Everyone, here is an archive of the core Skyrim2Blender series: Seven parts that will take you from having only a modded Skyrim character all the way to a full high-quality Blender render with posing, outfit, and the works! Please enjoy.
Thank you so much! Your support is deeply appreciated! You're welcome to join the Discord!
0 subscribers
Unlock
$5
per month
Supporter
Can I say I love you? You'll get access to early renders, videos, the archive of exclusive tips and tricks videos, and access to the exclusive supporter Discord channels where you can share advanced ideas with other supporters.
7 subscribers
Unlock
$10
per month
Big Supporter
I definitely love you. You'll get all the exclusives of Big Supporters and extra special thanks from me in each video.
0 subscribers
Unlock
$20
per month
Biggest Supporter
You're the man now, dog! Wow. Seriously. Everything from before, and I'll help you out if you ask. Maybe even port a character for you.
1 subscriber
Unlock
Welcome
The core Skyrim2Blender series is FREE! Check the pinned post for the archive.
Subscribe at the Supporter level and get access to a whole separate archive of advanced tips and tricks on maximizing the quality of your Skyrim-to-Blender conversions.
See something you like? Subscribe to see even more!
I have a Discord server where people can discuss 3D work, share assets and resources, expand skills, and share inspirations. I will also be posting updates there. Supporter tiers get exclusive channels!
Thanks to my supporter ReverseGear, a guide outlining how to quickly and automatically convert .dds textures to .png is in the Core Series public archive! Please check it out!
As some of you already know, I've suspended payments, but I am slowly getting closer to more video ideas and render breakdowns I'd like to produce. But another subset of you also already know my sentiments regarding my initial desire to make more general Blender/3D content: There's just too much great material out there by more experienced people, and I don't want to misguide you all when I could point you to their excellent content.
Thus, while waiting for me to be able to move ahead on some of my video ideas, I thought I'd share with you probably the most in-depth procedural eye tutorial I've yet seen, by one Kent Trammell. It's fantastic, and covers everything from options for the cornea geometry at the poles to prevent odd reflections, all the way to some unorthodox shader math to produce really convincing materials. And the upshot is that the realistic eye material is simple and small. Truly wonderful.
Skyrim2Blender Part 7 FINAL - Outfit Rigging & Rendering
Here we are. :) It's been a heck of a journey, but we now have a rigged character. So we'll give them an outfit and render them! It's not all over, however, as I'll be making more content as I discover new methods and tricks in Blender.
This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.