What's new in 0.7?
Fief screen - now you can easily access all your fiefdoms, see what's the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.
- Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
- Notification when troops arrive their destination
- Toggleable the outlines for names and dialog for easy reading
- There's now a limit to Shadow Institute options you can use per turn
- Troops and garrisons
- Troops can stay in a fiefdom without a garrison
- Turn troops back from rebelled fief and return to the army
- When your army conquers a fiefdom, it remains there
- When troops are present in a fiefdom without a garrison
- They defend from raiders
- The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
- Prevent Obedience drop but Obedience will not rise without a Garrison
- Once you capture a Wench you can decide whether you want her "fur" trimmed or stay natural.
- You can now interact only with fiefdoms you share a border with.
- In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
- Music enhancement throughout the game.
Since this is an early access, the following are missing and will be added in a day or two:
- Original music
Files can be found here https://mega.nz/folder/dMBk2CBZ#dg46buaHRx6VnUJ7dHl1qA
A walkthrough can be found here https://docs.google.com/document/d/e/2PACX-1vRIYb3CZTn99Pg68QbG69I8LPwPGkmEVxeNtX8hx5ScRv2XJMOKZW09k7MRVb6WZe1hlyQeCsiFl1jk/pub




