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Wild Life profile
Wild Life
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Wild Life
Wild Life is an adult open-world RPG game for PC where you can discover a mysterious world filled with all kinds of threats and sensual attractions that will take players to a never before seen land of arousing and sexual adventures.
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Our sincere gratitude and the idea that you are part of the Wild Life family.

  • Access to highres versions of promotional screenshots

  • Access to patreon only news about the development

  • Entry to the Wild Life Discord.

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All previous and:

  • Acces to latest uncensored builds with more features

  • Small breakdowns and tips regarding character pipeline, there is many things on our youtube, but im always making new developments.

  • Insight in things planned next.

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All previous and:

  • Acces to latest uncensored builds with experimental features. 1-2 weeks in advance! This is so you can be early access tester ;)

But not just testing bugs, in the end, your feedback will take a role in shaping the game!

  • Take part in polls regarding new animations, characters, features, etc.

  • Your name in the credits if you so desire

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All previous and:

  • Access to a private channel on our discord where we discuss more in-depth upcoming features to the game.

  • We talk together about what I put on the polls and such and about planned features and if/how to best implement them.

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All previous and:

  • Your name in the credits on a separate section with a special thanks. + When your total support in this pledge reaches 500$ you can pick an animation pose that we will add to the game.
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Welcome

  • Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.
  • Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.
  • Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
Wild Life
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network





Wild Life
Public post
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network




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Wild Life
Public post

Development Update 25.04.2025

Hello everyone, welcome to this week's progress report. 
Level: 
Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.

Code:
Our coders took the week off and will resume their tasks next week.

Character:
 
This week, we started the design and blockout process for the game’s final boss, taking into account what sorts of abilities and attacks he will have and have now passed the task on to the artist.

Animations:
 
In the animation department, we finished the romantic minigame for Max and Maya this week and made a first test for transferring a weapon moveset from the Maya skeleton to the much larger Minotaur skeleton. Since these two characters are so different in their proportions, this extreme case needed to be prototyped, before starting any larger transfer tasks for combat.

Design:
We worked on implementing combat moves and behavior for two new creatures this week; the Feral Boar and the Slugroth. Further, they are working on finishing up the ranged combat AI design.
We also started the process of working with the composer to find the right style and tone for the game’s various soundtracks.
Thank you for all your continued support,
-Wild Life Team
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Wild Life
Public post

Development Update 17.04.2025

Hello everyone, welcome to this week's progress report. 
As we are approaching the long Easter-weekend, much of our team has been taking a few extra vacation days to visit family and get some rest. We hope you have a nice Easter too :)
And now, here is what we have been working on this week:

Level: 
This week, our level team started the blockout A pass on Adûn, as well as preparing a huge batch of new props that will be implemented into the game soon. These range from very small things like plates and glasses to beds to large cranes and other contraptions and will be found giving nice detail and adding life throughout the villages of Kerpal. We also plan to add the first batch of these finished props to the sandbox for the June build.
Code:
This week, we started implementing Maya’s flying drop-kick move. During flight, attackable enemies will be highlighted and by pressing the attack button, Maya will swoop down to the highlighted enemy and knock them off their feet with a kick, after which she lands on the ground.
On the sandbox side of things we have added the ability to pack child props into the parent object. Packed props will act as a single object, meaning that it will only show a single element in the outliner and all manipulations like changing visibility, intractability and locked state will be applied to all props in that package. If any of the child objects were already invisible before being packed, they will remain that way regardless of whether the parent object was made visible again. Of course you can also unpack those props if you need to edit them again. This could be useful to keep your scene outliner nice and tidy!
Lua has also received a bunch of new functions, mainly for access to the events/dispatchers/receivers on a given object and the ability to manipulate custom materials. These are the added functions:
wl_get_events_in_dispatcher
wl_get_events_in_receiver
wl_clear_events_in_dispatcher
wl_clear_events_in_receiver
wl_get_object_event_dispatchers
wl_get_object_event_receivers
wl_material_create
wl_material_get
wl_material_add
wl_get_unique_object_name
wl_get_unique_event_name
wl_get_unique_material_name

Character: 
Our focus this week was on the Slugroth, which we thought looked too dangerous and aggressive for the role it plays in the game. So we had our artist soften him up and give him a bit of a redesign.
Animations: 
In the animation department, we implemented the final animation set for the Slugroth this week and handed it over to Game Design for combat implementation. These beasts of burdens are gentle giants, but can still pack a mean bite if you provoke them! We also transferred light, normal and heavy staggers to all humanoid characters, so it really makes a difference whether you hit someone with a tiny dagger or a two handed hammer. Our next task will be to do the same for monsters, depending on their weight class.
We also made some good progress with mocap cleanups for our multiple cutscenes which are in the works. We found some new helpful methods to clean up the input data much better and faster.

