Using 3d models to supercharge my 2d art!


Over the holidays I started exploring a new technique using 3d models as a foundation for my 2d art! :O

Made a few images of this cute yeen boy for a Christmas art exchange on one of the fursites!


Many sculptors and architects start with a simple model, known as a "maquette", as a foundation for exploring and visualizing a design.

I copied this idea and made a virtual 3d maquette of this hyena character using Blender and Daz Studio!


First I used morph dials in Daz to shape the approximate body proportions. (Default human male shown for comparison.)


Then I exported the model into Blender, and did a custom sculpting pass, refining and stylizing the body.



Next I imported the model back into Daz Studio in a special way to preserve the rigging. This way, I could freely pose the body and attach clothing!

I composed some cute poses and mixed in a few props in Daz.

Then in Photoshop I did a rough rotoscope (loose trace) of each scene, choosing which shapes to keep, discard, emphasize.

Finally, I played with proportions in 2d, did detail stylizations like fur floof and painted in a few more props.



This '3d maquette' approach works great for nailing down tricky stuff like perspective, anatomy, and clothing. It's right in the middle of my other techniques for workflow efficiency and quality of results. Not as organic as sketching from imagination, and not as clunky as trying to cherrypick details from photo reference. If used to establish the base foundation for a pic, I'm can change whatever details and stylize to my heart's content once I have the rotoscope ready in Clip Studio or Photoshop.

Used this same technique on the pawplay artwork earlier this month, too! :O So it's feasible for ferals as well!

Still playing around with the workflow. Excited to see where this goes! :}}