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The Company profile
The Company
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The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
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Intern

Help support continued development of our current project. Pledging will get you access to regular development posts and early access to feature releases, and earn you our undying love for helping support us!

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
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Administrative Assistant

This tier is simply for us to show our appreciation to people who want to pledge more than the base amount to our project. You'll gain access to frequent pre-alpha builds of the game, as well as more sway in development polls.

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project. These are super early, super buggy dev builds and aren't meant for public release, but if you're into that sort of thing then this is for you!
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Marketing Associate

Want to see artwork for The Company before anyone else? This might be the tier for you! As a Marketing Associate, you'll get to see sketches, concept art and completed art for The Company as it's ready*

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project
  • Get an early look at in-progress artwork, character designs, and concept art

(*) Remember, artwork released to this tier is incomplete, and not an accurate representation of how it will appear in the final game!

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Lab Technician

For $20 a month, you'll gain access to all above features, further increased poll weight, as well as your name (or the name of your choice) added to the game's credits!*

(*) Please contact me via direct message after your first $20 pledge has processed with the name you would like to have added to the game's credits.

  • Early access to feature patches, in between major chapter releases
  • Early access to completed artwork previews
  • Exclusive access to "spicier" completed artwork preview
  • Access to frequent, often horribly broken, alpha builds of our current project
  • Get an early look at in-progress artwork, character designs, and concept art
  • Recognition within the contributors page in the game*
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Welcome

  • None of this would be possible without the support and feedback of my supporters, and I can't possibly thank you all enough. Seriously. Thank you all. The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Backers will receive early access to releases, as well as regular development blogs. Thank you all for your interest and support!
The Company
About The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all.  The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Patrons will receive early access to releases, as well as regular development blogs at least once a week.  Thank you all for your interest and support! 
Play Online
You can play the latest public release of The Company straight from your browser by clicking the link below. No download or login necessary, and the game will work in any major browser both on desktop or mobile. 
(Alternate Link)
Latest Releases
  • Coming Soon
The Company Roadmap
  • April 2024 - Penny Serum Completion
  • June 2024 - John Serum Content and Epilogues
  • August 2024 - Systems Review / Julia Update
  • October 2024 - Store Clerks Update
  • December 2024 - Season 5 Kickoff
  • H1 2025 - Chapter 5 Story Completion
  • H2 2025 - Epilogue Completion / The Company 2
Questions & Answers
Q: What kind of content is in The Company?
A: The Company primary focuses on gender transformation, mind control, and corruption. A detailed content advisory can be found at The Company's  IGDB entry at TFGameSite.

Q: How long is this game? How much content is there? 
A: The Company is currently expected to run a total of 5 chapters to reach the conclusion of its main storyline. Once you reach the end, you'll receive an ending based on the various choices you've made and the current state of the game. Since you won't be able to do everything there is to do in a single playthrough, multiple playthroughs are encouraged! 

Q: I don't like X content, is it avoidable? 
A: While certain elements of the game are central to the story, mind control and corruption, in particular, the majority of content is indeed avoidable. 

Q: Does that include the gender transformation content? 
A: Yes. 

Q: Is any content gender-locked? 
A: Nope! All scenes in the game will adjust to your gender, and you won't miss out on any of them regardless of what gender you choose to play as. 

Q: Can the MCS-X serums be reversed? I didn't think X would happen! 
A: The MCS-X serums are designed to trigger life-changing effects for the characters you give them to, effectively acting as "Bad Ends" for those characters. You were given plenty of warning and you should have known your actions would have consequences. You monster. 

Q: What are the impacts pregnancy will have on the game? 
A: Characters can get pregnant in the game, as can the player! Due to the short length of the main story (Approximately 4-5 months of ingame time) there is no kind of birthing content. Instead, pregnancy will factor into the ending you receive, which will take the form of an epilogue some months after the conclusion. 

Q: I like the media you chose for the game, but it looks like you're replacing it with 2D artwork? 
A: I am commissioning artwork in parallel with the game's development with the intention of eventually making it the "official" media choice for the game. The current media style isn't going anywhere and will continue to receive priority development until the game's completion. This is being done to give me more complete ownership of the game in terms of marketability, creativity, and continuity. The current media offerings will always be an option.

