The following poses and features will be added in Version 2.06, scheduled for release on July 1:
Frontal Cowgirl(2 variations)
Drugsex
Additional facial expression variations for Irrumatio
Adding lactation effect for Cowgirl
Full Nelson (available when stamina is below 50%)
(This will use existing artwork with newly registered animations.)
With this update, support for BirdieWK will be considered complete for the time being.
Technically, there are still a few additional animations that could be implemented. However, the current version is already fully functional, and I felt that remaking those animations would not result in a noticeable improvement.
■■■■■■About Future Updates■■■■■■■■■
Starting after the July update, I will be pausing the monthly character updates for the foreseeable future.
This is because I need to focus on more time-consuming development tasks, such as creating fatigue variations for ehasuted animations (walking, etc.) and producing the opening and ending sequences for Arcade Mode. (And, to be honest, I'd also like to give myself a bit more breathing room.)
For the opening, I'm planning to keep things relatively simple—a visual novel–style sequence using AI-generated illustrations with dedicated voice acting.
For the ending, however, I'm planning a medium-length pixel-art ero animation.
It's actually an homage to a certain MUGEN video that originally inspired me to start creating my Goeniko-based project. Some of you may know exactly which one I'm talking about—the video featuring Rugal and Goeniko.
This also means I'll need to create the Aggressor character's sprite animations from scratch, so naturally this isn't something that can realistically be finished in just two or three months.
That said, if I come across an Aggressor character whose assets are readily available and would make a good candidate for new compatibility support, I may occasionally add new supported poses and release updates along the way. I'd love to hear your suggestions.
Since it doesn't feel right to continue charging ¥1,400 per month without regular character updates, I considered introducing a ¥500 support tier instead.
However, I feel that doing so would still leave me feeling obligated to produce something every month.
After giving it a lot of thought, I've decided that instead I'll post paid progress reports on an irregular basis.
Working on such a long-term project with no income at all makes it difficult to stay motivated, so I appreciate your understanding.
If you enjoy the project, I'd be very grateful for your support whenever you feel like it.