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CSdev profile
CSdev
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CSdev
This is the tip jar for people who wish to express appreciation for Corrupted Saviors, my erotic text game. I don't put any of my releases behind paywalls, which means that subscribers will still be playing the same versions as everyone else. However, I will be making a special effort to share and discuss the game's development with subscribers. Developing this game takes a significant portion of my personal time. I intend to continue regardless of how many subscribers I get, but I'm grateful for any support.
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CSdev
Public post
I'm just now finishing up work on the first release of my side project, which means that it'll soon be time to return to working on Corrupted Saviors.  The overall focus of the next phase of development will be adding flavor text and "filling in" parts of the game that are a bit bare-bones at the moment.

Therefore, the first such improvement will be to the system for using a humanoid Demon Lord body against the Chosen.  In addition to some commissioned content related to the system, I also want to re-add some appropriate Chosen dialogue to humanoid Demon Lord captures so that they aren't silent anymore.

It was a bit difficult to decide how Chosen dialogue for humanoid Demon Lord captures should work.  Initially, I considered using the same dialogue that normally happens between Chosen and Forsaken, and then I would manually go through all the lines and add alternative versions for the ones that don't make sense for the Demon Lord to say (e.g. it doesn't make sense for the Demon Lord to be proclaiming devotion to the Demon Lord, so I would add a completely different dialogue line and response in its place).  But I ended up leaning away from this solution, since even the lines that "basically make sense" are often pretty strange for the Demon Lord to say, and I'm also trying to avoid putting words into the Demon Lord's mouth (because I imagine it's pretty common for players to identify with the Demon Lord, and it would pull them out of the game to have the Demon Lord say something that they wouldn't want to say).

So, instead, I'm going to be writing a completely new set of solo Chosen dialogue lines, similar to the ones that they say when captured by a monstrous Demon Lord body.  It'll be a bit of extra work to come up with lines that are flavorful while still making sense for whatever the used capture flavor is, but I think it'll come across much more naturally than making the Demon Lord talk like one of the Forsaken.  It'll also have the benefit that most of those lines can also be used when the capturing Forsaken can't speak for whatever reason (for example, because the player has given her a transformation outfit that includes a gag - this is another feature that will be added in the upcoming phase of development).
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CSdev
Public post

Release 60e Bugfix

No progress report this week, but I do have another bugfix release!  Since the next proper release is still a ways off, I think it's best to get the fix out there now, rather than letting the game remain in a bugged state for that long.  This one fixes a fairly rare crash, as well as a possible error that didn't technically crash the game, but which did render it basically unplayable until the next save and load.
Click here to download.  Mirror.
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CSdev
Public post
I released a bugfix earlier tonight, so if you missed that, then you should go grab it!  And now that the Corrupted Saviors release seems to be stable, I'll be devoting the rest of the month to focusing on the first release of my side project.  But I still want to use this space for Corrupted Saviors content, so in place of my usual weekly progress reports, I'll be talking a little bit about future plans.

The final two species of Chosen will be Mechanical Chosen and Elemental Chosen.  In addition to presenting some new opportunities for different kinds of fetish content, these two species will also serve an important gameplay purpose.  Each will test the player's ability to accomplish certain in-game objectives.  And after Loop 30, it'll be essentially guaranteed that both of them have been unlocked, which means that the long-term goal of campaign mode is to create a Forsaken team which can solve their challenges.

Mechanical Chosen will be the game's ultimate test of your team's flexibility.  Upon arriving in the city, they will begin performing an "operation" which threatens to destroy the Demonic Hive and end your run in just a few days.  Inflicting any Vulnerability Break will put an end to the operation, but the Mechanical Chosen will then begin another operation which grants them a powerful buff depending on which Vulnerability was broken.  For example, after suffering Confidence Break, Mechanical Chosen might engage "Operation: Improve Self-Defense Protocols" which sharply decreases INJU taken.  You could counter this by using a Forsaken who's specialized at inflicting circumstance damage without dealing any INJU, or you could avoid inflicting Confidence Break in the first place if your team is better-suited to dealing with the other operations Mechanical Chosen can use.

Meanwhile, Elemental Chosen will be the game's ultimate test of your team's consistency.  Their unique mechanic is simpler, but no less dangerous.  On days where they don't suffer any Vulnerability Breaks, they use their connection to the substance of reality in order to speed up the progression toward the final battle.  Effectively, they threaten to make you skip days entirely.  It'll be tricky to balance this right, but the important thing is that they'll force you to go slow and steady.  You can't afford to ignore them and just focus on their allies, but you also don't want to overinvest in completely breaking them right away.  Moderation will be the key.

To be clear, we still have some time to go before Mechanical Chosen and Elemental Chosen are implemented.  There are lots of other balance issues that need to be addressed before piling more mechanics on top of them, and there are also a lot of content additions that have been waiting in the to-do list for too long.  But I figure that it can't hurt to give a teaser now, just so that everybody knows what to expect.
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CSdev
Public post

Release 60d Bugfix

This fixes one crash related to Animalistic Chosen and one which could happen during custom sex scenes.
Click here to download.  Mirror.
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CSdev
Public post

Release 60c Bugfix

This fixes some errors introduced due to Reign changing the way that the game handled boss Chosen.  Most notably, boss Forsaken will no longer sometimes be stripped of their unique abilities by the save compatibility code.
Click here to download.  Mirror.
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CSdev
Public post

Release 60b Bugfix

This fixes a crash and some other buggy behavior, mostly related to custom sex scenes.
Click here to download.  Mirror.
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