The Company
Public post
About The Company
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, manipulation, and transformation?
None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all.  The Company will always be a free game, with the latest public version available both here and at my IGDB entry at TFGameSite. Patrons will receive early access to releases, as well as regular development blogs at least once a week.  Thank you all for your interest and support! 
Play Online
You can play the latest public release of The Company straight from your browser by clicking the link below. No download or login necessary, and the game will work in any major browser both on desktop or mobile. 
(Alternate Link)
Latest Releases
  • Coming Soon
The Company Roadmap
  • April 2024 - Penny Serum Completion
  • June 2024 - John Serum Content and Epilogues
  • August 2024 - Systems Review / Julia Update
  • October 2024 - Store Clerks Update
  • December 2024 - Season 5 Kickoff
  • H1 2025 - Chapter 5 Story Completion
  • H2 2025 - Epilogue Completion / The Company 2
Questions & Answers
Q: What kind of content is in The Company?
A: The Company primary focuses on gender transformation, mind control, and corruption. A detailed content advisory can be found at The Company's  IGDB entry at TFGameSite.

Q: How long is this game? How much content is there? 
A: The Company is currently expected to run a total of 5 chapters to reach the conclusion of its main storyline. Once you reach the end, you'll receive an ending based on the various choices you've made and the current state of the game. Since you won't be able to do everything there is to do in a single playthrough, multiple playthroughs are encouraged! 

Q: I don't like X content, is it avoidable? 
A: While certain elements of the game are central to the story, mind control and corruption, in particular, the majority of content is indeed avoidable. 

Q: Does that include the gender transformation content? 
A: Yes. 

Q: Is any content gender-locked? 
A: Nope! All scenes in the game will adjust to your gender, and you won't miss out on any of them regardless of what gender you choose to play as. 

Q: Can the MCS-X serums be reversed? I didn't think X would happen! 
A: The MCS-X serums are designed to trigger life-changing effects for the characters you give them to, effectively acting as "Bad Ends" for those characters. You were given plenty of warning and you should have known your actions would have consequences. You monster. 

Q: What are the impacts pregnancy will have on the game? 
A: Characters can get pregnant in the game, as can the player! Due to the short length of the main story (Approximately 4-5 months of ingame time) there is no kind of birthing content. Instead, pregnancy will factor into the ending you receive, which will take the form of an epilogue some months after the conclusion. 

Q: I like the media you chose for the game, but it looks like you're replacing it with 2D artwork? 
A: I am commissioning artwork in parallel with the game's development with the intention of eventually making it the "official" media choice for the game. The current media style isn't going anywhere and will continue to receive priority development until the game's completion. This is being done to give me more complete ownership of the game in terms of marketability, creativity, and continuity. The current media offerings will always be an option.
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The Company
Public post

Public Releases

Current Version: 5.12
Play Online: Play Here
Local Version: Download Here
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The Company

Backer Releases

This post also includes Mega.NZ content links
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The Company
Public post

Dev Blog #3 - Bright Side of Death


Greetings everyone!
This week has been spent shoring up established systems in Brothel in the Woods, such as stats, equipment, and combat, as well as implementing the new Dungeon system. All things considered, it's been a fairly successful week!
You Have Died
One of my personal focuses for Alpha 1.1.3, the latest development build, was to fix how jarring the scene transitions when dying or passing out were. That's been fixed, and the fact that the player is debuffed is much more obvious.
Additionally, active debuffs are now shown in the sidebar, and soon their effects will become more apparent when they fall off overnight.
Death and Taxes
Proper day tracking has been added to BitW in the latest update, meaning Samuel is now able to come collect taxes on Sundays.
Don't have the money? You'll have to find some other way to pay, or try your luck against Samuel's men in combat!
In addition to the above, more features are planned for the upcoming Alpha 1.1:
  • Options will be added to help guide combat in the form of fighting stances
  • Quest tracking is being added for a quick way to look up needed materials for house upgrades and other active quests
  • The first major dungeon, The Forest Keep, will be made available, allowing players to start collecting iron ore
  • Dreams are being added for some spicy flair
Speaking of Alpha 1.1, expect this to release to ALL backers at the end of this month, and to the public soon after that! Next week we'll have a more in depth dev blog going over everything being added in that update.
That's it for this week, look forward to a much longer post next Thursday! As always, thank you all for your continued feedback and support
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The Company

