Public demo is out!
Changelog (compared to the build released 3 days ago)
Combat/Local Map:
- All characters have much less Stamina.
- All enemies do more lust damage.
- Campfires are more effective.
- Accuracy has been rebalanced, all characters start with higher accuracy overall.
- Experience gained reworked, enemies should now give more experience overall.
- Fixed bug where QTE in combat would ignore space bar input, it is now replaced with the 'Z' key since spacebar was also used for toggling pause.
- Fixed several bugs with QTE.
- QTE in combat now has a countdown before starting.
- Your combat speed preference is now saved between sessions.
- The mist is more dangerous (and it will be even worse in the future!)
- Fixed bug where resilience was being applied twice during damage calculation
Screen Buttons:
- Character Menu button will now flash repeatedly when you level up.
Character Panel:
- Fixed bug where chosing stat upgrades would not immediately update the "Available Points" text.
Local Map:
- Fixed bug where walking into a tile would not clear it's event after playing the event (such as combat).
Main Menu:
- Added planned features screen.
- Added message that warns you if there is a newer version available. (top left)