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Wild Life profile
Wild Life
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Wild Life
Wild Life is an adult open-world RPG game for PC where you can discover a mysterious world filled with all kinds of threats and sensual attractions that will take players to a never before seen land of arousing and sexual adventures.
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Our sincere gratitude and the idea that you are part of the Wild Life family.

  • Access to highres versions of promotional screenshots

  • Access to patreon only news about the development

  • Entry to the Wild Life Discord.

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  • Acces to latest uncensored builds with more features

  • Small breakdowns and tips regarding character pipeline, there is many things on our youtube, but im always making new developments.

  • Insight in things planned next.

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  • Acces to latest uncensored builds with experimental features. 1-2 weeks in advance! This is so you can be early access tester ;)

But not just testing bugs, in the end, your feedback will take a role in shaping the game!

  • Take part in polls regarding new animations, characters, features, etc.

  • Your name in the credits if you so desire

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  • Access to a private channel on our discord where we discuss more in-depth upcoming features to the game.

  • We talk together about what I put on the polls and such and about planned features and if/how to best implement them.

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  • Your name in the credits on a separate section with a special thanks. + When your total support in this pledge reaches 500$ you can pick an animation pose that we will add to the game.
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Welcome

  • Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.
  • Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.
  • Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
Wild Life
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network





Wild Life
Public post
Welcome to our Subscribestar page, we are Candy Valley Network, an adult-developer studio currently working on Wild Life - estimated full release: 2024/2025.

In supporting our campaign you help us get this massive project one step closer to the finish line. We post progress reports once a week with all the news of what our talented team has been working on and we release new in-development builds around every 6-8 weeks with new models, mechanics, animations, quests and features for you to explore. 

Wild Life is an open-world RPG game for adults, where players set out on a journey through a mysterious world filled with dangers and seductive attractions. Join Maya and Max as they navigate through intimate encounters with diverse characters and uncover the mystery behind Kerpal and Maya's unique abilities.

Embark on an alluring adventure through the tempting landscapes of Kerpal, including mesmerizing jungles, picturesque waterfalls, treacherous canyons, and sun-kissed beaches. However, beware, as Kerpal is not just a beautiful world, but a dangerous one as well.
As the conflict intensifies, players must be ready to fight, survive and satisfy their carnal desires. Are you prepared for this thrilling and sexually charged adventure?

Game Modes
Story:
Kerpal, a long-lost planet on the outskirts of the inhabited galaxy, has undergone a transformation. Over the last generations parts of the population have unexpectedly evolved into beings that are part human and part animal, forming a new race known as the Kerpali.
Take on the roles of Maya and Max and unravel their story as they face challenges and navigate their encounters.
While some Kerpali factions are at odds, others have found a way to coexist with one another. Centuries later, a group of adventurers and scientists arrive on Kerpal in pursuit of discovery. However, not all of these explorers have pure intentions.

Sandbox:
Create your own world inside Wild Life! Let your imagination run wild with more than 1500 sex animations, character customization, custom object import features, posing tools, and much more!
  • Create amazing scenes with different themes.
  • Adjust characters with advanced tools for precision and detailed custom poses.
  • Watch any of the sex encounters from anywhere on Kerpal.
  • Possess different characters and interact with them.
  • Create or replicate beautiful words, cities, and landscapes.
  • Share your awesome creations with the community!


Special Features:
  • Display sexual encounters in a detail never seen before in adult games.
  • Unique merge of Sci-fi and fantasy settings.
  • A diverse cast of characters.
  • Embedding the sexual aspects deep into the gameplay.
  • Rich, immersive, and easy to play.
  • A large variety of sexual interactions and possible relationships.
  • Beautifully designed open world with plenty of secrets to uncover.
  • Survival elements merged and combat RPG mechanics.
  • Pioneering visual quality for games in the adult genre.

Thanks to everyone for the support we are getting so far, without you this huge project wouldn't be possible and we are very grateful to have you on board.
- Candy Valley Network




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Wild Life

Development Update 15. 11. 2024

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Wild Life
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Development Update 08.11.2024

Hey all, welcome to this week's progress report.

Level: 
We've started testing the Nanite landscape to assess performance impact and explore features like tessellation for enhanced terrain fidelity. While work on the landscape continued, we brought the first iteration of the redesigned Umbar buildings into the world map to gather team feedback on scale and appearance.



