One of the core values at Lustfer Games is our team's willingness to  listen to the voice of those who enjoy our games.  This isn't  necessarily to say that we'll always implement every suggestion we  receive (which would be impossible), but we'll always hear out those  ideas that we find most interesting or that we feel can make our games  more enjoyable to the largest part of our audience -- and put them into  place, if possible.

With that said, we've received an overwhelming outcry from our players  regarding the Sandbox format of Secrets of the Valley.  After a great  deal of deliberation, we've made the decision to shift gears while we're  still in the early stages of the game, converting the game into a  Visual Novel format.  We realize that this decision will not satisfy  everyone and apologize to those who are disappointed by the change.   Still, we believe that this is the right move to ensure that our game  can be enjoyed by the largest audience possible.

In a few days, you can expect to see an all-new release of Secrets of the Valley, which will reflect the above changes.  Right now we are working on including some new scenes and locations, giving you all some  hints at the shape of things to come with regard to the story. After this release,  Lustfer Games will continue its release schedule on its planned monthly  basis.

TL:DR: Basicaly, those grinding elements (the use of status, time, money and  items) will be removed. We are going to keep the story flowing with meaningful decisions to be made and the "free roam" system to explore places.

Thanks again for your interest in our game -- and helping us navigate the growing pains associated with every new venture!

Lustfer