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usagitriplesix
Hobbyist Creating Erotic Games - For details, visit: usagitriplesix.home.blog
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Welcome

  • All backers get access exclusive behind the scenes posts
  • $5+ backers get early access to the latest builds of Interns of Ecstasy Island

Recent posts

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usagitriplesix
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The Future


Pushing Forward
This is going to be more of an UsagiTripleSix-focused post than an Interns-focused one.
I wanted to take a few moments to type up my thoughts on where I am right now and how I'm thinking about moving forward.

PLAYER FEEDBACK PART: I am looking for feedback on backer reward stuff, so if this is a TL;DR post for you, you can skip ahead to the rewards section below.


Obligatory Interns Part
Interns is my top priority, and I'm hoping the update schedule change is going to help it move along in a way that people will be happier with (so far, it seems like bigger updates are better received than more frequent ones).


Personal Stuff
Health-wise, I seem to be in a stable place (hooray!). Maintaining my health takes much more of my time every week than it used to, but I appear to have a handle on that.

My day job is getting more demanding. The company is getting busier and I'm taking on more responsibilities, so that does take a bit of a toll, but I'm hoping that's mitigated somewhat by the new update schedule.


Beyond Interns
While it certainly looks like I'll be working on Interns forever, I would still like to work on other projects at some point. A part of me thinks it might be a good idea to look into some short side projects; things like illustrated stories more than interactive games (though I'm worried that might not be as much fun to work on). That might be something I could do that would give people a good, regular story fix without having to wait on me to figure out a million-billion coding problems.

To that end, I'm trying to find time to dabble in different ways to create visuals for new projects, be it 2D art, or something like Daz. I'm also looking into things like sources of music as well.
I'm considering making an upcoming Patreon goal one where I'll look at putting some money into art assets so that I can expand on what I'm able to make.


Rewards for My Backers
Rewards are a tricky thing. I know they're fairly essential in order to be successful with crowd-funding, but I really hate to offer anything that's going to be counter-productive to actually making progress on the projects people are backing.

That said, I'd be interested in hearing what people would most be interested in seeing for rewards. I'm not promising I'll implement any of them, but suggestions are definitely welcome as they may give me some ideas.

Right now, $5 is essentially the top tier; anyone pledging more than that doesn't get anything more than the satisfaction of knowing that they're helping me a bit more.
In the past, though, I've thrown them a bone by giving out a tool that let them preview the Avatar System I made for making the game's mirror images.

I'm considering doing more stuff like that in the future. Perhaps the higher-tier backers will periodically get sneak peeks of assorted stuff I'm playing with, be it samples of game mechanics, snippets of non-Intern story stuff, or samples of some of the artwork I've made while experimenting.

Thoughts, ideas, suggestions? Let me know!


(As for the teaser image at the top... Is the resort being invaded by Xterminators? Probably not. But I've gotten some new studio assets, and I show off some of them in the latest behind the scenes post.)
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Release: Interns v0.211

Interns v0.211 is now available. Links and change notes are available here.

Quick reminder: For anyone who wants to help out by donating their writing skills, I've set up a page on my blog with what I'm currently looking for.
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Early Access: Interns 0.210

Details on this build are available on my blog:

Patrons pledging $5 and up can download it now here:
https://subscribestar.adult/posts/39123
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https://youtu.be/PY2hO_fOjBY

Woohoo!


It works!
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usagitriplesix

Oops! That was really broken.


You know, you can tell me about things in the game that appear broken, right? 😆

I spent yesterday morning and most of the afternoon doing a play-test for the status system (and fighting bugs...lots and lots of bugs). To get the most out of it, I kept a running list of which scenes I saw in the process and which days I saw them on.

In the process, I discovered just how out-of-whack the schedule was. Day 5 no longer existed, some job types only lasted for a day or two and ended prematurely. Looks like you couldn't work evening shifts at the club until your second time around.

It's all the result of sloppiness on my part, and the schedule probably needs a rework (I hadn't originally intended on looping the same day over and over the way I'm doing now). In the meantime, though, I was able to adjust it so that you now properly spend three days at each of the different job types (well, except one, and whichever day you miss if you do the beach party). That should keep you from getting short-changed.

Another thing that got an unintended update was the code for body transformation. A requirement of the status system is keeping track of what's going on with the player character, when it happened, etc. While adding in those checks, I decided to also make it so that the PC can't skip over sizes in a single day--instead, they'll move to the next size up and continue their transformation during the course of the next day. Looks like I needed to dial down some of the preference bonuses in order to make this work a little better, as some extreme preferences were giving an additional 200% to transformations! Pretty crazy.

I didn't want to get too distracted from what I was doing, but I made a note to reexamine how lust declines and the PC sobers up after drinking. I had the PC get completely wasted at the beach party, but she was completely sober by the time she got back. I'm not sure if that's an issue with how I implemented the party, or if the alcohol is just disappearing too quickly. The same with "lust plateaus;" high lust in one scene tends to dissipate by the next, keeping it from coming into play. I may need to find a way to delay the transition just a little bit.

