I released a bugfix earlier tonight, so if you missed that, then you should go grab it! And now that the Corrupted Saviors release seems to be stable, I'll be devoting the rest of the month to focusing on the first release of my side project. But I still want to use this space for Corrupted Saviors content, so in place of my usual weekly progress reports, I'll be talking a little bit about future plans.
The final two species of Chosen will be Mechanical Chosen and Elemental Chosen. In addition to presenting some new opportunities for different kinds of fetish content, these two species will also serve an important gameplay purpose. Each will test the player's ability to accomplish certain in-game objectives. And after Loop 30, it'll be essentially guaranteed that both of them have been unlocked, which means that the long-term goal of campaign mode is to create a Forsaken team which can solve their challenges.
Mechanical Chosen will be the game's ultimate test of your team's flexibility. Upon arriving in the city, they will begin performing an "operation" which threatens to destroy the Demonic Hive and end your run in just a few days. Inflicting any Vulnerability Break will put an end to the operation, but the Mechanical Chosen will then begin another operation which grants them a powerful buff depending on which Vulnerability was broken. For example, after suffering Confidence Break, Mechanical Chosen might engage "Operation: Improve Self-Defense Protocols" which sharply decreases INJU taken. You could counter this by using a Forsaken who's specialized at inflicting circumstance damage without dealing any INJU, or you could avoid inflicting Confidence Break in the first place if your team is better-suited to dealing with the other operations Mechanical Chosen can use.
Meanwhile, Elemental Chosen will be the game's ultimate test of your team's consistency. Their unique mechanic is simpler, but no less dangerous. On days where they don't suffer any Vulnerability Breaks, they use their connection to the substance of reality in order to speed up the progression toward the final battle. Effectively, they threaten to make you skip days entirely. It'll be tricky to balance this right, but the important thing is that they'll force you to go slow and steady. You can't afford to ignore them and just focus on their allies, but you also don't want to overinvest in completely breaking them right away. Moderation will be the key.
To be clear, we still have some time to go before Mechanical Chosen and Elemental Chosen are implemented. There are lots of other balance issues that need to be addressed before piling more mechanics on top of them, and there are also a lot of content additions that have been waiting in the to-do list for too long. But I figure that it can't hurt to give a teaser now, just so that everybody knows what to expect.