What's new in 0.7?

Fief screen - now you can easily access all your fiefdoms, see what's the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.

  • Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more

  • Notification when troops arrive their destination
  • Toggleable the outlines for names and dialog for easy reading
  • There's now a limit to Shadow Institute options you can use per turn
  • Troops and garrisons
    • Troops can stay in a fiefdom without a garrison
    • Turn troops back from rebelled fief and return to the army
    • When your army conquers a fiefdom, it remains there
    • When troops are present in a fiefdom without a garrison
      • They defend from raiders
      • The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
      • Prevent Obedience drop but Obedience will not rise without a Garrison
  • Once you capture a Wench you can decide whether you want her "fur" trimmed or stay natural.
  • You can now interact only with fiefdoms you share a border with.
  • In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
  • Music enhancement throughout the game.

Since this is an early access, the following are missing and will be added in a day or two:

  • Original music

Files can be found here https://mega.nz/folder/dMBk2CBZ#dg46buaHRx6VnUJ7dHl1qA

A walkthrough can be found here https://docs.google.com/document/d/e/2PACX-1vRIYb3CZTn99Pg68QbG69I8LPwPGkmEVxeNtX8hx5ScRv2XJMOKZW09k7MRVb6WZe1hlyQeCsiFl1jk/pub