The goal for the next release is to introduce Chosen who knew your Forsaken back when they were both civilians. At first, this will be just childhood friends and siblings, but in later releases I'd like to include more kinds of relationship (both familial and non-familial). For players who want to avoid incest, there'll be a content toggle which causes the game to treat all relationships as non-familial. The connection between the subjects of these relationships is even deeper than that between former teammates. The fetishistic appeal here is pretty straightforward, so I'll focus on describing the gameplay aspects.
When Chosen with a personal relationship to your Forsaken show up, it will provide some challenges, but also some strong opportunities. It'll require extra Motivation to deploy your Forsaken when one of the enemy Chosen has a personal relationship with that Forsaken, but the Chosen will also take even more extra damage than they do against former teammates. After you defeat the Chosen, she'll have a large positive opinion modifier with any other Forsaken she has a personal relationship with, and they'll have the usual training consent modifier based on how you're treating the ones they care about. This can cut both ways: if you're having trouble controlling one of your Forsaken, then you might be happy to also take a Chosen she cares about as hostage for her good behavior. But after converting that hostage, you won't be able to abuse or sacrifice her without making the Forsaken even less cooperative than she was before.
At this point, I've added the basic logic for the new relationship types, and I'm writing alternative dialogue for in-combat encounters between Chosen and Forsaken with a personal relationship. There are a lot of different pieces of dialogue to write, so I expect this to be the bulk of the work for this update.
When Chosen with a personal relationship to your Forsaken show up, it will provide some challenges, but also some strong opportunities. It'll require extra Motivation to deploy your Forsaken when one of the enemy Chosen has a personal relationship with that Forsaken, but the Chosen will also take even more extra damage than they do against former teammates. After you defeat the Chosen, she'll have a large positive opinion modifier with any other Forsaken she has a personal relationship with, and they'll have the usual training consent modifier based on how you're treating the ones they care about. This can cut both ways: if you're having trouble controlling one of your Forsaken, then you might be happy to also take a Chosen she cares about as hostage for her good behavior. But after converting that hostage, you won't be able to abuse or sacrifice her without making the Forsaken even less cooperative than she was before.
At this point, I've added the basic logic for the new relationship types, and I'm writing alternative dialogue for in-combat encounters between Chosen and Forsaken with a personal relationship. There are a lot of different pieces of dialogue to write, so I expect this to be the bulk of the work for this update.
In the future would it be possible to set familial ties with some custom chosen? I'm fine with this not being the case for the initial update but I was mostly just wondering if you're considering including this somehow, maybe after the customization revamp you've mentioned in the past. Either way, looking forward to seeing this deeper relationships flavorwise and gameplay-wise. With this and the forsaken punishers being added I really like the incentives to capture certain chosen increasing!
If everything goes as planned, that should already be possible in the coming release! You'll be able to set custom Chosen as each other's family members, and there'll also be a toggle for each Chosen which determines whether the game is allowed to randomly generate relatives for them (because otherwise it might feel weird for players to recreate characters from popular franchises only to see a bunch of non-canonical siblings show up).
Wow Hell yea! I'm really glad to hear about both of these things being added, I have a couple characters with some sibilngs/close friends so being able to set that up and so soon makes me even more excited for this update! :D One more question I have about this and it's more a question under the hood about when these relatives/bonds are establsihed, is it when the chosen are generated intially or some point later? Depending on the point I can definetly see some cool vignette ideas from this :D either I'm getting really excited to see these new kinds of relationships
The way it currently works is that it generates relatives for your Forsaken as you proceed through campaign mode. (This is because the player is given some ability to influence whose relatives show up - I'll be going into more detail on this in the next progress report.) It's true that generating them at the start would allow for some cool scenes introducing them before they actually appear to fight you, but it would also mean that their personalities would potentially prevent them from showing up alongside the custom Chosen and returning Chosen that are next in line to appear. I'm considering implementing some sort of compromise that generates them in advance whenever there are no more custom or returning Chosen waiting to appear, but that would have to come in a later release.