Build Release 13.12.2024 Announcement and Changelog
The December build release is almost ready!
With this release, we have finally completed the B Blockout Phase, establishing all major points of interest such as villages, caves, and dungeons.
This is a pivotal moment in the journey towards crafting the complete open world of Wild Life.
Over the course of the year, the entire environment team has collaborated closely with our designers to build locations across the World Map.
As outlined before, the focus during this phase has been on foundational level design for locations and the map itself. This includes determining the placement of houses, designing player and NPC paths, defining village layouts, establishing the scale of buildings, spaces and the rough design of the various factions in the game.
The next phase of the blockout will build on this foundation, fleshing out the map further, similar to what was done for the Alpha Camp, which is nearing a completed A Blockout Phase and serves as a strong reference point.
This milestone is a testament to the hard work of the environment team and we are all excited to hear your feedback to further refine and improve the map in the coming year. We have come a long way since the release of the “New World Map” and we hope you enjoy exploring Kerpal as much as we have enjoyed creating it.
But that's not all, this week, we are rolling out the next iteration of our new combat system! For those who have not already tested last week’s release, here’s an introduction to what we have been working on and what’s included so far:
Core Features introduced last week:
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Combat Mechanics:
- Attacks: Basic, long press, special combos (e.g., LMB + RMB, Shift + LMB).
- Defensive moves: Blocking, parrying, and dodging with directional movement.
- Exhaustion mechanics: Dealing damage, or parrying builds an enemy’s exhaustion meter. Once full, enemies are exhausted and left vulnerable for a brief period.
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Enemy Types: Includes the Blackwing, Arac, Feral Lion, Raptor and more.
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Weapons: Currently, the available weapons are the Short Spear, Spear and Mace, each with unique movesets. Future builds will expand this to include swords, daggers, hammers, and more.
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Status Effects: Currently limited to Exhaustion, with Poison, Fire, and Electricity planned for later.
What’s New This Week?
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Short Spear Added: In response to feedback that combat felt slow, we’ve introduced the Short Spear. This weapon features faster attack patterns, offering a quicker, more fast paced combat style.
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General Improvements: Adjustments to timing, responsiveness, and overall feel for a smoother and more engaging experience.
Work in Progress
We know there’s still more to refine, such as dodge mechanics, animations, and feel-good elements like special moves and player feedback. These areas are actively being developed.
Your Feedback Matters
Your input is invaluable in shaping the combat system. Whether it’s positive feedback or areas for improvement, we want to hear your thoughts. The best place to share feedback is on our Discord server.
Thank you for testing and supporting us as we continue to develop Wild Life. Dive in, try out the new Short Spear and other weapons, and let us know what you think!
And now to the changelog.
Here are the changes coming to the build since the $25 testing version from last week:
Additions:
• Added 7 new sandbox sex animations, see the full list
here • Added new outfit: Greek Dress 1 and 2 for Koodie, Mercer, and Kylee
• Added new outfits: Fantasy Thief, Underwear, and No Corset for Maya, Shannon, Shey, and Shiva
• Added pike weapon for Maya
• Sandbox editor: Added a custom particle tutorial to the tutorial hub
Improvements:
• Resolved ranged weapons sometimes not charging
• Resolved ranged weapons not shooting when releasing aim and shoot at the same time
• Resolved pause screen music not stopping when skipping sex minigame
• Resolved defeat stagger not playing in some cases
• Resolved aim getting stuck if immediately released in the next frame
• Resolved jump attack getting stuck when jump attacking immediately after climbing from a jump
• Resolved status effects killing characters when they shouldn't
• Resolved characters sometimes disappearing upon defeat
