The main addition this update is the ability for your Forsaken to perform Punisher actions (impregnation, hypnosis, energy drain, and outfit parasitism) against the Chosen. Aside from the obvious fetishistic appeal, this also has a strong impact on the gameplay balance, because each of the Forsaken will have her own special bonus that she grants when you use her like this. These bonuses can either make the Forsaken herself more powerful, make the victim Chosen more powerful once she joins the Forsaken, or grant some effect that makes it easier to defeat the victim's team in the first place. The full list of possible effects is in the new "forsaken reference.txt" file packaged with the game. As part of this system, Chosen and Forsaken are now better at tracking who did what to them, and there's more flavor text for all the various possibilities.
Another notable change is that I've reworked the Chosen name generation system so that each name corresponds to a more consistent range of personality values. Many of the names are now used by a substantially different kind of personality, and some of the names have been removed entirely, so you might need to rename some folders in your custom portrait packs in order to give everyone the right face.
The last two major additions are related to making the game more user-friendly. When the Chosen have enough trauma to perform a more sinful downtime action but don't have the necessary Vulnerability broken, text will appear during their downtime action to tell you as much. Similarly, when you've broken a Vulnerability that would allow a more sinful downtime action but the subject doesn't yet have enough trauma to consider it, the game will report an estimate of how much more trauma is needed. The trauma calculation is only an estimate, because the Chosen try to group their downtime actions together to help whoever is currently more traumatized, but it should give you a good idea of when you should be pushing for just a little more trauma and when you should be saving your energy.
Finally, the game now also has a system to estimate whether the Commander you've bought will be able to make any significant progress in corrupting the Chosen. This is also inexact, because it only looks at the Commander's cost and the available Vulnerability Breaks, and because it can't account for player skill. In campaign mode, the increasing difficulty modifiers might make the system overestimate what you can do with a Commander. And of course, a skilled player might be able to do something even with a Commander that the system thinks is too weak. This is mainly meant to help new players get used to figuring out whether it's better to spend EE or save it. As a side note, when you have a "favorite" Forsaken set, she'll give you the estimate in her own words.
The next planned update is the one that will allow your Forsaken's close friends and relatives to attack you in order to try to rescue them. That should have some interesting effects on both the flavor side and the gameplay side, so I hope that everyone looks forward to it!
- Content: Added the Breeder, Hypnotist, Harvester, and Publicist positions which allow Forsaken to achieve Total Break against the Chosen and grant unique bonuses in the process.
- Content: Added the Favorite and Concubine positions which give some new Forsaken flavor text.
- Content: Chosen and Forsaken will now have improved recollection and reaction regarding who or what broke their Vulnerabilities.
- Balance: Threaten now deals less base Resolve damage, but Chosen will now take increased Resolve damage from their own Impregnation.
- Balance: Forsaken will now be more reasonable about switching their combat styles.
- Balance: In campaign mode, the first Superior Chosen will always appear as an option for Loop 3.
- Balance: The Appeal action now deals more base Resolve damage, but the associated achievement no longer multiplies the bonus damage from the Superior Chosen defeated achievement.
- Interface: More indication is now given of how close the Chosen are to performing more sinful downtime actions.
- Bugfix: The button to return to target selection during combat will no longer sometimes disappear.
- Bugfix: Chosen brought to high trauma before starting the Negotiation Distortion will no longer cease to be Distorted.
- Bugfix: Chosen brought to high trauma before starting the Temptation Distortion will no longer refuse to be Distorted.
- Bugfix: Sacrificed Superior Chosen will no longer cease to provide their increased achievement weight.
- Bugfix: Returning Chosen from previous loops will no longer cease to contribute to achievements early in the loop in which they return.
- Other: Changed the logic used by the Chosen to decide on how to name themselves.
- Other: Added a cheat to immediately gain all campaign achievement bonuses, even in single play mode.