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Elena's Story by Submissive Fate
Elena's Story is a visual novel-style adventure game where Elena, an adventurer, is captured by the Unians, a brutal and sadistic demi-human race known for hunting and enslaving humans.
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Welcome
Early builds of Elena's Story
Special patch files
WIP art
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Project Status and Direction Update
Hello, this is SubmissiveFate. I would like to share an update on the current progress and the future direction of the game's design.
1. I am currently working on a Steam version. While I am uncertain about the final outcome, development for the Steam version is still underway.
2. The protagonist is no longer constantly naked.
(This applies to Elena's companions as well.)
All slaves will now be clothed unless they are being punished, being transported, or serving as toys in the red-light district. Moving forward, the slaves will consider being defenselessly exposed to be a shameful situation.
3. I have decided to focus on new content rather than polishing the Tavern Quest. I personally feel that the Tavern Quest is still lacking, but instead of continuing to polish that work, I have decided to move forward with new content for now. I plan to add just one restroom scene to the Tavern, and from now on, I will focus my efforts on the Barn (Livestock) tasks.
4. Information regarding the upcoming Barn Quest.
This is the entrance to the Barn.
Barn work will be added to Elena's slave dispatch duties.
The Barn is divided into 4 main zones:
Lobby
Beast Livestock Zone
Human Livestock Zone
Punishment Zone
In the lobby, you will choose whether to tend to the beasts or to the humans (for alchemy ingredients). While the Beast Livestock Zone involves standard livestock labor, the Human Livestock Zone is a much more hardcore environment.
Milking! Milking!
If you complete the work safely, you will receive a reward, but if you fail, the punishment room awaits. I am planning to create about 3 types of punishments:
Ponygirl Walk
Treated as Beast Livestock
Treated as Human Livestock
I plan to have her taken for a walk in this appearance, but I am currently considering how best to present this scene.
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