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Project Emberbrook profile
Project Emberbrook
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Project Emberbrook
Developing Project Emberbrook. An adult dating sim, a 2d graphic adventure and a comfy background process.
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Displaying posts with tag Zero2.Reset Filter
Project Emberbrook
Public post

0.2 Free Release and 0.3 Release Date Announcement

Hey everyone, from today version 0.2 is free for all to try.
Here's 0.2 changelog:
  • Progressing Alice relation
  • 1 new interactive scene (3 location variants + clothing variants)
  • 9 new chars/artworks
  • added navigation system and car
  • loudeness meter
  • early "sandbox" dating mechanic
  • added lakeside location
  • blinking animations for the new stuff, animated talk for Claudia portrait
  • some bug fixes and other minor improvements

I'll quickly summarize my long term aims for the game for everyone new:
Project Emberbrook will shape into a dating sim focused on dynamically managing time and relations to achieve spicy nsfw interactive scenes and a desired ending. These early updates are more focused on adding content (art, mechanics, scenes) rather than building the game as a whole from the beginning, this means for now the game is way more linear and fast paced, resembling a dynamic adventure more than a dating sim.
While i'm committed to deliver quality content and have a transparent development process, i'm just a solo dev trying to build something fun, so be patient with me. If you like what you see consider supporting the project to access more updates and the latest version of the game.
You can join the Discord to get more frequent updates, ask questions and leave suggestions or feedback, which i always appreciate.

Additionally, 0.3 will be available on September 20th in early access for Emberbrookers, and then on September 22nd for all supporters!

I'm still working on it but i'm confident it will by ready by then.
Thank you and see you soon!
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Project Emberbrook
Public post

0.2 post release review and plans for the near future


Hey everyone, I've decided i'll make a review post about a week after each update, discussing and commenting the work i've done, what needs to be done next and sharing insights.

Car and Navigation

0.2 introduced a more extensive navigation system, now that you can use the car and that the campus is no longer the only place outside of the house some kind of navigation menu was needed. I tried to make a world map, but ended up disliking how much clicks it took to do basic things such as going to campus every day, since it's something that needs to be done often making it quick and responsive is a priority. I also needed clarity, using just symbols to identify places was confusing. I ended up going for a selection menu, it only requires 2 clicks, one on the grass/driving wheel and one on the destination, plus i added a skip car scene to make it even faster. I might add some more visual flair at some point.

Dates

You can invite Alice to the lake whenever, there isn't much to it since there are no relation levels yet. I want to implement a calendar to make managing dates easier, it could also help to manage time in general and things like scripted events.

Interactive scene

Thanks to the experience of the first scene i was able to make this one more refined and add some more stuff.
The hand variant when Alice does it by herself looks great, there are 3 possible locations (bedroom, living room, car), different clothing (shirt/bra/naked for the upper and shorts/panties for the lower body) and the sound meter.
The scene is also less demanding resource wise compared to the first one so it will run smoother on older devices.

Sound meter and context for the interactive scene

Currently it works as follows: If Claudia is in the house she will have a 1,5% probability every second to hear something when the noise is above 65%, increasing to 6.5% when the noise gets above 85%. If she does, a dialogue from her will appear on the screen and you have about 30 seconds to exit the scene before she gets there. If she isn't home she might come back after a few minutes, which will be announced by the door sound (lounder if you are in the living room) and a dialogue, after which the usual rules for when she is at home apply. She won't ever show up in the first scripted scene when she's away the entire night, or when you are in the car.
Also if you don't do it with Alice for a few days in a row she might come to your bedroom when you go to sleep.
You'll eventually be able to get caught by Alice while you're with Claudia or others. The plan is to have different levels of "surprise" depending on the relations you have with the girl walking in. She could already know about it, be suspicious or clueless, that would cause a different reaction.

Art stuff

I made a few artworks to go with the scripted scenes as well as a few chars (character art in the background). They were all about Alice except the one with Claudia entering Bob's bedroom. I plan on following the same pattern in the next updates.

Technical stuff

I have a programming related background so this part of development is easy for me, most of the programming work was for the car/dating and the new interactive scene.
For 0.3 i need to rewrite a few systems to give myself more flexibility and reduce the chance of bugs, mainly the one managing when and where characters spawn. There are other improvements i have planned but they are not very interesting to talk about here.
I also want to start using git, until now i was simply making copies of the project which is not very professional and might create problems down the line, it will also be easier to archive older versions as backups.
A rough list of things i want done in the next few updates are:
  • The fixes mentioned above
  • more save slots
  • relation levels
  • calendar
  • proper inventory/notes UI
  • stats
  • money
This wraps it up. I'll see you when more progress on 0.3 are made.
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Project Emberbrook

Project Emberbrook 0. 2 Release

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Project Emberbrook

Project Emberbrook 0. 2 Early Access Release!

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Project Emberbrook

Third look at 0. 2

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Project Emberbrook
Public post

Second look at 0.2

Hey everyone, the time hath come again.
0.2 will expand the navigation system between areas, now you can choose where to go and how. The car will play a part in the balance of the game progression system, it uses fuel (it will matter once i add money) but can get your around faster and perhaps Alice will be happy to not have to walk every morning.
Since you'll be able to freely invite girls around, picking them up with your car will expand the potential destinations and make you look like an independent attractive man. The car also sounds like a good discrete place to do lewd stuff in the future.
This update will allow you to drive Alice around, eventually every girl will have an artwork in your car with variants.
The next preview will be the last one before the update, it will talk about the interactive scene. Version 0.2 is still expected for late May.
See you!
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