For the better parts of the previous month, I’ve been drawing sprites for the basic run cycle and armors. Here is what I accomplished last month. 

Animation is still a pretty fresh thing for me. I am basically learning things as it goes so there’s a lot of trial and error going on. I have to spend hours erasing, redoing, and readjusting to achieve the visual that I’m looking for. the whole process is mind-numbing. 

And armors are not been the easiest to work with. I have to set up dozens of additional layers and a couple of different unusual procedures just to deal with the metallic and scaliness nature. There are many separate pieces to take into consideration, each layered on top of the other, each piece had to have its own outline and be colored in two separate layers, they all need to be animated separately. 

Each walk cycle contains 6 frames, 2 idle, 4 directions, walk and run, so that is 64 different frames more or less that need to be drawn and colored. And I have to repeat the process again for womans’. 

In the future, I too will convey various dances, sex positions, and other miscellaneous movements with animated sprites. So drawing sprites and animation is an unavoidable process no matter how time-consuming it is. 

The upside is that I can tell my understanding of animation had been improved a lot. With more experience and better workflow, I sincerely hope that I can achieve what little I’ve done quicker and easier in the future.