December 20th 2021: Final Progress Report of 2021
Hello everyone, tired and sleepy Rem here with this week's Progress Report!
I think this one will be final Progress Report of the year. It's not going to be a long report because basically I've just been spending last week getting ready for release, and then it's been nonstop work since Karryn's Prison has been released on Steam and DLsite. My days has been either: 1. Reading comments and reviews 2. Fixing and patching bugs and issues 3. Doing the housework that I've been neglecting over the years while working on Karryn's Prison.
So yeah, in between nonstop working and not getting enough sleep, I'm super tired right now, but it's a tiredness from feeling alive sooo, it's all good? Probably?
But thank you all, really! Whether you've been supporting us forever, or recently, or just now found out about us! We appreciate it and we hope that we managed to meet your expectations for Karryn's Prison!
As mentioned before here and elsewhere, outside of fixing bugs and issues, me and Sachinama are going to take a break to rest and spend time with our families until after New Years, and then we'll discuss our future plans and options together. Regardless of whatever we plan to do, we're still going to be converting the remainder of the text in the game to the new text system so that we can start working with translators to begin the long process of localizing the game to other languages.
And as thanks to everyone who follow and read our posts on SubscribeStar, I'll let you in on a lil secret! Well, it's not a real secret to anyone who has been following us for years back in our Patreon days and stuff.
First, the most common complaint? is probably something along the lines of, 'REEEEM!!! What the F***?! Why didn't you implement xyz or abc side job, HUH? Did you get BORED of working on Karryn's Prison, oink?!' or 'I'm disappointed, there was basically no Level 4 Edicts or side jobs, and no new content since v9 (ignoring the design/code/testing required for story, bosses, endings, challenge runs, etcetc and also all the voicework)'
Don't get wrong, this isn't me complaining about complaints. The root of most of these types of comments is that people really want more and more Karryn's Prison content. After all, no one is sitting around typing about their perception of the lack of content for a game they don't care about and don't play.
So the secret, and I only say secret because at this point the majority of our supporters and fans probably didn't follow us back in the early days of Patreon, is that it was planned from the very start to only be 4 side job/activities (Yes, the glory hole counts), and Level 5 was always going to be a boss only battle, and Level 4 would not have any new Edicts.
The core reasoning behind this, is that it would absolutely overwhelm the player with additional options and things to do day-by-day, playthrough-by-playthrough. When the game is designed in mind with multiple playthroughs, you have taper it off at some point instead of just increasing the options indefinitely. This is why Level 1 specifically has two side jobs, but Level 2 and 3 only introduces 1 new one.
However if and I say if because Sachinama and I still need to have this discussion after New Years, if new side jobs do get added, it would most likely be in the post-game so as to not break the delicate balance going on currently during a normal playthrough.
And here's a secret that will be new to literally everybody except Sachinama, although there has always been only 4 side job designed and planned for the game, 2 in Level 1, 1 in Level 2, and final 1 in Level 3, the original plan was to have the Office be the Level 2's side job. This is why by the way, the Office is one of the few maps that Karryn can access while the level is subjugated. This is one of the only two alterations from the original design that I laid out and planned since day 1 of the project. (By the way, I have absolutely zero intentions of adding in a Office side job at this point, it didn't make it into the game because ultimately I believe it doesn't fit well with the theme and design of the game.)
Now the second alteration from the original design that didn't make it into the finished game, is my original vision of how the Bad Ends would work. My original vision was that Bad Ends could essentially also be a sex battle similar to the Defeat Battles. Karryn games over from having zero order, and depending on her Corruption, will receive a Bad End that is also a battle if her corruption is high enough. But as Karryn's Prison started actually being coded and built, it became clear that an average playthrough was going to have a much higher playtime then I anticipated in my head. Plus the original reasoning for Bad Ends also being a battle, would be to push Karryn further down the path of corruption by having her face one more sex battle that could potentially add even more Passives to her, making the next playthrough even more challenging.
But doing something like that is obviously no longer necessary since Karryn gets more than enough sluttiness from a failed playthrough, to the point of most people just resetting her levels in New Game Plus. And then there's also the second point of having exclusive battles and CGs hidden away in a 'bad end'. If this were to be implemented, what essentially would happen is that instead of there being this hot extra scene at the end of a failed playthrough to sum up Karryn's failed attempt, it would become a chore for most players that want to see the bad ending battles. What would happen is people would play perfectly all playthrough, and once they reached an arbitrary number of Corruption, just sleep for a week or something to let Order fall to zero so they can see this one scene, and then the game autosaves at the end, and the player will have to do that all over again if they want to see it again. And considering the average playtime of a playthrough, yeeeeah. I identified pretty quickly that it would become a bad game design so I canned the idea midway through development.
So there you have it everyone, those are the only two things that didn't make it to the game from the original game design that I laid out. Considering that Karryn's Prison began as a game right after I decided to cancel a game that was in development because of feature creeping, I'm very happy to see that all the careful planning worked out and for the better.
With that all said (and my wrist pain are starting to flare up again from the typing), I hope everyone has a happy holiday and new years!!! I hope you've enjoyed, are enjoying, will enjoy, and also spread the joy of Karryn's Prison! This is the final post of 2021 on SubscribeStar! I hope everyone stay warm, stay safe, and stay great fans!! See you all in 2022!!
