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The Muffin Man profile
The Muffin Man
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The Muffin Man
Creating adult visual novels. Currently working on Love Atlas
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Get access to development updates, work-in-progress previews and exclusive wallpapers while supporting the creation of Love Atlas.

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Development Insights Work-in-progress updates (digital) 4K Wallpapers

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Step deeper into the world of Love Atlas.

VIP Access includes everything from "Guest Pass", along with exclusive OST previews, extended devlogs, BTS content and early access to character / scene reveals as Love Atlas continues to take shape.

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Everything from "Guest Pass" Behind The Scenes Content Developer Commentary on Scenes OST Previews (Soundtrack) Early Character / Scene Reveals

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Backstage

Step behind the curtain and experience the more intimate side of Love Atlas.

Backstage includes everything from "VIP Access", along with exclusive NSFW content, full-length OST releases and personal developer commentary exploring the emotion, atmosphere and creative direction behind key scenes and moments.

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Everything from "VIP Access" Developer Commentary on Scenes Exclusive NSFW Content Full-length OST Releases

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Owner's Table

Take your seat at the "Owner's Table" and become part of the inner circle supporting Love Atlas.

This tier includes everything from "Backstage", along with special recognition in the game credits, access to the private Discord space and occasional Q&A posts and studio insights throughout development.

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Everything from "Backstage" Private Discord Community Recognition in Credits Q&A Includes Discord benefits

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Welcome

  • Why Join Love Atlas? Step deeper into the world of Love Atlas and become part of the journey behind the project. Subscribers get exclusive access to behind-the-scenes development content, early previews, music snippets, character reveals, wallpapers, bonus scenes, and creator insights long before public release. Your support directly helps the development of the game while giving you a closer connection to the story, characters, soundtrack, and creative process shaping Love Atlas. Whether you're here for the emotional storytelling, the atmosphere, the music, or the romance — there’s a place for you inside the club.
The Muffin Man
Welcome to Love Atlas!
This is the beginning of a new journey — one built around emotion, atmosphere, music, romance, and the late-night world of the club itself.
Thank you for supporting the project and helping bring its characters, stories, and soundtrack to life. Your support means more than you know and directly helps the development of Love Atlas continue to grow.
This page will be home to development updates, previews, behind-the-scenes content, music snippets, bonus material, and much more as the project moves forward.
More soon. 🌙

The Muffin Man
Public post
Welcome to Love Atlas!
This is the beginning of a new journey — one built around emotion, atmosphere, music, romance, and the late-night world of the club itself.
Thank you for supporting the project and helping bring its characters, stories, and soundtrack to life. Your support means more than you know and directly helps the development of Love Atlas continue to grow.
This page will be home to development updates, previews, behind-the-scenes content, music snippets, bonus material, and much more as the project moves forward.
More soon. 🌙
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The Muffin Man
Public post
Cheerios!!

Well... if June was slow, July somehow managed to be even slower. 😂

Moving, renovations, and various family commitments kept pulling me away from the project throughout the month. On top of that, this never-ending European heatwave certainly didn't make things any easier. I genuinely don't know how anyone is expected to stay productive when it's constantly pushing 40°C outside.

Even so, Love Atlas did move forward whenever I managed to steal a few hours at my PC.

Episode 1 Progress

Most of the visual work this month went into the Izzy Office sequence and the game's opening scene.

At the moment, the Izzy Office sequence sits at around 120 static renders, while the Intro sequence has grown to roughly 30 renders.

To give you an idea of the scale, I currently estimate the Izzy Office scene alone will end somewhere between 200 and 250 renders, after which the story immediately transitions into a night-out sequence that continues directly from that office event.

The Carter Office follows a similar philosophy. That section is currently planned for roughly 200 renders, although it will be interrupted by another important location — Elara's Office — which I expect to contain around 150 renders of its own.

Assuming everything goes according to plan (and life finally gives me a break 😄), August will probably be dedicated to finishing those sequences.

Dialogue writing and overall scene construction remained fairly static this month, so there isn't much to report on that front just yet.

Music

If the visual side slowed down...

...the soundtrack certainly didn't.