Brothel in the Woods - Dev Build - Alpha 1. 1. 3

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The Company
Public post

Dev Blog #2 - Dungeon Diving


Greetings everyone!
It’s been a week since launching the first public alpha build for Brothel in the Woods, and there’s been a ton of good feedback from both internal and external testing. I wanted to go over some of it today, while also discussing the focus of the next Alpha Release.
The Company News
Firstly, I want to make it a point to keep any news concerning The Company circulating. At the moment, the community has already taken point and started working in the Discord to set up a git repo and start working through the code. I encourage anyone interested in modding, tweaking, and otherwise creating content for the game to check it out!
I’ll be making a return to the code myself in a few weeks, working on untangling the self-created mess over the course of the year to ensure smooth and rapid development next year. In the meantime, I’m excited to see what comes from the community!
Brothel in the Woods Feedback
Most of the feedback received so far has come in two flavors: Bug reports, which are being addressed as I can get to them, and balancing issues. Balance will be an ongoing endeavor in terms of enemy stats and equipment, stamina usage, and economy.
Alpha 2 will be overhauling the starting equipment options in the game, as well as making a few tweaks to combat calculations. Specifically, weapons now have weapon types and strength requirements, costs have been adjusted, and armor has been improved in terms of combat math. Additionally, critical hits are now tracked in combat. We’ll go more into combat in the next section, so stick around for that.
Stamina usage is something I’m keeping a close eye on, as it’s designed to limit the number of actions you can take in a given day while still making sense in terms of what’s needed where, Right now, it’s possible to have nearly infinite stamina in a day, and passing out from stamina loss feels both abrupt and non-consequential. Passing out (and player death) need a major adjustment in terms of both impact and communication, and will be a priority after getting the next feature off the ground.
Lastly is the economy. While we have plans for how this will look, until time and taxes are added to the game, this is a hard thing to track well in practice. Money shouldn’t be meaningless, and it will be a careful thing to balance especially as the brothel starts to grow. Gold and commerce will be the main focus of an upcoming update, and I’ll share more on that front as it develops.
Other feedback…
  • Better interactions with your workers are coming, and will account for character creation
  • More spicy scenes in general are definitely coming, with the focus being on the villagers
  • More brothel workers, and means to acquire them, are coming
  • UI updates, particularly to track needed items for house upgrades, are coming
  • New zones and areas to explore are coming
  • Iron Bars are coming
  • Day tracking is coming
  • Leveling and perks are coming
  • Again, more spicy scenes are coming!

Combat Overhaul and Dungeons
Finally, I wanted to share a couple major features coming with the next Alpha. Firstly, combat is being radically overhauled to become an automated affair. Rather than clicking dozens of times through multiple encounters hoping for cloth scraps, the entire combat is now simulated behind the scenes and summarized with a post-combat report. Some new visual flair has been added for engagement, and I think the new system will be much more respectful of peoples’ time. It also opened the doors to our next major update - Dungeons!
Dungeons are multi-floored instances found in the game world that contain combat encounters, treasure, boss fights, and story elements. The next Alpha will immediately introduce the Light Woods dungeon, a 5 floor excursion in the woods surrounding the player’s farmstead ideal for collecting animal meat, and the Bandit Camp off the road to the village for stocking up on cloth and gold.
Dungeons are identified by a unique button icon, and will have an upfront stamina cost to enter. All non-treasure loot collected within a dungeon is rewarded to the player after completing (or otherwise safely exiting) the dungeon. Dying in or fleeing the dungeon will forfeit your acquired goods, but you can always try again later.
The Forest Keep dungeon, a 10-floor dungeon to be introduced in a near future Alpha build, will offer up the game’s first boss enemy, as well as a new brothel worker and the introduction to trading and auction mechanics involving Reese in the village.
Dungeons are meant to be fun, lucrative, and replayable, offering incentive for exploring within the game world as areas are opened up to the player.
That’s it for this week! A new Alpha build will have already dropped for Dev Build testers around the time of this post that offers a first looking into dungeon testing, and it will be available to backers and followers in the near future.
Thank you all for your continued feedback and support!
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