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The Company profile
The Company
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The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
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Help support continued development of our current project. Pledging will get you access to regular development posts and early access to feature releases, and earn you our undying love for helping support us!

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
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This tier is simply for us to show our appreciation to people who want to pledge more than the base amount to our project. You'll gain access to frequent pre-alpha builds of the game, as well as more sway in development polls.

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project. These are super early, super buggy dev builds and aren't meant for public release, but if you're into that sort of thing then this is for you!
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Want to see artwork for The Company before anyone else? This might be the tier for you! As a Marketing Associate, you'll get to see sketches, concept art and completed art for The Company as it's ready*

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project
  • Get an early look at in-progress artwork, character designs, and concept art

(*) Remember, artwork released to this tier is incomplete, and not an accurate representation of how it will appear in the final game!

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For $20 a month, you'll gain access to all above features, further increased poll weight, as well as your name (or the name of your choice) added to the game's credits!*

(*) Please contact me via direct message after your first $20 pledge has processed with the name you would like to have added to the game's credits.

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project
  • Get an early look at in-progress artwork, character designs, and concept art
  • Recognition within the contributors page in the game*
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Welcome

  • None of this would be possible without the support and feedback of my supporters, and I can't possibly thank you all enough. Seriously. Thank you all. The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Backers will receive early access to releases, as well as regular development blogs. Thank you all for your interest and support!
The Company
About The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all.  The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Patrons will receive early access to releases, as well as regular development blogs at least once a week.  Thank you all for your interest and support! 
Play Online
You can play the latest public release of The Company straight from your browser by clicking the link below. No download or login necessary, and the game will work in any major browser both on desktop or mobile. 
(Alternate Link)
Latest Releases
  • Coming Soon
The Company Roadmap
  • April 2024 - Penny Serum Completion
  • June 2024 - John Serum Content and Epilogues
  • August 2024 - Systems Review / Julia Update
  • October 2024 - Store Clerks Update
  • December 2024 - Season 5 Kickoff
  • H1 2025 - Chapter 5 Story Completion
  • H2 2025 - Epilogue Completion / The Company 2
Questions & Answers
Q: What kind of content is in The Company?
A: The Company primary focuses on gender transformation, mind control, and corruption. A detailed content advisory can be found at The Company's  IGDB entry at TFGameSite.

Q: How long is this game? How much content is there? 
A: The Company is currently expected to run a total of 5 chapters to reach the conclusion of its main storyline. Once you reach the end, you'll receive an ending based on the various choices you've made and the current state of the game. Since you won't be able to do everything there is to do in a single playthrough, multiple playthroughs are encouraged! 

Q: I don't like X content, is it avoidable? 
A: While certain elements of the game are central to the story, mind control and corruption, in particular, the majority of content is indeed avoidable. 

Q: Does that include the gender transformation content? 
A: Yes. 

Q: Is any content gender-locked? 
A: Nope! All scenes in the game will adjust to your gender, and you won't miss out on any of them regardless of what gender you choose to play as. 

Q: Can the MCS-X serums be reversed? I didn't think X would happen! 
A: The MCS-X serums are designed to trigger life-changing effects for the characters you give them to, effectively acting as "Bad Ends" for those characters. You were given plenty of warning and you should have known your actions would have consequences. You monster. 

Q: What are the impacts pregnancy will have on the game? 
A: Characters can get pregnant in the game, as can the player! Due to the short length of the main story (Approximately 4-5 months of ingame time) there is no kind of birthing content. Instead, pregnancy will factor into the ending you receive, which will take the form of an epilogue some months after the conclusion. 

Q: I like the media you chose for the game, but it looks like you're replacing it with 2D artwork? 
A: I am commissioning artwork in parallel with the game's development with the intention of eventually making it the "official" media choice for the game. The current media style isn't going anywhere and will continue to receive priority development until the game's completion. This is being done to give me more complete ownership of the game in terms of marketability, creativity, and continuity. The current media offerings will always be an option.

The Company
Public post
About The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all.  The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Patrons will receive early access to releases, as well as regular development blogs at least once a week.  Thank you all for your interest and support! 
Play Online
You can play the latest public release of The Company straight from your browser by clicking the link below. No download or login necessary, and the game will work in any major browser both on desktop or mobile. 
(Alternate Link)
Latest Releases
  • Coming Soon
The Company Roadmap
  • April 2024 - Penny Serum Completion
  • June 2024 - John Serum Content and Epilogues
  • August 2024 - Systems Review / Julia Update
  • October 2024 - Store Clerks Update
  • December 2024 - Season 5 Kickoff
  • H1 2025 - Chapter 5 Story Completion
  • H2 2025 - Epilogue Completion / The Company 2
Questions & Answers
Q: What kind of content is in The Company?
A: The Company primary focuses on gender transformation, mind control, and corruption. A detailed content advisory can be found at The Company's  IGDB entry at TFGameSite.

Q: How long is this game? How much content is there? 
A: The Company is currently expected to run a total of 5 chapters to reach the conclusion of its main storyline. Once you reach the end, you'll receive an ending based on the various choices you've made and the current state of the game. Since you won't be able to do everything there is to do in a single playthrough, multiple playthroughs are encouraged! 

