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Slamjax profile
Slamjax
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Slamjax
I am creating the adult sci-fi game STELLAR INCOGNITA and 8 DAYS WITH THE DIVA.
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1 WEEK EARLY ACCESS TO LATEST GAME UPDATES

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2 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

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4 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

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Giga-Slam

4 WEEKS EARLY ACCESS TO LATEST GAME UPDATES

Access to original, unprocessed image batch files for all images in latest build release.

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Welcome

  • Becoming a Subscriber to STELLAR INCOGNITA gives you early access to releases of the game, 2-4 weeks before the public release..

Slamjax
Public post

Stellar Incognita v0.9.5 is live!


Hello All,
Here is the penultimate release of STELLAR INCOGNITA.
This one loops back to the often overlooked ROUTE A, where the tough and capable regulator Ishtar Amina plays a starring role. There is also the completion of the desert colony story arc, where you tried to settle down on a sleepy colony with Xandra. There's a little bit of Stepford fun here, which I won't spoil.
I will see you next month for the final public update the STELLAR INCOGNITA. But don't worry, there is more content on the way in the future with STELLAR INCOGNITA EX, but don't hold me to a release date on that one!
PC version is HERE (Mega)
Android version is HERE
MAC version is HERE
Walkthroughs are available below or downloadable in a zip file HERE

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Slamjax

Stellar Incognita v1. 0. 0 (early access) is live

This post also includes Mega.NZ content links
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Slamjax
Public post

Heroes of Celtica - Factions


Hello All,
Happy holiday weekend, for those that are celebrating it. As I've mentioned before, as STELLAR INCOGNITA finishes up in the next 2 months, I am preparing to release my new fantasy project. At this moment, I'm currently working on the images for the final update prior to release of HEROES OF CELTICA. The plan is that I have the introduction and four updates ready before I do my first patron release of the game. This gives me a buffer to keep working on the new project, as well as STELLAR INCOGNITA EX, which is STELLAR INCOGNITA, but with extra content and unfiltered images (so think of it like a Director's Cut).
As I'm making the final batch of images for update four of CELTICA, the next step will be the coding and the writing. I'm not sure how long it will take me to finish everything and make the grand release, but I'm going to keep you all informed when there is progress. Have confidence that I am basically working on this every single day!
Now, I've been making some promotional images to explain a little bit about the world of Celtica. The land the hero finds himself in is home to different kingdoms and factions, which propels a lot of the conflict and adventure in the story. The great thing is that these are based on the Irish mythology that has been handed down to us from the past, so the framework I'm working from is really rich and interesting. Larger images for download are attached below. I have promotional images of all the main female characters as well, which I will share with you all soon.
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Slamjax

Stellar Incognita v0. 9. 5 (Grand Slam) is live!

This post also includes Mega.NZ content links
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Slamjax
Public post

June 30 Development Update


Hello All,
Well, I can say it's been a very long June. I've been working constantly almost everyday on HEROES OF CELTICA and drafting the story line branches for STELLAR INCOGNITA EX. Everything has taken more time than I expected, but I'm happy with what's been produced up to this point. As you can see, I've finished the images for the 4th update of HEROES OF CELTICA and I'm going to dive right into the 5th. When that is done, it will be the writing and coding for the releases, which is also a time-consuming process, given my experience with the writing of STELLAR INCOGNITA.
The final update to STELLAR INCOGNITA is coming in just over a week and I'm aiming to get the Prologue to CELTICA released a month after that, although realistically, I think it will take one month more. I'll keep you all posted. I've been steadily trying to improve my craft and CELTICA will have some limited animated scenes, mainly 3-5 second loops. This is not a big deal, but I do think it's a nice little touch to add a little extra life to the new game.
Finally, I've been thinking of releasing CELTICA on a six-weekly basis, at least until STELLAR INCOGNITA EX is complete and released. I just need to find ways of increasing the bandwidth available for both projects. As I've been focusing on CELTICA, I'm spending less time on the development of STELLAR INCOGNITA EX than I want to.
Later on this week, I'll share some of the promotional images I've made for HEROES OF CELTICA. Lots of things have changed since I first started doing the design polls and showed some preview images. However at this stage, most of the characters are locked in. I really think this is my best work yet and I hope the story is engaging enough that you'll want to keep playing and support me to getting this game complete.
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Slamjax
Public post

Quick Development Update

Hello All,
There will be a change in the release schedule for the final release of STELLAR INCOGNITA v1.0.0. As you may see, the release of v0.9.5 has just come out for the Super Slam tier. This means that the Grand Slam tier will get v0.9.5 a week after that and the next week after that it will be released for the public and v1.0.0 will be released on the same day for the Giga and Mega Slam tiers. This is because I'm doing some last minute work on the final release and its taking longer than I anticipated, but I want to preserve the release time benefits for the different tiers.
So, to summarize, the schedule is:
June 25 - Super Slam release of Stellar Incognita v0.9.5
July 2 - Grand Slam release of Stellar Incognita v0.9.5
July 9 - Public release of Stellar Incognita v0.9.5 and Giga / Mega Slam release of v1.0.0
I've also been working regularly on Heroes of Celtica for the past month and there is progress to report on that as well, but I will make a proper update post for that sometime later in the week.
Thanks for your support!

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Creator Stats

2 subscribers
101 posts

Goals

$28 of $500
per month
There's enough interest in this project that I'll schedule extra time in a month to create content for Stellar Incognita. This will also help me recoup expenses I've incurred thus far in making the game. Anything left over helps me buy a few more 3D models I think will fit the project and it will also help pay for the quarterly utility bills.
$28 of $1,000
per month
My computer is a literal potato using ancient software from Babylon - it should be evident in my artwork for 'Stellar Incognita'. If I hit this goal, I'll start a savings plan to get a new PC with a modern graphics card (GTX 30 or 40 series). I'll also move into this decade with a proper rendering engine and I can start building a modern library of 3D models. The rest will help to pay for the quarterly utility bills.
$28 of $2,000
per month
If somehow I hit this goal, I'll commit to developing a new visual novel project that I've been only been dreaming about (set in the modern world). It will have modern rendered graphics and maybe some other nifty features. Hitting this goal shows there's enough support and confidence in my output that people want to see this new project become a reality. I'm humbled.

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