quests and dialogues for various NPCs are being made.




Thank you for all your continued support,
-Wild Life Team


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Wild Life
Public post

Development Update 18.07.2025

Hello everyone, welcome to this week's progress report. 

Level:
This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of Apoc and began integrating the next batch of props for locations such as Pearl Village and Lake Village.


Code:
This week, we continued improving the combat. This includes, improved soft lock behaviour when not target locked onto an enemy, added camera effects to finisher moves, improved dodge and movement behaviour during attacks for NPCs, and many smaller tweaks.
Further, we continued working on the combat arena, creating multiple loadouts for every combat scenario, each with its own highscore counter. The analytics and feedback sections have also been finished.
In the sandbox, ropes and chains have received some upgrades, namely start/end attachment points and custom material support for the Rope/Cable.
Character:
This week, we worked on the alternative versions of the hopper, improving the green jungle/grasslands version and also creating the desert version.
We also updated the UVs of the boss character body and the new Bol character based on him to ensure compatibility with the existing characters and textures.
Animations:
In the animation department, we mostly focused on Combat polishing this week. This includes going through each weapon move set to tweak their timings and a lot of playtesting to list all the things that still need to be improved about enemy monsters' moves and AI behaviour. Our work on weapon special attacks also continues in the background.
We have completed a total of 66 new animations for Maya x Bol which will be available in 41 new animation entries.

Design:
On the writing/quest/story front, we are working alongside our freelance writer on the writing and implementation of the A-tier romances. Currently, we are focusing on Maya x Locu.
The design team also worked alongside the coders to improve the combat system, balancing weapon values, AI behavior, and improving systems under the hood for a better, more flexible editing workflow.

Thank you for all your continued support,
-Wild Life Team
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Wild Life
Public post

Development Update 11.07.2025

Hello everyone, welcome to this week's progress report. 

Level: 
During this week, we continued to work on performance and VRAM utilization. We also started work on the material update for the world map ground textures.
The Environment team is working on the A-quality blockout of the Apoc region, developing a lizard ruin with makeshift quarters befitting a band of thieves and misfits. Additionally, we are preparing the next batch of prop assets for import into the project.

Code:
This week, we have worked on resolving problems and improving the combat system. E.g., we resolved the stuttery movement of NPCs fighting in the distance, improved several situations where attacks are being executed when you wouldn’t have expected it, and more.
In the sandbox, the development of face pose overrides in sex scenes has concluded.
We have also started work on a small new standalone "Combat Arena" Level, where you can test your skills against various combat scenarios with wave-based enemies and scoring system. This level will help us make the best combat we can using both automatic analytics (if you have them enabled) and an in-game user feedback form.
Character:
We have been continuing our work in making some visual variations to existing creatures. This week, we completed the alternative version of the Raptor creature and will work on a second Hopper variation next. We also completed blockout models for all the bow weapons in the game and are currently working on the rifles and guns.

Animations:
In the animation department, we implemented the final boss into the engine this week, ready for Game Design to give him a proper combat AI. We also looked at transferring combat animations over to Kerpali, starting with the Adûn lizards. Lastly, our work on making some special attack variations for individual weapons continues.
In the cutscene department, a batch of motion-captured cutscenes got their rough areas cleaned and finger animations were added to almost all cutscenes. We also started to look into our face mocap pipeline for the cutscenes.
In the nsfw animation department, we started working on a new batch of Maya x Bol animations inspired by the newly added character.

Design:
Our design team finished working on the news system this week and started to implement dialogs for the camp leaders (Hoffman, Gulhragg, etc.).
Additionally, we continued our work on combat tweaking.

Thank you for all your continued support,
-Wild Life Team
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Wild Life
Public post

Development Update 04.07.2025

Hello everyone, welcome to this week's progress report. 

Level: 
During this week, Tech Art primarily worked on cleanup and performance of the Story Mode to improve the overall experience of exploring the world map, while the level team focused on creating the broken and worn-down assets that will be used in Apoc. More props are also being finished and the next batch is getting ready to be implemented in the game to replace their blockout versions. In Like Village, we have added bamboo, reeds, and other plants to the area. 

Code:
This week, we implemented Newsgroups for NPCs. A Newsgroup is where player crimes are reported and if an NPC is part of that Newsgroup, they can comment on any crime the player has committed (like theft or assaulting an NPC). Each Newsgroup has a central NPC where the player will be able to clear up their crimes.
We also resolved nav mesh tile generation stalling the render thread, which caused heavy stutters in the open world. 
On the sandbox side of things, we added a slider to the camera settings that determine the camera smoothness while moving/rotating it. We also started working on a long requested feature - being able to change facial expressions in sex scenes similar to how the poser does it!

Character:
The boss model has been finished and our character team spent this week rigging him and setting his character up inside the game engine. We also made a Bol-sized version of him because he just looks so cool.
We have been working on the blockout models for most of the weapons in the game, as well.

Animations:
In the animation department, we implemented finisher animations for (almost) all monster types. The player can execute these for big chunks of damage after getting monsters into the exhausted state. We also implemented threaten animations for certain monsters, so they will not just sprint at you immediately, but first warn you to back off.
Lastly, we started work on making special attack variations for various weapons, so Game Design can soon create every melee weapon item that will exist in the world.

Design:
Our game designers prepared the final stage of the combat system implementation, that means getting rid of the last quirks and designing a camera system and placeholder effects.
We also continued fixing AI and implementing AI reactions into the game (e.g. player gets thrown out officers quarters), as well as designing the Newsgroup system and comments on player crimes such as attacking innocent NPC, theft, etc.
3 new weapons were also added: the Heat Blade, Warrior sword, and Lizard sword - each with its respective move set.

Thank you for all your continued support,
-Wild Life Team
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Wild Life

10$ Build Release 27. 06. 2025

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