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What's up people?
So, march has been a productive month so far.
I was able to make good progress on the scene work for the first release of Chapter 2!
The scenes have been pretty cozy so far, with Mike getting back to Linda's house and reconnecting with her.
I'm hoping to get a bit more content done until the end of the month and that it's enough to justify a release.
As this month has been fully dedicated to scene work, there isn't much to talk about regarding the more technical side of things, so that'll be it for this devlog.
Don't forget to check the official sneak-peeks post for some scene previews!
Have fun!
What's up everyone?
This is the release I said I was going to release after Ren'py updated.
It's basically the same as the previous Chapter 1 release with bugfixes and some minor adjustments.
As this DOESN'T HAVE ANY NEW CONTENT I won't run it through the release schedule.
This is meant just as a "Definitive" edition of Chapter 1, so if you have already played through it on the previous release, you don't really need to download this one.
A proper changelog:
And here are the dowload links:
EDIT: MOVIE NIGHT HOTFIX: DOWNLOAD
Have fun!
What's up people?
Continue from where I left off on the last Devlog, I was able to finish every asset for the base game.
After some testing and tyring to break it somehow, I managed to find some issues with the new GameTime system and had to allocate some time to fix them.
I'll have to say, the new GameTime system works like a swiss clock and is so much easier to add new stuff to it! It's going to prove itself to be a great decision development-wise when I start developing the proper inn management mechanics, which should be soon as I'll start working on them on an off during the development of the current update.
Speaking of current update, I was also able to write enough dialogue to have a starting point for the scene work and started said scene work yesterday with a couple of animations.
This leaves me with an entire month (march) to be dedicated solely to working on new scenes and new dialogue once the scene work catches up with what I have written so far.
Oh yeah, I've also done some work on the navigation screen, mostly rearranging the buttons so they aren't everywhere on the screen, it looks like this:
Anyway, that's it for this Devlog, don't forget to check the sneak-peeks post for some shots of the new Linda's house assets and a couple of scenes from the new update!
What's up everyone?
Today's devlog is going to be brief so let's get it on.
Since the last devlog I was able to finish everything needed for Linda's house. All rooms are finished and I made 5 different light setups, one for every period (morning, day, afternoon, evening and night) for each of the rooms.
It was hard work but the results are just amazing.
After I finished that I moved to actual development.
While chapter 2 will use the same UI elements of Chapter 1, there was a lot of stuff I needed to change or even that I realized I could improve while working on it.
One of the things I did was rework the entire internal Game Time manager. I ditched the old model and went for a proper implementation of python's datetime library.
It's not something the end user will see or notice, but it's sure as hell something that will make my life easier down the road, especially in the future as the game will take a more sandbox-y time management aspect.
Of course, that will only be noticeable by people that don't play in VN Mode.
Another thing I implemented was a World State system that gives you 3 options on how to start Chapter 2:
This is one of the first screens you see when starting a new game and here's a rundown of what those 3 options essentially mean:
LOAD SAVED DATA FROM CHAPTER 1
This option will be available if you have played and finished Chapter 1, otherwise it'll be greyed out.
It'll load the data saved at the end of Chapter 1 (during that bike ride animation) and set everything up for you.
LOAD DEFAULT WORLD STATE
This starts Chapter 2 with a default "perfect" world state where all the girls are unlocked and all optional content was done.
This option will redirect you to the the Gameplay Mode Screen, the Fetishes Selection Scrren, the MC Name Screen and to Luana`s Cat Configuration Screen.
The game will be started once you finish setting those up.
CUSTOMIZE YOUR WORLD STATE
At first this will also ask you to configure your gameplay mode, fetishes, mc name and Luana's cat.
After that it'll take you the World State Configuration System, where you'll be able to tailor your game world however you like it.
This will run you through each and every choice you could have made in Chapter 1, all broken down into 12 screens, one for each portion of Chapter 1.
It's a somewhat long process, but at the end of it you'll have a world state tailored down to every little detail.
It goes without saying that the second and third options are meant for people that either didn't play Chapter 1 or just want to mix and match different settings.
As of now I believe I have finished everything needed for the game to run properly, so I can safely move to writing the dialogue and then to scene work.
I'm aiming for an April 1st release (ironic, I know), so that will leave me with time to create some content, not as much as I wanted, but it'll be something at least.
Anyway, that's it for this Devlog! Don't forget to check the sneak-peeks post, I'll be showing the screens for the World State Configuration System there!
See you around!