Code:
This week, we continued working on UI for the new combat system. The enemy status display is functionally complete and we started implementing the player status display in the HUD which includes displays for health, build-ups (exhaustion, burn, poison, shock), and status effects, as well as which weapon is currently equipped and the quick slots.
Speaking of quick slots, we improved how they work. If there are multiple items of the same type in the inventory, it's now possible to assign a specific instance of those to a quick slot.
We continued polishing the new ranged combat, as well.

On the sandbox side of things, we have continued working on the custom particle system prop. New options have been added for spawn offsets, spawn distance limits, drag and curl noise for even more flexibility. A lot of default particle textures have been added in addition to being able to pick your own external images.

Character: 
The new Wildfire outfit for males has been completed, rigged and transferred to several Max, Sethro and Bol- based characters, this week. We also started work on a new outfit for a regular medieval villager look which we will add to the sandbox and possibly Umbar if it fits. The female Wildfire outfit is in its final stages and will be ready for implementation next week.



Animations: 
In the animation department we had a less creative and more technical week this time, tackling the final implementation and fine tuning of the creature animations we finished recently. Arac, Blackwing and Hopper are now already giving us (and each other) a good fight in our test level, with the Raptor joining them today! We also started work on some basic unarmed attacks for humans, as the combat system requires every NPC to always have at least this default "weapon" available.


Design:
Our quest to shape up the combat continues, this week we implemented the Arac monster attacks and continued working on the Blackwing attacks and hovering moves. We also continued our QA iteration for melee and ranged combat and it's getting better and better. Another aspect of combat that was worked on this week was the data setup for hit colliders for all the different species and their attacking body parts.





Thank you for all your continued support,
-Wild Life Team


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Wild Life
Public post

Development Update 01.11.2024

Hey all, welcome to this week's progress report.

Level: 
We finally finished the cleanup process for the landscape mesh in preparation for detail work, ranging from large mountain erosion lines to water flow paths and small creeks. In the coming weeks, until December, we will focus on the overall appearance of the landscape, including all inland water bodies and the implementation of Nanite for the landscape. Additionally, we will reintroduce features like tessellation to the landscape material.
Our location team has in the meantime started to replace the old blockout models in the Apoc area, finished their work on the mesh decal development and started developing final materials for the Alpha Camp, and also started to create the building models for the Warrior Village.

Code:
This week, we implemented effects for ranged combat. For now, we will be reusing the effects of the old combat, but they will be replaced with new Niagara based effects in the future.
In addition to the effects, we started implementing UI elements for the new combat mechanics. We are currently working on a health and general status display widget which gets displayed above enemies.
On top of that, we made a bunch of tweaks and resolved bugs with the new ranged combat.

On the sandbox side of things, we started work on a user-customizable particle system for all your special effect needs! A lot of settings have already been implemented, including the ability to use your own textures and "color/size over time" color ramps.


Character: 
The male Wildfire armor model is finished and ready to be implemented into the game and we have made great progress on the female version too.
Work on the male sexy knight armor has finished and it is now available for several Max and Sethro based characters in the sandbox. We also created a nice axe model to go with it.


Animations: 
In the animation department, we tackled ranged combat this week. Luckily, not much has changed there, compared to the old combat system, but our existing animations still needed some fixes and adjustments - mainly for technical stuff like weapon orientation, which is now more consistent across all weapons. (Axis conversion from Maya to Unreal to two different local item bones is quite the... adventure.) We started with the trickiest weapon, the bow, and once that is looking alright, we will add the easier ones, such as pistol and rifle. We also continued our work on the Sandshark creature.
For many of the cutscenes we have re-captured the animations with our new in-house mocap system and are now retargeting and implementing these new animations into the cutscenes and also doing some polishing to the cameras and cuts.


Design:
We spent this week working on ranged combat, mainly implementing the energy pistol and energy rifle and doing QA for the ranged combat system.
We also did some small HUD redesign for the combat system which involves status effects, as well as buildup and ammo display.
In addition to that, we continued working on implementing monsters, the Blackwing can now hover and has a more complete moveset and its AI system is being developed.
On the FX front, we created blockout effects for energy weapons.

