Tilesetting!

Was listening to Chrono Trigger and got inspired to explore the video game art software Tilesetter! This nifty tool takes base tiles (textures that can repeat on a grid without edge seams) and one transition tile per material combination (dirt to grass, grass to cliffs, etc) and autogenerates all the corners and rotations needed to quickly develop and refine a tileset. The program has basic painting and layering features and I can also export to game engines like Game Maker Studio or Unity.

Someday I think it'd be fun to make a game with pixel animals trying to survive in a wildlife RPG of sorts, kinda like Cattails meets Wolf with a touch of Stardew Valley!

For reference:
Cattails https://www.youtube.com/watch?v=7nKIG6F39-4
Wolf https://www.youtube.com/watch?v=6xwGXmt1m_Q
Stardew Valley https://www.youtube.com/watch?v=obd2VBXPPmY

For this first test, I grabbed some seamless textures and painted new variations and transitions. Tilesetter has an alien interface that reminds me a lot of old Blender, with undocumented shortcut keys and confusing panels and subpanels. But it's a super powerful tool once past the learning curve!

I can tell right away there's a lot of design tricks involved when making tiles like what you might find in Chrono Trigger or Stardew Valley. There's usually one or several light sources and a clear shadow side to give the tiles more depth. In my R&D tileset there's not a clear sense of depth, due to lack of cast shadows. I don't really care for the cliffs material either, haha! >.>

There's also often semitransparent tiles (snow, flowers, rocks) that can layer on top of base tiles to add variety and create unique effects. I tried this out with some blue diamond materials, rock formations and two types of grass. Depending on which order they layer up, the visible pixels in different patches seem different even though it's all the same few source images. Tilesetter also has a really cool feature called Proxies that lets me weight tile variations to make the app choose a random tile from the set when painting. I can select my diamonds tile and it'll automatically vary it up!
Will do some study and give this another go! ^w^

Btw, if you're interested in playing around with Tilesetter too, boop me in the Patreon discord and I'd be happy to show you how it works! <3