Design:
Earlier this week, we had some meetings with a freelance writer and narrative designer who will help us improve the dialogues, quests, and romantic encounters in the game. We started by showing him our current plans for the romance encounters and characters and those will be the first things he will be working on.
We also started to work with the musicians on the initial briefings for the game soundtrack.

Thank you for all your continued support,
-Wild Life Team
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Wild Life

10$ Build Release 11. 04. 2025

This post also includes Mega.NZ content links
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Wild Life
Public post

Public Build Release 11.04.2025

Welcome all!
Here is the release of the public build for April. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct download link ~17Gb)

GoFile (Classic direct download link ~17Gb)

Enjoy :)

-Wild Life Team
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Wild Life
Public post

Build Release 11.04.2025 Announcement and Changelog

The April build release is almost ready!
This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together nicely. Our design and animation teams have been blasting through the combat content working on enemies and weapon sets. You can test out the new combat-hammer, knife, and claws weapons in the combat tutorial level. There have also been various additions and improvements to the sandbox, check them out in the notes below.
And now to the changelog.
Here are the changes coming to the build since the $25 testing version from last week:
Additions:
• Added 13 new sandbox sex animations, see the full list here
• Added new outfit: Dress Long C for Jenna and Janara
• Added new outfit: Gothic Dress and Fisher Villager for Kylee and Mercer
• Added new outfit: Raider Outfit for Locu
• Added new outfit: Barmaid for Koodie
• Added Emerald Necklace to Maya's Loose Dress head slot
• Added textures to Warrior Village houses (WIP)
• Added Sandshark and Gobbler enemies to Combat Tutorial level
• Added Claws weapon to Combat Tutorial level (faster move set than Knife)
• Sandbox editor: Added Salivarius' original skin texture and one additional texture as customization options
• Sandbox editor: Added a "None" gizmo mode (Default shortcut Q)
• Sandbox editor: Added keyboard rebinder for directional scaling
Improvements:
• Resolved crashes caused by new interactable collection logic
• Resolved Blackwing getting stuck in hover state
• Resolved NPCs being too close to camera during dialog
• Resolved equipped weapons sometimes occluding view in dialog
• Resolved look at jittering if NPC talks to you outside of dialog
• Potentially resolved crash caused by normal recompute mesh deformer
• Resolved only being able to do normal attacks if enemy is exhausted
• Only cancel exhausted state if target is staggered
• Further improved new weapons and stagger behavior of enemies
• Potentially resolved (almost) all jittery physics issues on character boobs
• Resolved an issue where baked AO was being applied too strongly on some characters
• Resolved cumshot not working properly in open world
• Improved instancing of rock/cliff meshes
• Pillar Region foliage placement on rock surfaces (WIP)
• Resolved jump attack getting stuck when entering photo mode
• Resolved disabled butt physics for many outfits
• Resolved rabbits falling through landscape on save game load
• Resolved being able to equip unusable items
• Resolved wrong combat AI for Feral Lion in Rhoc's quest
• Sandbox editor: Resolved being able to draw a selection box while placing props or characters
• Sandbox editor: Resolved User Mesh prop prompting material creation when spawning as a prop collection
• Sandbox editor: Resolved duplication teleporting prop away occasionally
• Sandbox editor: Resolved User Skeletal Mesh not binding to attached character if the mesh changes
• Sandbox editor: Resolved outliner and prop window going into a zombie state when docking/undocking
• Sandbox editor: Resolved level settings not updating when loading a level that changes the Darkroom/Skyroom state
• Sandbox editor: Resolved camera getting stuck on a tilt
• Sandbox editor: Resolved double post processing being applied when reloading sandbox scene
• Sandbox editor: Resolved trigger boxes not being selectable
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
