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CSdev profile
CSdev
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CSdev
This is the tip jar for people who wish to express appreciation for Corrupted Saviors, my erotic text game. I don't put any of my releases behind paywalls, which means that subscribers will still be playing the same versions as everyone else. However, I will be making a special effort to share and discuss the game's development with subscribers. Developing this game takes a significant portion of my personal time. I intend to continue regardless of how many subscribers I get, but I'm grateful for any support.
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CSdev
Public post

Release 73b Bugfix

This is a quick fix for a crash that could happen late in the Wisdom fight as well as a couple of unrelated crashes that were reported.
Click here to download.  Mirror.
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CSdev
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Release 73: Wisdom

This release introduces the final of the species-based boss fights: Wisdom, the leader of the Elemental Chosen!  With this, campaign mode is almost complete.  There are no species or bosses to be unlocked after beating Reason and Wisdom.  All that's left is to implement the final battle and the alternative story routes (which will involve a few new unique mechanics and boss fights once we get there).
The battle against Wisdom will begin to appear in campaign mode as an option 5 loops after you've defeated Love, which means that the soonest you can face her is Loop 20.  Of the two boss fights, Wisdom is definitely the easier one.  However, you'll be in a much better position in later loops if you prepare for a tough fight before taking her on.
Without spoiling too much, I can say that corrupting Wisdom isn't a binary thing.  The further you're able to push her, the more you'll get out of her as one of the Forsaken.  In principle, you can make her as strong as you like by corrupting her more and more.  In practice, there aren't currently any further unique mechanics after you acquire the "Energy from Other Universes" Forsaken trait, and everything after that just makes the numbers larger.  Depending on player interest, I might add more stages and rewards to the boss fight, but the fight as its stands is already 'complete' in the sense that there's really no point in fighting her past the current end of content.
Next up, I'm going to be working on the finale of campaign mode, but I'm also going to be shifting focus toward fixing longstanding bugs and balance issues, and improving how well the game runs now that I can be more confident that new mechanics aren't going to spoil any code improvements I try to write.  A bit of this has already made it into the current update (players should find that the shop screen runs much more smoothly now), and I'm hopeful that the game will become much easier to enjoy in the coming months.
  • Content: Added the Wisdom boss fight to campaign mode after Love has been defeated.
  • Content: Added Wisdom's portraits to the default portrait pack.
  • Bugfix: The "Siphon" Forsaken Defiler action's button will now correctly appear.
  • Bugfix: Fixed an error when displaying building costs under Reason's Distortion traits.
  • Bugfix: Corrected an off-by-one error when determining the Omelette du Malefice Evil Energy bonus.
  • Bugfix: Resolved some incorrect behavior when using the Abrogation Resonator after the first turn of battle.
  • Bugfix: Reason's Operation: Extreme Violence Application will no longer crash the game.
  • Bugfix: Humanoid Demon Commanders will now display the appropriate portrait for their gender.
  • Bugfix: Resolved an error when attempting to progress past Reason's loop in campaign mode.
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CSdev
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The time I'll just be posting another small progress report while I work on Wisdom's boss fight.  I want to get back to work on it as soon as possible, and I also don't want to write too much in the preview and end up spoiling the experience of facing her for the first time.

With how each pair of bosses has mechanics which reflect each other, you might expect Wisdom to get her own version of Reason's 'Absolute Understanding' simulation ability, and she does indeed have something sort of like that.  This isn't just due to thematic reasons, but also because I want both boss fights to ask the player to fight at full power and consume all the resources they've accumulated up to that point.  But Wisdom's boss fight will bring its own unique twist to that idea.

For now, I'll just post the trait you'll see when you face her for the first time.  Unlike other bosses, she seems to have just one:

Universal Detachment
Cannot be the initial target for the day's battle
Stronger Unnatural Disaster, Reality Contortion, Inanimate Reversion, and Exploited Form
Otherwise, no special properties

I'll also post one of Wisdom's portraits here.  Most of the time, she's like other Chosen in that she has nine different expressions she can use.  But as part of her boss fight, I'm also tweaking the portrait system so that a single Chosen can swap to a different portrait set depending on in-game events.  There are a few more upcoming cases where it'll be useful for the game to be able to do that.
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CSdev
Public post

Release 72: Answer

This is another smaller update while I clean up lingering bugs from the Reason boss fight and prepare for the upcoming Wisdom boss fight.  A couple of minor interface improvements which have been on the to-do list for awhile also found their way into the release.
The main new addition is the ability to face Reason is single play mode.  The new "Versus Reason" scenario was very difficult to balance, since she's even more difficult than would be expected for a boss fight late in campaign mode.  You're meant to "burn all your resources" to beat Reason, because the nature of her simulation mechanics means that those resources will remain available in the real world.  For a player without access to Forsaken, the number of items you need in order to reach that level of power is high.  There's also a large degree of randomness in how well the items you get will synergize with each other, which means that the scenario can be pretty easy or extremely difficult depending on your luck.
I'm still including the scenario just so that players who don't like to play deep into campaign mode will still be able to experience Reason's mechanics and story, but it's still recommended to face her in campaign mode as originally intended.
Next month will be the introduction of the final species-based boss fight, Wisdom!  Like Reason, she has a pretty crazy gimmick, but I've already done a significant chunk of the work required to implement her this month, so she should be done on schedule.  I hope you all look forward to it!
  • Content: Added the Versus Reason scenario to single play mode.
  • Interface: The Forsaken roster may now be reordered.
  • Interface: The player may now choose to waive the usual extra action granted by Networked Consciousness when using a surround-type Demon Commander.
  • Bugfix: When facing Reason, the "To Round 1" retry option will now properly keeps everyone in their appropriate simulation universe.
  • Bugfix: Elemental Chosen no longer fail to activate their Elemental Surge when the Demons retreat from battle.
  • Bugfix: The gender composition of Chosen teams can now be changed mid-campaign.
  • Bugfix: Warp routes will no longer be available when they're not supposed to be.
  • Bugfix: Operation: Entice Thralls to Betrayal will now consistently forbid non-PLEA-inflicting actions.
  • Bugfix: Operation: Leech Demonic Energy will now properly stop providing damage reduction when the user performs an action generating zero Evil Energy.
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CSdev
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Just a small status report while I work on the coming releases:  As with Reason's boss fight, I'm spending the month beforehand primarily working on the framework for Wisdom's unique mechanics.  The immediately-playable content for Release 72 will again be pretty minor by comparison, but I do want to add a single play version of the Reason boss fight, and of course I'll also be fixing the bugs and other issues that have come up with Reason's boss fight as well.

More previews regarding Wisdom's boss fight and the endgame will be forthcoming as I work on them!
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CSdev
Public post

Release 71b Bugfix

This is a small bugfix for an issue where Despair was the only Distortion which could be carried over to Reason's Forsaken form.
Click here to download.  Mirror.
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