This month turned out to be one of the most productive periods since I started composing music for Love Atlas.

In fact, I now have enough material for two full albums, each containing somewhere between 15 and 20 tracks.

After thinking about it for a while, I decided to stop letting the songs sit on my hard drive and simply release them.

One of the albums is titled Afterhours.

As the name suggests, it leans toward slower, more intimate songs revolving around late nights, attraction, friendship, emotions, and relationships. There are a few more energetic tracks hidden in there as well, but the overall atmosphere is exactly what I wanted for the project.

If I had to pick a few personal favourites, I'd probably go with:

  • 2AM
  • Borrowed Love
  • Hold Me Like That
  • Côte à Côte
  • Seasons
  • Between Us
...although, admittedly, I like all of them for different reasons.

One thing I'd like to point out is that these songs weren't written randomly.

Almost every track was composed with specific scenes, characters, or emotional moments already in mind. Both the lyrics and the melodies were intentionally crafted to support those future moments in the story.

Right now, they may not mean anything to you, but hopefully, one day they'll feel like memories.

If you decide to give them a listen, I'd genuinely love to hear what you think.

Summer Fun

A few weeks ago, RenderHub announced their "Summer Fun" rendering contest.

I thought...

"Why not?"

😂

So I ended up creating two entries:

  • Summer Atlas
  • Right Where I Wanna Be
Both are inspired by Love Atlas and feature characters from the project.

They certainly stole a bit of development time from Episode 1, but competitions like these are always a fun creative break, and who knows...

Maybe Love Atlas will bring home a prize. 😄

Patreon

I've also been thinking quite a lot about Patreon recently.

Originally, I planned to separate development updates into different membership tiers.

After giving it a lot of thought, I've decided to simplify things for now.

Love Atlas is still far from Episode 1's release, and I realized I was creating unnecessary work and stress by worrying about tier-exclusive posts before there's even a playable game.

So, until Episode 1 is released, all development updates and devlogs will remain public.

If you'd like to support the project, it will always be greatly appreciated, but right now I'd rather focus on building the game and sharing that journey with everyone than on deciding which paragraph belongs in which tier.

It simply feels like the right decision at this stage.

Looking Ahead

Hopefully August will finally be the month where things settle down again.

I genuinely miss those days where I could spend hours at my PC and completely disappear into Love Atlas. I'm looking forward to getting back to that rhythm and pushing Episode 1 forward properly.

Until then...

Stay safe.

Stay hydrated.

And enjoy the hell out of BaDIK Episode 12.

I'm pretty sure I will. 😄

Cheerio!

Muffin
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The Muffin Man
Public post

Hi everyone!

I wanted to post a quick update regarding this month's development.

June turned out to be a slower month than I originally expected. A large part of my time went into moving to a new place, which naturally pulled me away from the project more than anticipated. On top of that, the recent heatwave across Europe hasn't exactly been helping with productivity either.

As a result, there won't be a full DevLog this month.

That doesn't mean Love Atlas stood completely still, though.

While there wasn't much visible progress on environments or renders, I spent a significant amount of time working on the foundation of future scenes.

What I've been working on

Continued writing and refining dialogue for three Episode 1 scenes:

Izzy's Office

Elara's Office

Carter's Office

Produced around 25 new soundtrack pieces, many of which are already being matched with future story moments and characters.
Created a few special pieces of content that you'll see attached

Although June wasn't the most visually productive month, it was still an important one behind the scenes. Dialogue and music are two of the elements that shape the emotional experience of Love Atlas, and both received a great deal of attention.


With the move now behind me, I'm looking forward to returning to the more visible side of development—new renders, environments, cinematics, and continuing Episode 1's production.
Thank you, as always, for following the journey and for your continued support. ❤️


A Thank You Note
Before wrapping up, I'd also like to give a special shoutout to whoever took the time to upload screenshots from the previous DevLog to the Love Atlas GameStoryLog page.
It was a small gesture, but a genuinely appreciated one. Seeing someone care enough about the project to contribute in that way was a really nice surprise.
I've since updated the screenshots to better reflect the current state of the game and some of the latest scenes, but little things like that don't go unnoticed.

Whoever you are—thank you. ❤️

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