News
Hello again,
I just wanted to make a post to let you know that I'm still working on the next update, and that it won't be out for at least another week. I'm really sorry for how disastrous this update has turned out to be; everything seems to have gone completely to pieces on my end over the past few weeks.
I've finally got the overall framework for Axel's quest finished, but I still need to do the writing to replace the placeholders, as well as fix a lot of bugs. The Rat Warrens (which is the area in which the majority of the quest takes place) was actually the first area that I designed for the experimental game which later became Lilith's Throne, and revisiting my old ideas after all this time has resulted in a lot of chaos and confusion as to what to include and how to handle it. I think I'm finally happy with what I've ended up with, but I really am sorry once again for how long it's taken...
In any case, I'll get all the writing done over this next week, and I should definitely have something to show you next Friday. I'm also sorry about not making a post last week; I fell into the habit of thinking that I'd make a post "tomorrow", but then kept putting it off...
Finally, thank you all so much once again for your patience and kind words, and sorry again about how long this is taking!
Hello again,
I just wanted to make a post to let you know that I'm still working on the next update, and that it won't be out for at least another week. I'm really sorry for how disastrous this update has turned out to be; everything seems to have gone completely to pieces on my end over the past few weeks.
I've finally got the overall framework for Axel's quest finished, but I still need to do the writing to replace the placeholders, as well as fix a lot of bugs. The Rat Warrens (which is the area in which the majority of the quest takes place) was actually the first area that I designed for the experimental game which later became Lilith's Throne, and revisiting my old ideas after all this time has resulted in a lot of chaos and confusion as to what to include and how to handle it. I think I'm finally happy with what I've ended up with, but I really am sorry once again for how long it's taken...
In any case, I'll get all the writing done over this next week, and I should definitely have something to show you next Friday. I'm also sorry about not making a post last week; I fell into the habit of thinking that I'd make a post "tomorrow", but then kept putting it off...
Finally, thank you all so much once again for your patience and kind words, and sorry again about how long this is taking!
Well after checking out then trying (and failing) to fix the sunrise/sunset calculations, I can empathize with your plight.
For anyone not working in software development: despite appearances Innoxia is doing a fantastic job with keeping on track and hitting milestones considering sometimes a single bug can cost you DAYS of progress.
I've done the same thing, putting something off (tomorrow, tomorrow). Don't worry Inno, we know you're human! :D
I've been with you long enough to know you ALWAYS deliver, even if its delayed. Delays = quality products = care about what your making
Thank you for the continued work Inno. Love this game, and love your ability to keep on trucking!
Seriously, just coming in to post a hello is good enough for me, and about how long it takes for an update is normal in game development much like me where my writing has taken a course of 1 year to get a major part complete (have yet to finish), I fully understand where you are coming from. Where as making content I understand that it may look good one way (and may have set your heart on) but your mind takes it a whole other direction by three doors and a whole other dimension.
What I am saying is take your time, we will be here when you get done!🐺