Progress report for July 2022.

Hi there.
This month I tried my hand at meme and video editing. Which I think turned out pretty well, and surprisingly, I kind of liked doing it. It gives a nice change of workspace from the tedious bones action point placement in timeline and frame by frame NSFW editing. I'll definitely be doing this more when I get tired of regular animation.
Also this month I tried to optimize my work, and using the features of "bone physics" tried to invent a system that, depending on the movement of bone physics, triggers animation actions automatically. So I don't have to do it manually in the timeline.
Unfortunately, I haven't had any success with it and wasted a lot of time. Well, failures are part of progress, maybe later I will find a solution.
Other than that  nothing more to report this month. Working as much as I can. But I'm still learning and gaining experience.
Fun!
Thank you for supporting me.