• Resolved player character sometimes being teleported to world origin upon defeat
• Disabled sprinting while locked onto an enemy
• Resolved certain slots not being draggable in the inventory
• Resolved light bleeding in Alpha Camp interiors
• Resolved Tali Futa penis having wrong texture
• Resolved character staying in idle while moving when quickly crouching and standing up again
• Resolved missing meshes in Apoc
• Improved grass mesh and material
• Resolved bad open state of escape pods
• Sandbox editor: Resolved idle variations playing in character creator
• Sandbox editor: Resolved character offset in character creator
• Sandbox editor: Resolved character offset when changing character in a sex sequence
• Sandbox editor: Resolved crash when applying a preset on a character
• Sandbox editor: Resolved unlit particles loading as lit
• Sandbox editor: Size over time ramp for particle systems now doesn't show the full color wheel but just a single value as that is all that is needed there
• Sandbox editor: Resolved new Lua functions not having syntax highlighting
• Sandbox editor: Resolved Space and F not getting blocked in character summon widget
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
Here are the changes from the $25 build compared to the previous $10 build (August):
Additions:
• Added 27 new sandbox sex animations, see the full list
here • Enabled new combat system (WORK IN PROGRESS - please give feedback)
• Enabled new animation system
• Added new character: Tali Futa
• Added upscaling technologies (TSR, FSR, DLSS)
• Added trading system
• Added quick travel points for most mini locations on the world map, they are hidden at game start and have to be discovered
• Added a vast amount of collectible plants over the whole world map
• Added some monsters for combat testing around Alpha Camp, Lake Village and Warrior Village
• Added combat tutorial level
• Added new outfit: Sexy Knight Male for some Sethro, Max, Bol, Vark, and Zumon based characters
• Added new outfit: Wildfire for several Max, Sethro, and Bol based characters
• Added new outfit: Azea for Aoi and Sonia
• Added new outfit: Wildfire Armor Female Light, Medium, and Heavy for Maya, Shiva, Shey, Jadeen, Jenny, Aoi, Sonia, and Kim
• Added new outfit: Medieval Villager A for some Max, Sethro, and Bol based characters
• Lua: Added new functions: wl_get_caller_object, wl_execute_delayed_retriggerable, wl_execute_delayed_cancel, wl_animation_object_track_create, wl_animation_object_track_add, wl_animation_object_track_add_advanced, wl_animation_object_track_remove, wl_animation_keyframe_track_create, wl_animation_keyframe_track_add, wl_animation_keyframe_track_add_advanced, wl_animation_keyframe_track_remove, wl_animation_keyframe_create, wl_animation_keyframe_add, wl_animation_keyframe_add_advanced, wl_animation_keyframe_remove, wl_animation_keyframe_remove_index, wl_animation_keyframe_get, wl_animation_keyframe_get_index, wl_animation_go_to_time, wl_animation_get_current_time, wl_animation_get_event_track_guid, wl_animation_set_auto_keying_enabled, wl_animation_set_object_track_group, wl_animation_group_remove, wl_animation_group_rename, wl_animation_guid_tracks_get, wl_animation_object_track_get, wl_animation_keyframe_track_get, wl_animation_keyframe_track_get_keyframes
• Sandbox editor: Added a new prop to create your own custom particle systems
• Sandbox editor: Added a new featured sandbox scene showcasing the particle prop
Improvements:
• Game settings that require a restart will now prompt you accordingly
• Converted open world landscape to use Nanite
• Updated cliff meshes, colors and materials
• Reworked lighting
• Updated Alpha Camp meshes
• Finalized Umbar blockout B
• Updated Warrior Village buildings
• Sandbox editor: UI Text tooltips should work correctly now and not change the actual text when edited
• Sandbox editor: Resolved Kylee's skin not being customizable
• Sandbox editor: Resolved color picker closing when clicking it
• Sandbox editor: Sex minigames in sandbox mode will now attempt to put the characters into the correctly named character slot if possible
• Sandbox editor: Resolved materials named 'None' breaking scenes
• Sandbox editor: Rotating/Scaling multiple props at once while auto-keying is enabled should now work correctly
• Sandbox editor: Animation auto tangents now update correctly when pasting keyframes
• Sandbox editor: Speech bubble text offset no longer resets after loading/duplicating
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
-Wild Life Team