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thearchitect
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thearchitect
I create animated adult games !
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thearchitect

from 24 Nov, 2024

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thearchitect
Public post

Tech demo


Hi folks!
How are you doing? The time I had to work on games during the last couple of months was extremely reduced, which is exactly what I expected. Still, I managed to scrape a few hours to build a usable tech demo for a game.
THIS IS NOT THE LAUNCH OF A RUNNING PROJECT. It's just a little demo where I bundled the ideas for a possible new game. It's more a gameplay demo, but it already has a first VERY SOFTCORE hot scene. If you played my other games, you know I like the "frog boiling" approach, raising the temperature of the scenes as the game progresses. 
The scheduled vacation mode will end at the end of October. But please, until further notice, take this page as nothing but a TIP JAR where any (eventual) release posts will be public. 

Please, adjust or pause your pledges based on this premise.

[DOWNLOAD]
*  Edit: Fixed broken obfuscators during exploration when playing on non 16:9 aspect ratio resolution
See ya!
Peace
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thearchitect

Pausing

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thearchitect
Public post

Starting to put things together

Hi folks!

Just a quick preview video here. Still a long way until a release.
https://www.youtube.com/watch?v=k4sbCCYXddE
See ya!
Peace
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thearchitect
Public post

What's next


Hi folks!
It's been a while, so I think it's time to write down my plans for this page's future and the approach for upcoming projects.
The thing is... I'm trying to control a little of my hyperfocus issue. It helps getting things done, but it also takes a toll on your health as you get older while keeping an average of less than 4 hours of sleep per night. 

For some time, this seriously made think about "retiring" after completing LiS. But then, I decided to give the "Harm Reduction" approach a try. So... here's what we'll have:
  • I won't commit to an expected release frequency. Release cycles can take a month, two or more depending on the level of life demands in the period.
  • I'll start using the "early access" mode. Release posts will become public after a couple of weeks. This way, you can take breaks on your pledges without losing access to an "official" source to download the game
  • After the new game reach some fair level of content, I'll publish it on itch.io with keys available for tier 2/3 patrons. This way you'll have instant access to updates even while taking a break on the pledges.

Finally, next project is going to be the "Space Game" parody. Mostly because it won't require lots of work on 3D models from scratch, allowing me to focus on the stuff really I like to mess with (coding and design). You can check on the video bellow a little concept of a combat system I plan to have on it.
I'll have more details about it soon.

See ya!
Peace!

https://www.youtube.com/watch?v=Mw6b6ivA2QY
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thearchitect
Public post

What's up?


Hi folks!
How are you doing? I've been experimenting a lot with new tools and upgrades.
In this video you can check a new exploration system I've been working on. It's based on the classic Resident Evil 2.5D system, that allows a wider view of environments without the hassle of a full real time 3D management (and way more lightweight for potato computers).
As you can notice, I still not decided which project to dive in next. The freedom to experiment is refreshing, so I'm not ready to commit to a project right now.
So, as I posted before, don't hesitate on pausing your pledges while there are no releases planned. I won't make any closed post until I officially start a new project.

See you soon!
Peace

https://youtu.be/9yR-SQT_TKQ?si=bfKAvAhz-mRMTVuK
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