Public demo is out!

Changelog (compared to the build released 3 days ago)


Combat/Local Map:
  •  All characters have much less Stamina.
  •  All enemies do more lust damage.
  • Campfires are more effective.
  • Accuracy has been rebalanced, all characters start with higher accuracy overall.
  • Experience gained reworked, enemies should now give more experience overall.
  • Fixed bug where QTE in combat would ignore space bar input, it is now replaced with the 'Z' key since spacebar was also used for toggling pause.
  • Fixed several bugs with QTE.
  • QTE in combat now has a countdown before starting.
  • Your combat speed preference is now saved between sessions.
  • The mist is more dangerous (and it will be even worse in the future!)
  • Fixed bug where resilience was being applied twice during damage calculation

Screen Buttons:
  • Character Menu button will now flash repeatedly when you level up.

Character Panel:
  • Fixed bug where chosing stat upgrades would not immediately update the "Available Points" text.

Local Map:
  • Fixed bug where walking into a tile would not clear it's event after playing the event (such as combat).

Main Menu:
  • Added planned features screen.
  • Added message that warns you if there is a newer version available. (top left)