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usagitriplesix
Hobbyist Creating Erotic Games - For details, visit: usagitriplesix.home.blog
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usagitriplesix


Interns v 0.190

 
Interns version 0.190 is now available. Release notes are available on my site here.

Windows / Linux:
Mega
Mediafire

Mac version:
Mega
Mediafire

Android version*:
Mega
Mediafire


**Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version.Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.*
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usagitriplesix

Interns v0.190

Early Access: Interns v0.190

Version 0.190 of Interns is now available for early access. Release notes and progress update are available on my site here.

Download links for those backing $5 and up can be found here.

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usagitriplesix

Quick Update: April 2019

Cover

Due to popular demand (or is it backlash?), I've been focusing almost entirely on writing for this next update, and I plan to continue doing so for the near future.

I did, however, finish my pass on a few more sprite sets which will hopefully be incorporated into the next big update, where you'll get to see how some of the other interns change.

If you want some spoilers, I've included them in behind-the-scenes patron-only post. Click here to see, if you can't wait to see them in-game.

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usagitriplesix

Interns v0.181

This is a minor update that includes the bug fix from the previous version as well as some new code intended to prevent a divide-by-zero error when calculating average work performance.

Windows / Linux

Mega

Mediafire

Mac

Mega

Mediafire

Android

Mega

Mediafire

171fb036 2ea6 4aad 88b1 96e904b06c7a 120x120 3x3 210x210
usagitriplesix

Public Release: Interns v0.180

Interns version 0.180 is now available to the public. See this post for the release notes.

Windows / Linux:

Mega

Mediafire

Mac version:

Mega

Mediafire

Android version*:

Mega

Mediafire

*Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version. Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.

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usagitriplesix

header

Interns version 0.180!

Version 0.170 of the game is now available for early access for patrons pledging $5 and up.

Download links are available here.

UPDATE for 3/29/19:

First up: I have a new website. It's got an additional way to support me if Patreon isn't your thing. I'm hoping to expand the Interns section a bit in the future with more information, and perhaps ways for players to submit content for the game.

Check the site out at: https://usagitriplesix.home.blog/

I worked on a whole bunch of stuff, but not all of it made it into v0.180.

What made it in: • The continuation of the Private Beach Party event. Sorry, it's all text for now. I'm going to need to make some new characters for this one, so the CGs will take some time.

• Job performance and evaluations. This is general performance based entirely on your selected work attitude, for now, but eventually, status effects (like being tired, drunk, etc.) will play a role, and your on-the-job choices will impact your performance as well.

Mallory will remark on your overall performance as well as certain special events. There are no rewards or punishments yet, however.

• Energy got some implementation. Different jobs will use up energy faster—depending on how hard you decide to work at them. Watching TV will use energy at a slower rate and, as before, napping and sleeping restore energy.

Energy is currently an element in determining how aware the PC is of her surroundings and will be used for willpower checks in the future.

• Some minor effects for hygiene are in. Coworkers are less likely to socialize if you haven't showered in a while.

Stuff that didn't make it in: • NPC intelligence. I want NPCs to be able to notice changes in the PC and be able to comment on it, but it's a lot harder than I expected (there are a lot of combinations of things that can happen). I've got a good start on a function that will help with that, though.

• Upcoming visits with Dr. Holly Lee. This is a big part of what I need body change recognition for since she needs to track what's happening to the PC's body in order to be able to discuss it.

• More work socialization (Brittany and Tammy want to know why you skipped out on the hot tub party)

• Status system. This is slowly coming along, though it's now going to be a bit more universal. These are all the moments between events where the PC will mention what she's feeling. Things like: "You're tired!" "You're drunk!" "You think your boobs are getting bigger..."

• Sex system for hooking up with guests. The scene that's currently in the game is completely linear, but I'm building off of it. Eventually, both the PC and her partner(s) will be able to pick different actions/positions. The various partners will have different preferences. The basic structure is coming together, but it's probably going to need quite a bit of testing and a whole lot of writing.

This is all in addition to the changes for v0.171, which you can find on the page for the public release.

Interns v0.180 changes: • Expanded private beach party event. • Job performance tracking and evaluation meetings • Energy drain for activity types and attitudes. • Updated Hygiene checks. • Additional work socialization events. • Fixed an issue that was preventing Angel from visiting after work. • Added virgin check to drunk sex scene.

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usagitriplesix

Interns version 0.171!

I've added a bunch of additional "shorter start" summary scenes to help getting through the intro easier for those who have played through it a lot. In the future, I'd like to revamp the intro with more possibilities (hopefully building off the characters and content that's been added to the game since it was first written), but that's a project for much later on. For now, remember, for scenes you've seen more than enough times, the CTLR key is your friend! I've tried to optimize a lot of the games PNG files to help performance a little. Hopefully this will help the mirror scenes run a little bit better.

Changes:

• Gave 35 more intro scenes the "short start" treatment which should make them more bearable for repeat play-throughs. • Upgraded engine to Ren'Py 7.2.1 (which contains some Android improvements). • Performed a PNG optimization pass on character sprites and mirror images. • Fixed typos and other errors in new work mini-event code.

Windows / Linux:

Mega

Mediafire

Mac version:

Mega

Mediafire

Android version*:

Mega

Mediafire

*Android version provided due to special requests. I've been informed that there are a number of issues with certain devices, so please don't expect a fully playable version. Unfortunately, my troubleshooting ability for the Android build is limited, but I'll look into this more in the future.

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