As for the status messages themselves: I'm sure it doesn't sound terribly necessary or exciting, but I feel that it'll have a lot to add to the experience (especially once there's enough copy to populate it). The Energy and Lust bars on the top left of the screen are fairly easy to ignore and don't add much to the experience. Having this explained in words at regular points during the story should do a better job of conveying what the character is going through. When the PC is tired and drunk, the messages should let you know that it might not be the best time to investigate the hotel. Being turned on and horny might not be when you want to apply lotion to guests, lest it get out of hand... (or maybe that's the best time?)
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UPDATE JUNE 2019


Wow, feels pretty weird to be at the end of the month and not be rushing to get the next build out. (For those who are out of the loop, a majority of my patrons indicated that they were interested in getting larger game builds every two months, rather than the smaller monthly builds.)

So far, it's been a productive month. I've been working on:


Work Events - I think few things make replays more painful than having to skip through the same events over and over, so I've been working on NEW events...to skip through over and over. ;)

Some are short and easy to write, while others are considerably more challenging, thanks to all of the new possibilities that have been added to the game. There's just enough mechanics for energy, lust, work attitude, etc. that I can start using them to change how scenes play out. It's obvious that I'm going to need to do some streamlining somewhere to make this more manageable since these can get really complicated, but, hopefully, the way to do that will become clearer the more I work.


Dreams - Same as the work events. You're probably tired of the same ones, and I have a backlog of dreams I've been meaning to write (as well as some new ideas). I have three written, with two functional in the game.


Free Day Events - There are only a handful of these so far (you can only see them when assigned to the Club in the evening so far), so I'm working to make more.


Oh, and one new TF opportunity made its way into the game, so there's that, too. 


Mirror Images - The project that keeps on going. I've been working to make a single new mirror image that can tackle all of the available work costumes. All of them have been rendered and have basic working masks, but I still need to do editing to allow the mixing and matching of top and bottom parts (based on body sizes). The real struggle has been finding a good way to add the remaining hairstyles. Parts of the hair need to go in front of clothing, and others need to go behind. The masking method I've been using for the hair is working fairly well, but the eyebrows have become a bigger problem.

With all of these, I'm trying to identify the most straightforward method to produce these quickly so that each image of the PC won't take forever to produce. Hopefully, most won't require every possible variation like this (e.g. a beach image will only need the swimwear versions), but I do feel like I may need to do a sanity check at some point and re-address the options. Cutting down the number of swimwear types already seems like it wouldn't be a bad idea.


Status Messages - Is this version 3 of the system? Well, not quite. I've got the core of a much more universal version of the status update code started, and it looks promising. Initially, it won't be quite as specific about what the PC is doing (on break at work, or heading back to the room), but I think this is a better solution. As always, a lot of writing is required before I can get it into the actual game, right now. I've got a batch of messages already written and coded, and I'm filling it in as I go.


Bug Fixing and General Tweaks - I've had a chance to slow down and try playing through the game while actually paying attention to the text for a change, and that's helped me identify a few more things to work on.


Planning - I'm always thinking about how to make the game better, so I've been considering how I want to implement things like tanning opportunities (repeatable events on the beach, poolside and tanning beds).

I've also been toying about an option for the PC's room called "Think about..." which will could be used to show or hide certain repeat options (Do you want to tell Chastity that you're the guy she met? How about now? Now? What about now?), but I'm still mulling over the potential mechanics for that.


So, thanks for your patience as I enter the second month for this build. I'm hoping the next update will benefit from the extra time I've been able to give it.
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usagitriplesix

Release: Interns v0.200 and v0.201


Update: I've replaced the Android files AGAIN. I've tested this file on an Android tablet and it works for me, and I've uploaded these as new files rather than overwriting the previous ones. Hopefully it works properly this time.

-

Original notes on this version are available on my website.

v 0.201 is an update just for the Android version. I've added an on-screen skip button that should make getting through repeat scenes a little bit easier.

Just a quick reminder: For anyone with writing chops who feels an inexplicable desire to help me out, I've added a submissions page to my site. I'm currently looking for content to fill out the repeatable sex scenes with the guest from the club (which will eventually be expanded to be multiple guests) along with various in-room masturbation scenes for the PC.



Windows / Linux:
Mega
Mediafire

Mac version:
Mega
Mediafire

Android version*:
Mega
Mediafire

*Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version.Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.
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Behind the Scenes with Holly


Hi, all! Just wanted to let you know that I have a new BtS post up talking about the stuff I did for Dr. Lee for v0.190 and v0.200. It's available to all subscribers here.

I've also done an update for my website, breaking the Interns section up a bit. For anyone who has an interest in helping me with writing content for the game, check out my new "Help Me!" section. I've got one request up there for now, but if this looks like something people are interested in doing, I'll probably add more in the future as well.
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Early Access: Interns v0.200

Version 0.190 of Interns is now available for early access. Release notes and progress update are available on my site here.

