Interns version 0.180!
Version 0.170 of the game is now available for early access for patrons pledging $5 and up.
Download links are available here.
UPDATE for 3/29/19:
First up: I have a new website. It's got an additional way to support me if Patreon isn't your thing. I'm hoping to expand the Interns section a bit in the future with more information, and perhaps ways for players to submit content for the game.
Check the site out at:
I worked on a whole bunch of stuff, but not all of it made it into v0.180.
What made it in:
• The continuation of the Private Beach Party event. Sorry, it's all text for now. I'm going to need to make some new characters for this one, so the CGs will take some time.
• Job performance and evaluations. This is general performance based entirely on your selected work attitude, for now, but eventually, status effects (like being tired, drunk, etc.) will play a role, and your on-the-job choices will impact your performance as well.
Mallory will remark on your overall performance as well as certain special events. There are no rewards or punishments yet, however.
• Energy got some implementation. Different jobs will use up energy faster—depending on how hard you decide to work at them. Watching TV will use energy at a slower rate and, as before, napping and sleeping restore energy.
Energy is currently an element in determining how aware the PC is of her surroundings and will be used for willpower checks in the future.
• Some minor effects for hygiene are in. Coworkers are less likely to socialize if you haven't showered in a while.
Stuff that didn't make it in:
• NPC intelligence. I want NPCs to be able to notice changes in the PC and be able to comment on it, but it's a lot harder than I expected (there are a lot of combinations of things that can happen). I've got a good start on a function that will help with that, though.
• Upcoming visits with Dr. Holly Lee. This is a big part of what I need body change recognition for since she needs to track what's happening to the PC's body in order to be able to discuss it.
• More work socialization (Brittany and Tammy want to know why you skipped out on the hot tub party)
• Status system. This is slowly coming along, though it's now going to be a bit more universal. These are all the moments between events where the PC will mention what she's feeling. Things like: "You're tired!" "You're drunk!" "You think your boobs are getting bigger..."
• Sex system for hooking up with guests. The scene that's currently in the game is completely linear, but I'm building off of it. Eventually, both the PC and her partner(s) will be able to pick different actions/positions. The various partners will have different preferences. The basic structure is coming together, but it's probably going to need quite a bit of testing and a whole lot of writing.
This is all in addition to the changes for v0.171, which you can find on the page for the public release.
Interns v0.180 changes:
• Expanded private beach party event.
• Job performance tracking and evaluation meetings
• Energy drain for activity types and attitudes.
• Updated Hygiene checks.
• Additional work socialization events.
• Fixed an issue that was preventing Angel from visiting after work.
• Added virgin check to drunk sex scene.