[Complete] Kiara: Cursed Atelier's Maiden Localization Project.
"So this Icicle Knight walks into a Cursed Atelier..."
Hiya fans,
So this post might catch a fair few of you by a bit of a surprise as it is neither related to VoidBound nor game development in general, but in-fact about game localization. Before VoidBound came into existence, a few members of our team earnestly dabbled in translating RPG Maker based ero JRPGs, and though we left that life long ago to squarely focus on our own game, we never really forgot the joy that fan translating brought to us. And so, when one of our closest friend, Remtairy approached us with a project proposal to localize one of his favorite games, we just couldn't resist the temptation.
Presenting, Kiara -The Knight of Icicles-, a simple eroge where you control Kiara, a Lvl. 99 female knight as she finds herself in a place where all her sensual inhibitions are released. There’s no leveling, no grinding, just an experience full of a female protagonist rpg-style eroge goodness injected into your veins. You can choose the play the game without falling into the obvious carnal traps and safely reach your end goal, or... play it as it was intended and have Kiara indulge in every form of decadence and debauchery, eventually descending into an immoral spiral. The main theme is scene progression, as in each of the major events get multiple scenes based on Kiara loosening up and warming up to the idea to take things to the next level.
If the game caught your fancy, here are some more specifics that might help sate curiosity as well.
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Name : Kiara -The Knight of Icicles-
Release Date : 24th July, 2022
Genre : 2D, Single Player, Female Protagonist, Erotic, Choice based kinetic progression, Simplistic Combat, RPG Maker
Language : Japanese[Original] , English[Localized] , Chinese[Simplified and Traditional]
Supported OS : Windows 7 and above
Developer : Sensouya-san
Publisher : Remtairy
Playtime : Depending on speed and play-style, 3 hours to 3 days.
Link : Kiara itch.io
Bug Reports : Discord
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We had been silently working on the game for a few months now but we'd like to assure the VoidBound community, that we did not do so at the expense of our own game. Work on Kiara only happened when there were developmental gaps so please be assured, VoidBound's pace and priority remained, and will always remain, unchanged.
As such, we sincerely hope you like the project, and if somehow it doesn't float your boat, well... you'll always have VoidBound!
On that note, happy gaming and we'll see you in the next one.
Kind Regards,
Cursed-Atelier Team