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CSdev profile
CSdev
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CSdev
This is the tip jar for people who wish to express appreciation for Corrupted Saviors, my erotic text game. I don't put any of my releases behind paywalls, which means that subscribers will still be playing the same versions as everyone else. However, I will be making a special effort to share and discuss the game's development with subscribers. Developing this game takes a significant portion of my personal time. I intend to continue regardless of how many subscribers I get, but I'm grateful for any support.
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CSdev
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I released a bugfix earlier tonight, so if you missed that, then you should go grab it!  And now that the Corrupted Saviors release seems to be stable, I'll be devoting the rest of the month to focusing on the first release of my side project.  But I still want to use this space for Corrupted Saviors content, so in place of my usual weekly progress reports, I'll be talking a little bit about future plans.

The final two species of Chosen will be Mechanical Chosen and Elemental Chosen.  In addition to presenting some new opportunities for different kinds of fetish content, these two species will also serve an important gameplay purpose.  Each will test the player's ability to accomplish certain in-game objectives.  And after Loop 30, it'll be essentially guaranteed that both of them have been unlocked, which means that the long-term goal of campaign mode is to create a Forsaken team which can solve their challenges.

Mechanical Chosen will be the game's ultimate test of your team's flexibility.  Upon arriving in the city, they will begin performing an "operation" which threatens to destroy the Demonic Hive and end your run in just a few days.  Inflicting any Vulnerability Break will put an end to the operation, but the Mechanical Chosen will then begin another operation which grants them a powerful buff depending on which Vulnerability was broken.  For example, after suffering Confidence Break, Mechanical Chosen might engage "Operation: Improve Self-Defense Protocols" which sharply decreases INJU taken.  You could counter this by using a Forsaken who's specialized at inflicting circumstance damage without dealing any INJU, or you could avoid inflicting Confidence Break in the first place if your team is better-suited to dealing with the other operations Mechanical Chosen can use.

Meanwhile, Elemental Chosen will be the game's ultimate test of your team's consistency.  Their unique mechanic is simpler, but no less dangerous.  On days where they don't suffer any Vulnerability Breaks, they use their connection to the substance of reality in order to speed up the progression toward the final battle.  Effectively, they threaten to make you skip days entirely.  It'll be tricky to balance this right, but the important thing is that they'll force you to go slow and steady.  You can't afford to ignore them and just focus on their allies, but you also don't want to overinvest in completely breaking them right away.  Moderation will be the key.

To be clear, we still have some time to go before Mechanical Chosen and Elemental Chosen are implemented.  There are lots of other balance issues that need to be addressed before piling more mechanics on top of them, and there are also a lot of content additions that have been waiting in the to-do list for too long.  But I figure that it can't hurt to give a teaser now, just so that everybody knows what to expect.
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CSdev
Public post

Release 60d Bugfix

This fixes one crash related to Animalistic Chosen and one which could happen during custom sex scenes.
Click here to download.  Mirror.
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CSdev
Public post

Release 60c Bugfix

This fixes some errors introduced due to Reign changing the way that the game handled boss Chosen.  Most notably, boss Forsaken will no longer sometimes be stripped of their unique abilities by the save compatibility code.
Click here to download.  Mirror.
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CSdev
Public post

Release 60b Bugfix

This fixes a crash and some other buggy behavior, mostly related to custom sex scenes.
Click here to download.  Mirror.
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CSdev
Public post

Release 60: Reign

With this release, the game finally includes the recurring boss enemy which appears throughout campaign mode: Sovereign Decider Reign.  Unlike the other bosses up to this point, Reign appears to be nothing more than a regular human.  But her persistence and drive for survival are strong enough to make her a formidable foe.  And although it's unlikely that you'll be able to defeat her the first couple of times she appears, you can still exploit her mysterious connection to the Chosen as a whole in order to reach even greater levels of power.
Reign will show up to face you in every 7th loop.  It's possible to defeat her outright by either burning through her large reserve of Resolve or using an instant-defeat Distortion, but it can actually be better to corrupt her more slowly, because every Vulnerability Break against Reign gives you a buff to your damage for the entire playthrough, even in future cities.  Furthermore, while Reign is under a Distortion, a powerful and unique effect related to that Distortion will take effect, which also continues even in future cities.
Because Reign's mechanics are tied to facing her multiple times across multiple cities, she doesn't have a single play scenario like the other bosses.  This might be a good time for players who haven't tried campaign mode recently to give it a shot!
This release marks 60 consecutive monthly releases.  The next month will be the first where I don't plan on releasing a new version of Corrupted Saviors, because I'll be polishing and preparing a side project for its public release.  This side project will not be receiving monthly updates, so after that, Corrupted Saviors will return to its regular monthly schedule in January.
  • Content: Added the recurring Reign boss fight to campaign mode on every 7th loop
  • Content: Added Reign's portraits to the default portrait pack, updated Basis's portrait with a full expression set
  • Bugfix: Corrected a logic error which could result in Spared Forsaken ending up in the wrong contingent
  • Bugfix: Boss Chosen who escape the final battle will no longer reappear in later loops in a buggy state
  • Bugfix: Loops with only Angel and regular human Chosen will no longer display as containing only regular humans
  • Other: The Loop 7 warp route now has a different condition, described in the campaign map.txt file
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CSdev
Public post
Currently, I'm finishing up Reign's unique flavor text and making sure that the system to have her appear repeatedly in campaign mode is balanced well and doesn't have any bugs.  Reign has more special corruption text variants than other boss Chosen, so this is taking awhile, but it's balanced out by the fact that beating Reign will normally only happen at the end of campaign mode, so there's no need to give her any Forsaken content yet.

In the coming release, Reign will be beatable just like any other Chosen, although the bonuses she gets after every Vulnerability Break will mean that it'll only be feasible to do so in the later loops.  Once the ending of campaign mode is implemented, Reign will be changed to normally flee at 0% Resolve instead of being defeated.  Beating her early will still be possible, but it'll have additional challenges involved, and it'll be part of the variable "ending route" system.  That will be the phase of development in which she properly gets a set of unique Forsaken abilities.

In the meantime, I'm also testing out the various bonuses she'll give for being put on one of the Distortion paths.  These bonuses can generally only be gained starting in Loop 14 or Loop 21, and the player can only choose one of them per campaign run (unless they switch Reign from one Distortion to another, which is just as possible for her as it is for regular Chosen), so it seems fair to make them quite strong.  I'm looking forward to seeing what players are able to do with them.
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