Q: I don't like X content, is it avoidable? 
A: While certain elements of the game are central to the story, mind control and corruption, in particular, the majority of content is indeed avoidable. 

Q: Does that include the gender transformation content? 
A: Yes. 

Q: Is any content gender-locked? 
A: Nope! All scenes in the game will adjust to your gender, and you won't miss out on any of them regardless of what gender you choose to play as. 

Q: Can the MCS-X serums be reversed? I didn't think X would happen! 
A: The MCS-X serums are designed to trigger life-changing effects for the characters you give them to, effectively acting as "Bad Ends" for those characters. You were given plenty of warning and you should have known your actions would have consequences. You monster. 

Q: What are the impacts pregnancy will have on the game? 
A: Characters can get pregnant in the game, as can the player! Due to the short length of the main story (Approximately 4-5 months of ingame time) there is no kind of birthing content. Instead, pregnancy will factor into the ending you receive, which will take the form of an epilogue some months after the conclusion. 

Q: I like the media you chose for the game, but it looks like you're replacing it with 2D artwork? 
A: I am commissioning artwork in parallel with the game's development with the intention of eventually making it the "official" media choice for the game. The current media style isn't going anywhere and will continue to receive priority development until the game's completion. This is being done to give me more complete ownership of the game in terms of marketability, creativity, and continuity. The current media offerings will always be an option.
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The Company
Public post

Public Releases

Current Version: 5.12
Play Online: Play Here
Local Version: Download Here
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The Company

Backer Releases

This post also includes Mega.NZ content links
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The Company
Public post

Dev Blog #7 - 2025 Roadmap


Greetings everyone!
Today's dev blog is going to be a fun one, as we lay out the roadmap for Brothel in the Woods and The Company for 2025, and talk about some of the upcoming features in BitW! Settle in, this might go long.

The Roadmap

Below is an overview of what's coming from both games. After that, we'll dive in a little deeper and expand on what can be expected from these various phases.
Brothel in the Woods - Alpha Roadmap: (Now - July 2025)
  • Complete all systems implementation with room for cleanup and improvement
  • Introduce all major NPC's and their first round of quests (Claire and Saya, for example)
  • Complete the first chapter of the Velvet Root quest line
  • Add more items, quests, locations, enemies, images, etc.
  • Expect to enter beta End of July 2025

Brothel in the Woods - Beta Roadmap: (July 2025 - December 2025)
  • Enter beta once the above goals have been achieved
  • Complete all quests and scenes for NPCs
  • Complete Velvet Root quest line
  • All systems are complete and stable
  • All character endings added to game
  • All quests, content, images, etc. added to game
  • Free Play (NG+) added to game
  • Expect to enter full release End of December 2025

Brothel in the Woods - Post Launch: (Q1 2026)
  • Open more modding option where applicable
  • Release modding / whore creation documentation

The Company - Backend Roadmap:(June 2025 - December 2025)
  • Reevaluate and rebuild condition checks throughout the game
  • Update code base, improving readability and efficiency and removing (lots) of depreciated functions and passages
  • Update UI elements and identify QOL improvements
  • Expect to re-release The Company January 2026

The Company - Release Roadmap: (January 2026 - December 2026)
  • Start work on implementing Chapter 5
  • Finish adding character content for characters lacking it
  • Wrap up any remaining systems that need it
  • Add endings and epilogues
  • Expect to release The Company in H2 2026