Hi Rem, just wanted to leave some feedback here and wanted to say thank you. I guess this is a good time to do so.
The best part about your game is precisely what I am missing about most other corruption h-games out there and it's such a simple thing. Karryn is competent and strong. When I play, I try to win as many battles as possible without having Karryn fall down the path of corruption. Which I sadly have now mastered to the degree, that my first playthrough of the released game ended with the Prison Fighter achievement and Karryn's V-Cards and first kiss saved (though I did play on normal difficulty).
Why did I say sadly? Because I can no longer have the experience of those first times I played the game and had to explore the game mechanics before finally reaching an unavoidable game over. And that is meant as a compliment to the awesome game mechanics that allowed me to have such a great time exploring them. Though, I can still get that experience to some degree by playing a challenge run on prisoner's mode. So thank you for demonstrating to the world, that an eroge can have great and complex game mechanics.
The only "complaints" I have about the game are mostly about personal preference. You said that some people complained about the lack of more side jobs/minigames. For me it's rather the other way around. I don't mind them but I barely played them. The main reason for that being that the game already takes so long (until Karryn falls to corruption or you win). Which really is my main complaint. In the first playthrough that was no problem because I had more than enough content to check out. But once I had somewhat of a grip of the game, it started to become grindy. Wake up, beat up, sleep, repeat; for 4 levels and each level you have to level Karryn up to a certain degree and wait a few days to get some of the necessary edicts to make your life easier. I always wondered how Karryn's Prison would play if rooms would stayed cleared after battles? Maybe add a few more rooms or make battles longer/more difficult to even out the balance.
Another minor thing is that I would have liked more long-lasting status modifiers. I'm just a sucker for those. Maybe some kind of aphrodisiac that nerds can apply, similar to Dr. Cadrill, but that lasts for the rest of the day. Or some restrains that Karryn can only safely get rid of in her room (or risk getting surprised in a compromising situation). Stuff like that. But that's really just a preference thing.
All in all I really want to say thank you. I've already spend countless off times playing Karryn's Prison and will probably do so on many more occasions. Your game is the closest game out there to what my ideal eroge would look like and since I'm a lazy ass I'll probably never develop my own anyway (the last one died briefly after leaving the drawing board). Cheers to you and now enjoy your well deserved holidays!
Have you seen a doctor about your wrists? Happy holidays and new years in advance :)
Congratulations on completing the game. It's all worth your efforts this year!
Some suggestions about side work came from a friend of mine. She really wants to see Karryn use his body as a teaching tool in the classroom on the second floor and the sex party in the conference room.
yes, i also think this would be a great side job. Please ... this would be really great
Hi Rem, I am delighted with your creation. I've been through this game three times since its release, and I can't get enough of it yet. I can bet that, like me, many of us would like to see more of this content. I know more side work would make this game more tiring for beginners. BUT, it wouldn't have to be content involved in the main game. You could do this in the form of a dlc. Due to the fact that you have created so many functional rooms on each floor, the amount of possible content is HUGE. Whether I have to pay for it or not, I am happy to be able to support you by purchasing your game at steam and I would be happier to support you further by buying dlcs for this masterpiece. I hope you will think about this idea. I am also curious to see what other karryn's prision enthusiasts think about this idea.
Greetings to you all
RR
Hi Rem, WOW ... what a great game. I'm following you about 2 years and you are really super. Constant developing and always new content and continuous new releases. And yea i can also just support the previous post that we really want some DLC for KP to get more (yes even more - because this game is soo good) content. Also i want to say that the voice acting (i can only talk for english version) is so great. I was so sceptical as i read that Karryn will get a voice, but SilkyMilky has done a absolute pervert job - that now i can not think about karryn without that voice! So many thanks for this game, and please ... pretty please continue with this project. But i think a game can only be really good if the developers are 'behind' this and if they like what they do. So take your timeout, spend time with your family and so on, but continue if you are ready
Congratulations on completing the game you put so much time and effort into! And thank you for the amazing game! I just wish there was a way to revoke certain edicts, at least in post-game. I bought the edict that has guards trained to prevent riots after beating floor 3 since I wanted to get to the ending for once (never really tried to end the game before) then come to find out there's a post-game with the ending I got (Happy). I regret getting that edict now since I'm now limited on the things I can do with all this post-game freedom... It'd be cool to have an edict that revokes that and some other limiting edicts
你好优秀的制作者,我是一名中国玩家。对于因为这款游戏而认识你们我感到很抱歉。
你好优秀的游戏制作者。我是一名中国玩家。很抱歉以这种方式认识你和你的团队。XD 首先祝贺你的作品完成。 其次我发现中国区域使用网络加速软件无法在STEAM上找到你的游戏。如果可以的话我希望能为中国玩家开通支付宝(类似于一种民用支付APP软件在中国普及非常高)支付的下载渠道。因为我是通过游戏中链接来到这里。对于这个网站的许多地方并不熟悉,也不太放行把自己的金融账户绑定在品台上。但是我还是非常希望能够游玩完整的作品。 我相信,如果你开通了支付宝支付的渠道后中国玩家的购买能力不会让你失望。XD