Here are the changes from the $25 build compared to the previous $10 build (February 2025):
Additions:
• Added 13 new sandbox sex animations, see the full list here
• Added new outfit: Sexy Knight for Kenda, Koodie, and Maya
• Added new outfit: Goth Dress for Shey, Maya, Geneva, Koodie, Janara, Kim, Milanna, Shiva, and Riv
• Added new outfit: Full Knight for some Max characters
• Added new outfit: Loose Dress for Maya
• Added sex version to Maya Long Dress
• Added sex version to Max Entourage A legs
• Added reflection method graphics setting (was previously controlled by global illumination method)
• Added hair physics to various hairstyles for all human characters
• Added more details to Alpha Camp
• Added Lake Village props (WIP)
• Added Knife (quick move set) and Hammer (slow move set) weapons to Combat Tutorial level
• Added some hairstyles from some characters to other characters
• Sandbox editor: Added muscle flex scale character customization
• Sandbox editor: Added new Arrogant face pose for Shey characters
• Sandbox editor: Added random talk mouth loops for almost all characters
• Sandbox editor: Added dialogue emotion body poses to poser for all characters
• Sandbox editor: Added new eyeshadow option to almost all characters
• Sandbox editor: Added additional material features/settings for static cum prop
• Sandbox editor: Added some Salivarius customizations
• Sandbox editor: Added prop placement options
• Sandbox editor: Added "Any Key" event dispatcher to input props
• Sandbox editor: Added option to change the voice of characters
• Sandbox editor: Added ability to auto-create and assign custom materials when importing 3D objects
• Sandbox editor: Added horizontal and vertical wrap box UI props
• Sandbox editor: Added custom skeletal mesh prop
• Sandbox editor: Added ambient occlusion settings to post process settings
• Sandbox editor: Added toggles for vaginal/anal spread for posers
• Sandbox editor: Added in-world and UI render target props
• Sandbox editor: Added render opacity options for all UI elements
• Sandbox editor: Added tilt slider when custom camera is possessed
• Sandbox editor: Added keyboard shortcut to move selected objects up/down in the outliner (Alt+Up/Down)
• Lua: Added new functions: wl_capsulecast, wl_boxcast, wl_rotation_lerp, wl_rotation_lerp_constant, wl_vector_lerp_constant
Improvements:
• Reworked foliage in Pillar Region (WIP) and Pearl Village
• Finished A-Quality blockout for Warrior Village
• Iterated Adûn architecture (WIP)
• Updated Umbar forest
• Optimized gathering of interaction objects
• Resolved no fall damage getting applied when falling from flying
• Resolved current combat move not getting cancelled if a different weapon is equipped into the same inventory slot of the weapon that is currently being held
• Removed physical animation game setting
• Reintroduced Ambient Occlusion
• Assigned mesh deformer for recompute normals for all character bodies
• Improved Kenda fur, textures, and skinning
• Updated Shey and Maya default appearance
• Resolved seams in female roughness map (causing visible seam on back upper arms)
• Resolved facial poses for Jason
• Resolved some fur maps for Harness and Tank-Top for Chakkar, Agon, and Zumon
• Sandbox editor: Resolved asset importer not being able to import from paths with special characters
• Sandbox editor: Adjusted Male genital mask for wetness to include anus
• Sandbox editor: Set all non-transparent and non-primitive sandbox models to nanite enabled
• Sandbox editor: Resolved Gerrin eyebrows color customization not working
• Sandbox editor: Increased value range for brightness in the Showroom Darkroom
• Sandbox editor: Improved layout and appearance of props in the prop picker panel
• Sandbox editor: Resizable prop picker panel
• Sandbox editor: Prop picker and scene outliner panels can now be undocked
• Sandbox editor: Improved edit mode load up speed
• Sandbox editor: Improved sound playback of Media Player (OGG, FLAC, and MP3 are now supported and playback is much more reliable)
• Sandbox editor: Improved load time when selecting a character in the outliner
• Sandbox editor: Holding shift while using the transform gizmo now works for rotation and scale as well
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
-Wild Life Team
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