Pizza Hot! v0.3.f download

Link:

https://mega.nz/file/phcE1ZwI#FICZcjuxl4alCnrcO9VcvlIBVN2U-D60XmWKo8N1c20

Encryption key is: FICZcjuxl4alCnrcO9VcvlIBVN2U-D60XmWKo8N1c20


v0.3.f change log

Added

[Technical] Game is now autosaved every morning. Autosaves can be found on the third tab of the save menu.

[Technical] Esc key (to fade in) is enabled after 3 seconds of being on a 'black screen'. This allows loading from most soft-locked situations.

Changed

Dresser UI can be closed with right-click, Esc, or walking away.

[Technical] Engine detects most scene change errors, and automatically fades in to allow loading.

[Technical] FPS autolimiter is changed back to disabled by default. vSync is enabled at game start and should make the game run smoother in most systems. You can still enable the autolimiter with F7. Press F to show the FPS counter.

Fixed

Sliding people shouldn't slide anymore.

Eric's phone wasn't picked up from the table.

Bus grope 'hand-on-hip' rubbing wasn't actually rubbing.

Dresser UI persisted if loading a savegame when opened.

Stats tooltips shouldn't pop up incorrectly as much as before.

Black screen if loading Bedroom scene whose previous one was the bus.

Clicking on a kitchen counter slot with no food, locked you in a pick up pose.

Interactions were briefly possible after changing location with the bottom bar.


v0.3.e change log

Changed

Initial events in a scene don't replay when loading a savegame.

Code optimized... dramatically. You WILL notice (I took the coding monkeys back to the zoo).

Fixed

Big memory leak cleared (made scene transitions much longer after some time).

Inaccurate character positioning, after some time playing (caused soft-lock).

Defective 'search to array' logic, reporting false infinite loops (caused soft-lock).

Getting stuck in day 4+, from loading a wake up scene.

Faceless people exterminated.


v0.3.d change log

Added

Initial game load screen.

Save System: Savegame info is shown on preview.

Save System: Savegames manual deletion.

Save System: Purge incompatible savegames button.

Character Editor: Auto-zoom on/off toggle.

Character Editor: Reset to default/canon appearance.

Changed

Takes you back to gameplay after saving.

Canon appearance skin tone changed to a bit lighter one.

[Technical] Reimplemented camera fading for my specific needs.

Fixed

Spaghetti was taking much longer than other foods to cook (not intended).

Passengers still being generated in bus before scene fades in.

Sergeant Briggs was black... I mean PITCH black, like a black smurf. xD

Stats/Time bars shown when loading an early game in which they weren't unlocked yet.


v0.3.c3 change log

Fixed

New Save didn't finish saving (no file generated).

Previous music carrying over loaded game, if there was no music in the saved game.

Loading a game from the Main Title screen made interactions possible when paused (not intended).

No more air-drinking or beverages teleporting.


v0.3.c2 change log

Changed

[Technical] Multiple NPC generation optimized (faster bus scenes generation).

Fixed

New Save button not showing.


v0.3.c change log

Changed

[Technical] Scenes loading time optimized.

Main Title "Continue" button won't show if the last save is incompatible.

Compatible saved games are shown in green; incompatible in red.

With destinations bar opened, control is returned by clicking elsewhere, right-click, Esc, or moving.

Map won't zoom in to a location you can't go.

Improved upper bar show/hide logic.

Fixed

Some save system issues cleared.

Bathroom mirror was unlocked before day 2.

Various cosmetic issues.


v0.3.b2 change log

Fixed

Previous fix for restroom being accessible during work (not intended yet) wasn't applied. Now it is.


v0.3.b change log

Added

MC starts the game with her canon appearance. You still can customize her.

Free Play mode pre-customization. The rest of breasts types are unlocked in this mode.

Day periods (Morning, Afternoon, Evening, Night).

Day/Period panel on the upper left.

Table notes "Go to" tooltips.

Changed

MC starts with no name until one is introduced.

[Technical] Item visibility/usability logic remade from scratch.

[Technical] Some coding QoL features.

Fixed

Main Title screen on top of scene during New Game character customization.

Refill freezer and empty dish tray cutscenes not playing as they should.

Restroom was accessible during a generic working day (not intended).

Table notes not cleared the next day, if the order wasn't completed.

Day 2 after-work dialogue skipped to leaving cutscene.

Some aesthetic issues.


v0.3 change log

Added

Restaurant day 3 events.

Kayla event.

Three new characters.

City map framework.

Restaurant Restrooms and Grocery Store (intro events).

Dresser at Bedroom can be used to change clothes (needs to be unlocked).

Exhibitionism stat added. Determines what Jenny dares to wear on a per-location basis, and also offsets the higher Lewdness requirements for doing sex acts in public.

Notes in Game Mode UI can now be clicked to move to their respective tables.

"OK" button in input name field.

[Technical] Added failsafes to avoid loading incompatible saves.

Changed

The "Purity" stat is now "Lewdness", meant to be raised instead of reduced.

[Technical] Some variables IDs changed. Older saves are incompatible.

[Technical] FPS-Autolimiter is again enabled by default. If you disable it for any reason, make sure your screen refresh rate is set at 60 Hz. You WILL have issues with high frame rates.

[Technical] Game initial load time reduced a bit.

Fixed

Dialogue panel background gradient showing without actual dialogue lines or options (cleaner events).

Duration of bubbles dialogue adjusted for better readability.

Some grammar mistakes and typos.