Build Release 11.04.2025 Announcement and Changelog
The April build release is almost ready!
This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together nicely. Our design and animation teams have been blasting through the combat content working on enemies and weapon sets. You can test out the new combat-hammer, knife, and claws weapons in the combat tutorial level. There have also been various additions and improvements to the sandbox, check them out in the notes below.
And now to the changelog.
Here are the changes coming to the build since the $25 testing version from last week:
Additions:
• Added 13 new sandbox sex animations, see the full list
here• Added new outfit: Dress Long C for Jenna and Janara
• Added new outfit: Gothic Dress and Fisher Villager for Kylee and Mercer
• Added new outfit: Raider Outfit for Locu
• Added new outfit: Barmaid for Koodie
• Added Emerald Necklace to Maya's Loose Dress head slot
• Added textures to Warrior Village houses (WIP)
• Added Sandshark and Gobbler enemies to Combat Tutorial level
• Added Claws weapon to Combat Tutorial level (faster move set than Knife)
• Sandbox editor: Added Salivarius' original skin texture and one additional texture as customization options
• Sandbox editor: Added a "None" gizmo mode (Default shortcut Q)
• Sandbox editor: Added keyboard rebinder for directional scaling
Improvements:
• Resolved crashes caused by new interactable collection logic
• Resolved Blackwing getting stuck in hover state
• Resolved NPCs being too close to camera during dialog
• Resolved equipped weapons sometimes occluding view in dialog
• Resolved look at jittering if NPC talks to you outside of dialog
• Potentially resolved crash caused by normal recompute mesh deformer
• Resolved only being able to do normal attacks if enemy is exhausted
• Only cancel exhausted state if target is staggered
• Further improved new weapons and stagger behavior of enemies
• Potentially resolved (almost) all jittery physics issues on character boobs
• Resolved an issue where baked AO was being applied too strongly on some characters
• Resolved cumshot not working properly in open world
• Improved instancing of rock/cliff meshes
• Pillar Region foliage placement on rock surfaces (WIP)
• Resolved jump attack getting stuck when entering photo mode
• Resolved disabled butt physics for many outfits
• Resolved rabbits falling through landscape on save game load
• Resolved being able to equip unusable items
• Resolved wrong combat AI for Feral Lion in Rhoc's quest
• Sandbox editor: Resolved being able to draw a selection box while placing props or characters
• Sandbox editor: Resolved User Mesh prop prompting material creation when spawning as a prop collection
• Sandbox editor: Resolved duplication teleporting prop away occasionally
• Sandbox editor: Resolved User Skeletal Mesh not binding to attached character if the mesh changes
• Sandbox editor: Resolved outliner and prop window going into a zombie state when docking/undocking
• Sandbox editor: Resolved level settings not updating when loading a level that changes the Darkroom/Skyroom state
• Sandbox editor: Resolved camera getting stuck on a tilt
• Sandbox editor: Resolved double post processing being applied when reloading sandbox scene
• Sandbox editor: Resolved trigger boxes not being selectable
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
Here are the changes from the $25 build compared to the previous $10 build (February 2025):
Additions:
• Added 13 new sandbox sex animations, see the full list
here• Added new outfit: Sexy Knight for Kenda, Koodie, and Maya
• Added new outfit: Goth Dress for Shey, Maya, Geneva, Koodie, Janara, Kim, Milanna, Shiva, and Riv
• Added new outfit: Full Knight for some Max characters
• Added new outfit: Loose Dress for Maya
• Added sex version to Maya Long Dress
• Added sex version to Max Entourage A legs
• Added reflection method graphics setting (was previously controlled by global illumination method)
• Added hair physics to various hairstyles for all human characters
• Added more details to Alpha Camp
• Added Lake Village props (WIP)
• Added Knife (quick move set) and Hammer (slow move set) weapons to Combat Tutorial level
• Added some hairstyles from some characters to other characters
• Sandbox editor: Added muscle flex scale character customization
• Sandbox editor: Added new Arrogant face pose for Shey characters
• Sandbox editor: Added random talk mouth loops for almost all characters
• Sandbox editor: Added dialogue emotion body poses to poser for all characters
• Sandbox editor: Added new eyeshadow option to almost all characters
• Sandbox editor: Added additional material features/settings for static cum prop
• Sandbox editor: Added some Salivarius customizations
• Sandbox editor: Added prop placement options
• Sandbox editor: Added "Any Key" event dispatcher to input props
• Sandbox editor: Added option to change the voice of characters
• Sandbox editor: Added ability to auto-create and assign custom materials when importing 3D objects
• Sandbox editor: Added horizontal and vertical wrap box UI props
• Sandbox editor: Added custom skeletal mesh prop
• Sandbox editor: Added ambient occlusion settings to post process settings
• Sandbox editor: Added toggles for vaginal/anal spread for posers
• Sandbox editor: Added in-world and UI render target props
• Sandbox editor: Added render opacity options for all UI elements
• Sandbox editor: Added tilt slider when custom camera is possessed
• Sandbox editor: Added keyboard shortcut to move selected objects up/down in the outliner (Alt+Up/Down)
• Lua: Added new functions: wl_capsulecast, wl_boxcast, wl_rotation_lerp, wl_rotation_lerp_constant, wl_vector_lerp_constant
Improvements:
• Reworked foliage in Pillar Region (WIP) and Pearl Village
• Finished A-Quality blockout for Warrior Village
• Iterated Adûn architecture (WIP)
• Updated Umbar forest
• Optimized gathering of interaction objects
• Resolved no fall damage getting applied when falling from flying
• Resolved current combat move not getting cancelled if a different weapon is equipped into the same inventory slot of the weapon that is currently being held
• Removed physical animation game setting
• Reintroduced Ambient Occlusion
• Assigned mesh deformer for recompute normals for all character bodies
• Improved Kenda fur, textures, and skinning
• Updated Shey and Maya default appearance
• Resolved seams in female roughness map (causing visible seam on back upper arms)
• Resolved facial poses for Jason
• Resolved some fur maps for Harness and Tank-Top for Chakkar, Agon, and Zumon
• Sandbox editor: Resolved asset importer not being able to import from paths with special characters
• Sandbox editor: Adjusted Male genital mask for wetness to include anus
• Sandbox editor: Set all non-transparent and non-primitive sandbox models to nanite enabled
• Sandbox editor: Resolved Gerrin eyebrows color customization not working
• Sandbox editor: Increased value range for brightness in the Showroom Darkroom
• Sandbox editor: Improved layout and appearance of props in the prop picker panel
• Sandbox editor: Resizable prop picker panel
• Sandbox editor: Prop picker and scene outliner panels can now be undocked
• Sandbox editor: Improved edit mode load up speed
• Sandbox editor: Improved sound playback of Media Player (OGG, FLAC, and MP3 are now supported and playback is much more reliable)
• Sandbox editor: Improved load time when selecting a character in the outliner
• Sandbox editor: Holding shift while using the transform gizmo now works for rotation and scale as well
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
-Wild Life Team