Not A Sore Loser





"In Caldeum, training as a mage is no small feat. And neither is besting one in combat. Upon her defeat,  Li-Ming dragged you to her tower, offering you your 'reward'. Although, now that you're in the thick of things, you can't help but wonder if she let you win..."








Brought to you by the Dark Dreams team, including myself, Blueberg, Mendez, Luriam, and our newest team member, Mia Lovett.





VR 6K
 


VR 4K
 





This is our first video working with Mia Lovett on the team, and it turned out quite spectacularly thanks to her. We're glad to have her on the team!


As happy as I am with this, this Li-Ming model was anything BUT spectacular to work with. Normally when Mendez and Blueberg send me there work I am able to dive right into lighting and rendering, but this was not the case with this project. Due to the model's design, certain things just didn't work correctly, requiring me to essentially change the entire camera position and pov. This only reinforces my thoughts on moving completely into Blender. In Blender we could have easily just fixed the problem in 5 minutes. In SFM, that's just not possible. At least, not that quickly.


I can't believe that thought (moving permanently into Blender) even lingers in my brain. A year ago I was dreading moving into Blender. Outside of the sometimes crazy render times, I don't know why I dreaded it. Fear of the unknown? Of failure? I'm glad we're working in it now. Our studio releases are going to be even better when we use Blender for them.


Enjoy!