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V-Team profile
V-Team
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V-Team
We're a group of creatives looking to make quality vore games of all types.
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V-Team

Who we are and what we're doing

Welcome to the V-Team SubscribeStar page! Here is where you can find information about the current state of the game, concept art, previews, and releases both public and private. If you want to help us not starve, please consider supporting us! Through our own games and collaboration with projects such as Vorecade, we're aiming making the vore game scene better.
Shevron, the lead artist, has his own Patreon for his personal stuff, which also works if you're only interested in his game. If you love the art, consider supporting him here.
Here’s the games currently in production:
Natural Order
A turn-based RPG set in a cruel world where godhood is attainable by anyone willing to sacrifice enough of themselves to it. Collect allies, build an army, and crush your enemies.
Faster Than Lunch
A fast-paced multiplayer experience where one player controls a voracious monster, the others tasked with escaping or killing the monster before they become its next meal.
Land of Hunt
A visual novel mixed with a point and click adventure game, focused heavily on plot, characters, and “plot”. You know what I mean. Experience a rich world full of dark secrets and try to survive everything it can throw at you.

Subscription Tiers

$5
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Noble

Get access to builds of the game when they're released, earlier than the public does.

Noble
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$10
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Lord

You get access to test builds and will have your name in the credits.

Lord
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$20
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Minister

You get access to devbuilds at any time (which may or may not be broken), your name in a special section of the credits, and (optionally) on our website for everyone to see. You also have the right to design a quest or character in the game.

Minister
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$50
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Sovereign

You get your name in an even more special section of the credits and website, are allowed to view the game's source code, and can design a playable character or major questline.

Sovereign
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$100
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Demigod

You get personal input into the development process, and can request major additions (features, storylines, etc). You also get your name proudly featured anywhere it'll fit.

Demigod
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Features

  • By supporting us, you help support quality vore games, made from the ground up to be fun first.
  • Get access to the games before anyone else. Higher tiers get to propose content additions.

Recent posts

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V-Team
Public post

Friday Feature Update


We've got something big in the works! Introducing... (drumroll please)

Hungry Dungeon
It's a vore text RPG you play right in Discord! Find monsters, eat them, and level up over time in an online social experience. It's an early alpha right now, but you can still play it! Just join the discord at https://discord.gg/9XugQuV5aS join the fun!
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V-Team
Public post

Friday Feature Update

There's a saying in software development: the last 20% of the work takes 50% of the time. Right now, Land of Hunt is in that last 20%, and the progress we've made is pretty boring.

So instead of that, how about something weird? Did you know that female hyenas have a pseudo-penis? Male hyenas can and do get pegged, whether they like it or not.
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V-Team
Public post

Friday Feature Update


Land of Hunt
Finished work on the image gallery, which has a whopping 18 images to find and collect, with more on the way.

Natural Order
Finally have a working combat system. Yes, this is like the fifth time, but this one is for real, I swear.
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V-Team
Public post

Friday Feature Update

Welcome to another week! This one is a bit light on detail, but there's still stuff to be seen.

Land of Hunt
Started work on a feature I'm sure you'll all want: a gallery page, for viewing all those sweet, sexy scenes you've unlocked throughout the game.
Made the UI better, and less likely to cause bugs.

Natural Order
Did some more behind the scenes work on combat.
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V-Team
Public post

Friday Feature Update - 8/21/21

Hello again! This is the first time I can say "again", which made me realize we need dates on these things.

Land of Hunt
Got another name change, dropping a word. Went on a diet, I guess.
Added text sounds that play whenever a character speaks.
More sprites were added for characters, adding new expressions and poses.

Natural Order
Added some complicated backend stuff required for the turn based system. Seriously, you would not believe how complicated being able to eat people makes a game.
Design work began on an important feature: teammate relationships. In short, how you act both in and out of combat affects how your allies view you, and some have limits you can only push so far.
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V-Team

A WIP of one of the creatures for Faster Than Lunch, an aquatic predator called the Deeplurker.

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V-Team
Public post

Friday Feature Update

Hello, and welcome to a new segment I just invented to have something to actually put on this page. Every Friday, assuming I don't forget, I'll be giving a quick list of what was worked on over the week.

Land of the Hunt
Now has a name! 
Completed scene directions for the first scene in the game. Scene directions are like stage directions, but since they're not on a stage they're called something different. It's when character move their mouths, or move around, or act out elaborate fantasies involving sentient eggs.
Added the ability to make images overlaid onto the main scene, for special events. Not those special events, you pervs. Well ok, some of them. Most of them.
Started work on the training scene, where Maple learns to fight. She tries to, I mean. Bless her, she tries.

Natural Order
Made a bunch of really, really detailed work on stats for use in combat. It would be super boring to explain what that detail is, but it's detailed.
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V-Team
Public post
Most of what I post about can be found on my Discord, so head on over there if you're wondering why this place is so quiet.
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V-Team

Here's an enemy from the currently-unnamed deep forest area. The Warden is a mastermind, directin...

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V-Team

Here's an early build of Tumuri, our main character. We're still working on her body paint, so ig...

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V-Team
Public post
Big news! A new artist has been found, a new team has been formed, and game development is starting up again! Stay tuned for updates, because there's sure to be a lot!
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V-Team
Public post
As you might have noticed, updates haven't been coming out recently. There's a good reason for that- two reasons, actually. The first is that my animator's PC crashed, corrupting most of the animation files that had been done. I had reached the limit of what I could really show with my own terrible placeholder animations and white squares, and didn't want to release a new version until the animations were ready. The second is that I'm currently in the middle of a major overhaul for the game, a ground-up restructuring that cuts out all the old clunky stuff. It's a change to almost every level of gameplay, and making new builds isn't really feasible until that's mostly done. Depending on how quickly I can code and my animator can animate, the first build of the new version should be ready in about a month or two. I'll keep you posted.

As always, any subscriber money goes into a pool, untouched until it needs to be spent on animation work. I personally don't spend any of it.
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V-Team
Public post
 Devbuilds are delayed while I work on adding the animations. I'll likely have a working version either next monday or the one after that.
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V-Team

Alright, new build is up, which starts progress on the actual game.

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V-Team
Public post
The only builds posted here will be the "stable" builds that have been tested enough to be reasonably bug free. If you want the more experimental, frequent builds, join the Discord at https://discord.gg/PJ672Qf
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V-Team

Current version can be accessed at

This post also includes Mega.NZ content links
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V-Team

Change of plans: tech demos to show off progress will be coming out weekly, subscribers getting a...

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V-Team
Public post
The public release of the demo is currently planned for December. Subscribers will be able to access it sooner, depending on how many rough edges they're willing to see.
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