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Slamjax profile
Slamjax
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Slamjax
I am creating the adult sci-fi game STELLAR INCOGNITA and 8 DAYS WITH THE DIVA.
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Grand-Slam

1 WEEK EARLY ACCESS TO LATEST GAME UPDATES

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$8
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Super-Slam

2 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

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$16
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Mega-Slam

4 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

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2 subscribers
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4 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

Access to original, unprocessed image batch files for all images in latest build release.

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Welcome

  • Becoming a Subscriber to STELLAR INCOGNITA gives you early access to releases of the game, 2-4 weeks before the public release..

Slamjax

8 Days with the Diva v1. 0. 0 (Super Slam) is live!

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Slamjax
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April Development Update

Hello All,
I just realized that it's been a while since my last update report but in this case, I think it's a good thing.
  • Well, the side-project 8 Days with the Diva is complete, and that's my first finished product. A little bit of an achievement.

  • Stellar Incognita v0.9.0 is ready to go and I can say that v1.0.0 is almost there, making this game my second complete product very soon. But I'm not ready to let go of the Stellar Incognita world just yet, so I am doing some preliminary design work and revisiting all the ideas I had for story branches that I left on the cutting room floor (so to speak).

  • But mainly, it's been full steam ahead with Heroes of Celtica. I've planned out all the major story beats, so I roughly know how the game will end. One thing Stellar Incognita taught me is that it's important to have a structure. The difference is that Stellar Incognita ran wild but Celtica will have much more defined story paths. This however means a lot of variations, as you can have the same adventure, but with different people in your party (so things will play out differently). That's how I want to do it, (but it's going to take extra time and work).

  • One of the things that helped Stellar Incognita go smoothly was that I had a buffer of work pre-prepared (so it always gets released on schedule). I want to do that now with Celtica to really lay the foundation of the project releases moving forward.
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Slamjax

Stellar Incognita v 0. 8. 5 (Super Slam) is live!

This post also includes Mega.NZ content links
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Slamjax

8 Days with the Diva v1. 0. 0 (early access) is live!

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8 Days with the Diva v 0.9.5 is live!


The penultimate batch of endings is here for public release! This one focuses on the BALANCED endings, so when you make sure that two of the training attributes are evenly balanced (as explained by Moira).
HINT - There is one more way to perfectly balance the attributes besides 4 and 4. Do it this one other way and you will get another unique ending!
I will see you next month for the final update to this game, which includes the SOMBRA and WIDOWMAKER endings.
Download links for v0.9.5 are here (GoFile):

PC, MAC and ANDROID
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Slamjax
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Stellar Incognita v 0.8.0 is live!

Finally, here is the public release of STELLAR INCOGNITA v0.8.0!
This one finishes a minor story branch that turned into something larger than I originally planned. I like the country gal character of Skyla so much that I will be adding her into future content for STELLAR INCOGNITA (outside of the drone story and her cameo in the Cyberian storyline).

Thanks for your support and I will see you in April!

PC version HERE (Mega)

Android version HERE

Mac version HERE

Enhanced are also included below or a download link is HERE.
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Creator Stats

3 subscribers
83 posts

Goals

$32 of $500
per month
There's enough interest in this project that I'll schedule extra time in a month to create content for Stellar Incognita. This will also help me recoup expenses I've incurred thus far in making the game. Anything left over helps me buy a few more 3D models I think will fit the project and it will also help pay for the quarterly utility bills.
$32 of $1,000
per month
My computer is a literal potato using ancient software from Babylon - it should be evident in my artwork for 'Stellar Incognita'. If I hit this goal, I'll start a savings plan to get a new PC with a modern graphics card (GTX 30 or 40 series). I'll also move into this decade with a proper rendering engine and I can start building a modern library of 3D models. The rest will help to pay for the quarterly utility bills.
$32 of $2,000
per month
If somehow I hit this goal, I'll commit to developing a new visual novel project that I've been only been dreaming about (set in the modern world). It will have modern rendered graphics and maybe some other nifty features. Hitting this goal shows there's enough support and confidence in my output that people want to see this new project become a reality. I'm humbled.

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The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by contributing – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
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