Brothel in the Woods - Growing through Alpha

While we are nearly out of Alpha, there is still a lot of major work that needs to be done. What we're going to go over in this section are items that players should expect to see getting attention very soon.
Intro progression is still getting dialed in. Players are already getting creative with subverting the event flow in the game's opening, which is itself fine, but the issues that are arising from it need to be addressed. Expect another quest or two plus a handful of fail-safes added in to ensure that nothing gets missed or overlooked while starting your journey.
Character progression is also going to see a more defined change with the removal of Affection. Think less stat grinding and more confidants from Persona. Each romancable character will have their own series of quests for you, approximately 6 per character. These quests will unlock at various stages of the game, often relying on other milestones or objectives to be completed, and will offer gradually increasing rewards... particularly of the spicy variety. Of course, options will be in place to avoid being intimate with characters you don't care about in that way, so there's nothing to stop you from completing the game and reaping the clothing-mandatory quest rewards.
Combat and equipment re-balancing is a major priority, and will likely be the theme of the next major update. Combat itself feels pretty good, but lacks ability variety. Things like AoE, status effects, and enemy healing are all going to find their way into the combat system, hopefully making for a more dynamic experience, particularly when it comes to boss encounters. What doesn't feel good is spending half your MP to miss with an ability, that could do anywhere from 3 to 14,819 damage depending on RNG... this is getting addressed. Risk in combat shouldn't come down wholly to a bad die roll.
Equipment felt good on initial implementation, but has kind of petered out when it comes to progression. I don't want to speak too much to this as we're still evaluating options, but the way equipment works currently is going to get a complete rework to allow for more, and more types, of upgrades. Right now there's not a sense of "Oh cool I got a better weapon!" and getting that is critical.
Leveling up feels bad! I mean... I guess it doesn't really feel like anything right now... which is still bad, right? Leveling is, at present, a complete afterthought that we now need to address, and I'm excited to get into it! First, XP is being decoupled from characters completely, instead opting for a full on Pokemon XP Share system. Your party members, even the ones not in your party, will always be the same level as the MC. That's fine, basic stuff, the real meat is in giving players something to "do" with those levels.
Skill points will be given to each character with every level up, and can be used to increase base stats like Health and Mana, improve or augment abilities, and apply passive bonuses like weapon specializations and resistances. Some characters may even have leveling perks that apply out of combat bonuses like lowering food usage or increasing brothel functionality.
Navigation and gathering will also be seeing some improvements. It's already starting to get a little clunky trying to get around and with more dungeons coming soon that's something that will need to be address. The current plan is a sort of "world map" system, making it easier to jump around from your farmstead to the village to gathering sites, to dungeons. Gathering will also see a rework to make it less grindy, but more info on that will come later.
The Brothel itself will see some further expansion and upgrade options that will affect workers' trust, affection, health, and income. Speaking of income, both the numbers and the nightly report will see adjustments as the in-game economy expands.
Reese, the local slaver, will see actual functionality added. He will provide a way to acquire new non-story brothel workers, and give players a chance to recruit story workers that they may have passed on for some reason... at a steep cost, of course.
The Economy sucks, and also in the game, too! Everything above is going to have some impact on what you can spend all that gold the brothel is generating on, while still navigating your tenuous relationship with Samuel. New gear, weapon upgrades, building upgrades, various progression systems, will all be tied to gold with the intention being that players will need to set goals and have an idea where their finances are going every week. This will, of course, take some time to balance, but that's the intent.
Also... mail system, NPC dialogue expansion, party member management menu, and probably other stuff I missed!

Entering Beta and Release

Once systems are shored up in Alpha, we'll be entering Brothel in the Woods' beta era. This will see a major focus shift from gameplay to content, as characters all get their personal quest lines built and expanded, databases get filled in, more brothel workers are introduced, and the main questline is further established and completed.
Once all that's wrapped up, so too is Brothel in the Woods! Bugfixes and modding documentation will release soon after 1.0 does, and whether or not it gets officially maintained and expanded after that will fall mostly to the community. Regardless, with the release, The Company will make its way back into the spotlight.

The Company - Working Under the Hood

So for those who have been paying close attention, this won't be super illuminating, but right now the biggest thing holding back expansion and development of The Company is the fact that over the years of learning and stumbling, the game has become a tight, entangled web of mysteries... which sounds cool but super isn't.
To put it more plainly, if I wanted to add new scenes or change how something works, or even address bugs and issues, it means navigating a dark labyrinth of conditions and events that reference events that reference events that use a macro that was made for the one event that has to be referenced by... you get the idea. This specific complexity is further complicated by the game's inherent need to account for all possible MC and NPC states in any given scene, which is of course the game's bread and butter.
The only way to address this is to go in with a sledgehammer and start ripping out legacy, antiquated systems and functions, and rebuild the engine in a way that is presentably familiar (if not identical) but mechanically sustainable... and the only way to do that is too effectively halt development on the game entirely until renovations have completed.
Without the need to release steady updates for the game, this is a task that I'm now actually excited to tackle, time consuming and frustrating as I expect it to be. The end result is going to be a version of The Company that, from a developer point of view, actually MAKES SENSE for once. For the players, this translates into a way to quickly and easily introduce new content into the game, and identify where things are going wrong.
I expect this to be finished by the end of the year at the latest, which means 2026 is going to "start" with The Company going full bore on implementing Chapter 5, wrapping up character arcs, and introducing proper endings and epilogues to the game. You can expect dev blogs to drop from now til then going over progress being made to this end!
This has been a lengthy one, which is actually kind of comforting for those who remember how we operated from the beginning. I can't wait to share more on both games, and until then, thank you all for your continued feedback and support!
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The Company
Public post

Brothel in the Woods - Alpha 0.1.2 - Public Release


Links


General Updates

  • Added Quests and a Quest Log to the game!
  • Updated intro flow to utilize the quest system and smooth over home upgrades
  • Reena, Claire, and Saya all have new quests in the game
  • After completing Claire's "Stolen Goods" quest, a new parallel story line involving a multi-part dream sequence will unlock
  • New spicy content has been added for Reena and Saya
  • Brothel scenes for Reena, Jess, and Lennie have all been completely updated and personalized
  • Style updates have been applied across the board to most game elements
  • Character portraits have been added to dialogue boxes
  • Combat now has an auto-target option, setting all party members to attack the first living enemy
  • Combat now has an updated UI for mobile
  • Gathering UI has been updated
  • Pantry system and Food Consumption have been added to the game
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The Company

Brothel in the Woods - Alpha 0. 1. 2 - Backer ReleaseLinksPlay Online

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