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What's up everyone?
Time for another Devlog!
The first half of June has been spent mostly on scene work.
Remember that in the last devlog I said I had written way more than I would use?
So yeah... There's a lot of scenes to make.
I'm almost finished with them though, there's only a couple of animations and one fina sequence left to make, so I should be done with it by next Friday.
It'll leave me more than enough time to finish the translation of new dialogue, add bgm and sound effects and all the finishing stuff needed for the update.
There was this long conversation sequence that didn't leave much space for camera angles, so I was able to speed up the scene work on that part.
The next scenes are back in Linda's house, some animations (you know what kind) and a hook for the next event in the update.
I've also been working on an off on the barebones of the inn management systems, mostly on weekends and when I take a break from scene work. Right now it's just the barebones of it and only the very basic back end of the whole system, but it's comming along nice.
I wish I had something to show you all on that, but it's really just code with barely minimal UI work.
Maybe soon I'll have something more visual to show.
I'm pretty happy with the results so far and eager to get it done as soon as possible!
So yeah, that's it for this devlog! Don't forget to check the official sneak-peeks post for some of the scenes I've done so far!
Have fun!
What's up everyone?
So yeah... Devlog, not a release as was planned.
As I talked about in the last devlog I was struggling with a creativity block for a while.
God news is that I'm finally over it!
I was able to write a good chunk of dialogue for this update, I think I actually wrote way more than I needed.
I just started writting and couldn't stop, it was crazy!
But, bad news though, I got so caught up in writting that I barely did any scene work...
So, yeah, the update that was supposed to be released today will have to be delayed until next month.
Sorry about that.
I also had to redo a fair bit of code I had already finished for this update because, while writting the dialogue, I realized I had made a mistake and introduced inconsistencies to the plot. So I had to rewrite how some screens that were used in this update worked.
Nothing too difficult though, just annoying.
Anyway, there's not much to show for this devlog, as most of the time since the previous one was spent writting and doing bits of coding.
Don't forget to check the official sneak-peeks post for some of the scenes that'll be featured in this update!
Have fun!