Dev log №5
Hey everyone!
When creating characters for Comrade Seduction, I want them to feel alive, deep, and distinct. To achieve this, I am designing unique, custom environments for the main heroines. My goal is for each location to completely reflect the personality, mood, and story of the girl who lives there. When you see this place, you will instantly think of her.
Today, I’m excited to show you a fresh look at Lera and the very place she calls home. As abandoned bus...






