📢 Major Development Update – March 2025
Hey everyone — SL here. It’s been a while since the last big devlog, and I’ve got a ton of stuff to share. If you’ve been wondering where the project is at or what’s been cooking behind the scenes — this one’s for you.
Let’s jump in:
🔄 Terminology Shift: “Final Sequences”
First up — I’ve changed how I refer to the character arcs. From now on, they’ll be called Final Sequences. These are the big climaxes of each route — emotional (and spicy) payoffs that lead into one of 10 different epilogues.
There are 9 unique Final Sequences, and all of them are already fully written — narration, dialogues, and all. What’s left is implementing them into the engine once the visuals are done.
📊 Progress Snapshot
For those of you who love the numbers (and want to see how close we’re getting), here’s a quick overview of where everything stands:
Task | Status
Main Plot for the Final Sequence | ✅ 100% Complete
Epilogues (10 scenes) | ✅ 85% (All animated scenes done — narration coming)
Full-body Party Variations | 50% (More poses + expressions in progress)
New H-Scenes (14–17) | 10% (Sketching and layout phase)
New Backgrounds (9–10) | 0% (All tied to Final Sequences)
Additional Portraits (15+) | 0% (All tied to Final Sequences)
Game Logic & Flow | 0% (but should be straightforward since there is no additional combat)
Secret Sequence | 🧠 Fully planned — will take ~1 month to implement
🎨 What’s New Visually
I’ve decided to upgrade the HD illustrations to include pose and expression variations. So instead of static CGs, you’ll see characters change body language and emotion based on the context — especially during H-scenes and major story moments. It’s more work, but I think it'll make everything feel way more alive and immersive.
Also, because the Final Sequences are such big story moments, each one needs its own backgrounds and tailored H-scenes — which is why asset production is now the bottleneck.
Art production is expected to take around 3–4 more months, barring surprises.
😈 That Super-Duper Secret Thing
There’s a super-secret route I’ve been working on quietly in the background. It’s fully planned and will take about a month to implement once I clear the other sequences.
🗓️ What’s Next?
Once assets are wrapped, the rest should move quickly. The logic and scene flow are already designed — so when the pieces are ready, it’s just assembly, testing, and polish.
If things go well, we’re looking at early Q4 of 2025 for the full game. I’ll try to release previews or builds before then if it makes sense.
Thanks again to everyone who’s been following this project, supporting it, or even just lurking from the sidelines. It’s turning into something way more ambitious (and personal) than I originally imagined — and I can’t wait to show you how far it’s come.
Stay tuned,
– SL