Download links for those backing $5 and up can be found here.
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Interns v 0.190

 
Interns version 0.190 is now available. Release notes are available on my site here.

Windows / Linux:
Mega
Mediafire

Mac version:
Mega
Mediafire

Android version*:
Mega
Mediafire


**Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version.Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.*
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usagitriplesix

Interns v0.190

Early Access: Interns v0.190

Version 0.190 of Interns is now available for early access. Release notes and progress update are available on my site here.

Download links for those backing $5 and up can be found here.

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usagitriplesix

Quick Update: April 2019

Cover

Due to popular demand (or is it backlash?), I've been focusing almost entirely on writing for this next update, and I plan to continue doing so for the near future.

I did, however, finish my pass on a few more sprite sets which will hopefully be incorporated into the next big update, where you'll get to see how some of the other interns change.

If you want some spoilers, I've included them in behind-the-scenes patron-only post. Click here to see, if you can't wait to see them in-game.

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Interns v0.181

This is a minor update that includes the bug fix from the previous version as well as some new code intended to prevent a divide-by-zero error when calculating average work performance.

Windows / Linux

Mega

Mediafire

Mac

Mega

Mediafire

Android

Mega

Mediafire

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usagitriplesix

Public Release: Interns v0.180

Interns version 0.180 is now available to the public. See this post for the release notes.

Windows / Linux:

Mega

Mediafire

Mac version:

Mega

Mediafire

Android version*:

Mega

Mediafire

*Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version. Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.

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header

Interns version 0.180!

Version 0.170 of the game is now available for early access for patrons pledging $5 and up.

Download links are available here.

UPDATE for 3/29/19:

First up: I have a new website. It's got an additional way to support me if Patreon isn't your thing. I'm hoping to expand the Interns section a bit in the future with more information, and perhaps ways for players to submit content for the game.

Check the site out at: https://usagitriplesix.home.blog/

I worked on a whole bunch of stuff, but not all of it made it into v0.180.

What made it in: • The continuation of the Private Beach Party event. Sorry, it's all text for now. I'm going to need to make some new characters for this one, so the CGs will take some time.

• Job performance and evaluations. This is general performance based entirely on your selected work attitude, for now, but eventually, status effects (like being tired, drunk, etc.) will play a role, and your on-the-job choices will impact your performance as well.

Mallory will remark on your overall performance as well as certain special events. There are no rewards or punishments yet, however.

• Energy got some implementation. Different jobs will use up energy faster—depending on how hard you decide to work at them. Watching TV will use energy at a slower rate and, as before, napping and sleeping restore energy.

Energy is currently an element in determining how aware the PC is of her surroundings and will be used for willpower checks in the future.

• Some minor effects for hygiene are in. Coworkers are less likely to socialize if you haven't showered in a while.

Stuff that didn't make it in: • NPC intelligence. I want NPCs to be able to notice changes in the PC and be able to comment on it, but it's a lot harder than I expected (there are a lot of combinations of things that can happen). I've got a good start on a function that will help with that, though.

• Upcoming visits with Dr. Holly Lee. This is a big part of what I need body change recognition for since she needs to track what's happening to the PC's body in order to be able to discuss it.

• More work socialization (Brittany and Tammy want to know why you skipped out on the hot tub party)

• Status system. This is slowly coming along, though it's now going to be a bit more universal. These are all the moments between events where the PC will mention what she's feeling. Things like: "You're tired!" "You're drunk!" "You think your boobs are getting bigger..."

• Sex system for hooking up with guests. The scene that's currently in the game is completely linear, but I'm building off of it. Eventually, both the PC and her partner(s) will be able to pick different actions/positions. The various partners will have different preferences. The basic structure is coming together, but it's probably going to need quite a bit of testing and a whole lot of writing.

This is all in addition to the changes for v0.171, which you can find on the page for the public release.

Interns v0.180 changes: • Expanded private beach party event. • Job performance tracking and evaluation meetings • Energy drain for activity types and attitudes. • Updated Hygiene checks. • Additional work socialization events. • Fixed an issue that was preventing Angel from visiting after work. • Added virgin check to drunk sex scene.

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usagitriplesix

Interns version 0.171!

I've added a bunch of additional "shorter start" summary scenes to help getting through the intro easier for those who have played through it a lot. In the future, I'd like to revamp the intro with more possibilities (hopefully building off the characters and content that's been added to the game since it was first written), but that's a project for much later on. For now, remember, for scenes you've seen more than enough times, the CTLR key is your friend! I've tried to optimize a lot of the games PNG files to help performance a little. Hopefully this will help the mirror scenes run a little bit better.

Changes:

• Gave 35 more intro scenes the "short start" treatment which should make them more bearable for repeat play-throughs. • Upgraded engine to Ren'Py 7.2.1 (which contains some Android improvements). • Performed a PNG optimization pass on character sprites and mirror images. • Fixed typos and other errors in new work mini-event code.

Windows / Linux:

Mega

Mediafire

Mac version:

Mega

Mediafire

Android version*:

Mega

Mediafire

*Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version. Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.

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