The story-mode has also seen some great progress this week. We finished work on Iljah's world quest, which has turned out to be quite long. His dialogue for Maya at the party in Umbar is ready, too. Additionally, we polished Maya's teasing dialogue to bring Zyke's blood to a boil.

The game world is progressing nicely as 1200 new collectables were added. This mainly includes different foods, crafting materials for ammunition and alchemic ingredients.
It will get even more content with the addition of monsters, hunting prey and humanoid enemies. Those will drop weapons, upgrade materials for equipment and more. The first batch of enemies will be added to the world map further down the line.

The inventory redesign has been reviewed and is progressing well. Some of the item tooltip cards are still WIP, but besides that it is now ready for production.





Thank you for all your continued support,
-Wild Life Team


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Wild Life
Public post

Development Update 25.10.2024

Hey all, welcome to this week's progress report.

Level: 
We worked together with code and game design to develop a tool that will help our designers to distribute collectable resource items across the world map easily.
We are also working on a set of mesh decals that will help us add details to the Alpha Camp so it will have that nice sci-fi look to it.
For Umbar we wanted to change the design philosophy for its buildings and architecture to get a more unique and open feel to it. Check out these awesome designs that our level team came up with.



Code:
This week, we implemented shooting of ranged weapons for the new combat system. There are 4 different shoot modes:
Charged: The shot is charged up by holding the left mouse button and is fired when releasing it. Speed and damage get scaled depending on how much the shot was charged. This mode will be used for bows.
Semi-Charged: Similar to charged with the difference being, if the shot is not fully charged, it counts as a normal shot. This mode will be used for energy weapons which can fire powerful charged shots that use up more ammo.
Semi-Auto: Standard one left click, one shot mode. This mode will be used for handguns.
Full-Auto: The weapon will keep shooting as long as you hold down the left mouse button. This mode will be used for rifles.
In addition to the shoot modes, we implemented reloading as well as an overheat feature. If a weapon overheats, you will not be able to shoot until it has cooled down again. Only some weapons can overheat (e.g. energy weapons).

On a different note, we have been experimenting with and started implementing upscaling technologies (DLSS, FSR and TSR), as well as their frame generation capabilities. While upscaling will not make a meaningful difference in CPU bottlenecked areas (like story mode at the moment), graphically intense sandbox scenes or playing on higher resolutions will have a positive impact on performance when upscaling is enabled.



Character: 
The male fantasy sexy armor outfit is almost ready, once the model has been implemented for some Sethro-based characters we will transfer it over to some other models, too. The wildfire outfit redesign has also been completed and we are very happy with the results, it is a welcome quality increase for this titular piece of equipment that one of our protagonists starts out with.



Animations: 
In the animation department, we are now back on combat. The Blackwing is finished on the animation side now and has been given over to Game Design for its proper implementation. While they are getting its moves and AI ready, we are moving on to the Sandshark - a large centipede-like creature lurking under the desert sands. We also did a little polishing pass on the energy mace and heavy wrench move sets this week, improving the feel of blocking and some attacks.
On the sexy side of things, we are currently working on some Maya x Kral animations.



Design:
This week we have been designing some special moves for combat: Dropkick, Sandshark underground movement, Gobbler tongue and grab moves in general as well as movesets for the Feral Boar and Sandshark.
We also started iterating on the Warrior Village quests. Maya's dialogue with Zyke is being improved to use the new emote feature and a new, short minigame in the style of the 'suck out poison' scene from Max X Janara was designed as a predecessor to Maya and Zykes actual sex scene. The purpose is to give the player more options to flirt while also making it more interactive.
Additionally, proper log texts were added for the 'Uncle Zyke' quest and the warrior guard at the pod will now be abducted at the start of chapter 3 and can be found at the pod on guard duty before that, where Max can get some info about the warrior's claim on the metal.
The new world quest for Iljah has progressed, as well. Max can find him between Alpha Camp and Warrior Village, rescue him in the Umbar jungle from cannibals with a taste for fatty meat and finally fulfill IlJah’s gastronomic desires in the guest house in Umbar. After doing so, Iljah will move to the Mayor's party where he is available as a sex encounter for Maya.




Thank you for all your continued support,
-Wild Life Team






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Wild Life

10$ Build Release 23. 08. 2024

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