DEVlog #14

Hey Everyone!
Mr. MegaloDEV here!
Mr. MegaloDEV here!
I hope snorkelers+ have been enjoying the new CGs in 0.0.13. Remember: our $3.50 support tier, Toe Dippers, will get access tomorrow evening PDT. Then the public release will happen a week after.
Around the public launch of 0.0.13, snorkelers+ will also get access to 0.0.14 Snapshot. This won't be a content complete 0.0.14 and instead serve to be more as a "snapshot" hence the name.
Upcoming Release Schedule
- 0.0.13 | Toe Dippers Access | Tomorrow evening PDT
- 0.0.13 | Public Access | 4/14/23
- 0.0.14 Snapshot | Snorkelers+ | ETA 4/14 - 4/19
- 0.0.14 | Snorkelers+ | ETA 4/28
Sophie Is Complete
As you can see in the banner, Sophie's design is now complete! Next design we do will be Hilda's husband.
Plans for 0.0.14
The full plans for 0.0.14 are to have the next combat draft which will include some spells, more combat mechanics and a boss to test. The UI might also receive a pass.
To coincide this next draft we'll be adding a new section of the game that will take place directly after the Demon Lord encounter. Story-wise the end result will be similar but more weight will be added to the encounter. Players will also play the section from the perspective of Cross as it will be the combat tutorial!
The next game mechanic we plan to tackle are the usage of cut-ins or "mini-cgs". We have three currently in the works by nut. If you've played a lot of eroges before, then you'll be familiar with these. The basic idea is to showcase simple actions without taking up the entire screen. Such as a butt grab. We've experimented with just editing the bust itself as well in the case of Emma during the Kazuma flash scenario back in 0.0.10.
Of course we'll also be adding in new maps such as the Church Courtyard remake and an abandoned castle section. Oh and 0.0.13 patch notes previously said that the courtyard remake was present in the patch however, that was an error on my part as I had to cut the map at the last second. It'll definitely be here for 0.0.14 though!
If that all didn't seem like enough, then fear not! We also plan on expanding the story forward too! Finally, you'll be able to progress past that dastardly mayor's h-scene!
We'll also be doing a polish pass through all present content.
Also, if there is any time we'll begin implementing a stats screen and corruption gauge. Remember that corruption, like MMR, isn't just a single number. Acts of corruption will instead grant corruption exp which once enough have accrued your corruption level will increase. Decreasing your corruption level will be very uncommon in the game. And as you might imagine certain "events" will happen or can happen provided the corruption level is high enough.
Discord
Reminder to check the discord every now and again. WIP artwork is posted there as it comes in. I'm also trying to be more active on there myself. Feel free to ask any questions, provide feedback, report bugs, or talk about how Gintama is the anime GOAT.
Pweh, well that does it here! Until next time~
PS: Apologies for not posting these more often as I said I would. Still trying to figure out our stride I suppose in what works for us and the project. Maybe I could just do a weekly update and just say what happened that week on the project? Then a larger post monthly or as needed.