Oops! That was really broken.


You know, you can tell me about things in the game that appear broken, right? 😆

I spent yesterday morning and most of the afternoon doing a play-test for the status system (and fighting bugs...lots and lots of bugs). To get the most out of it, I kept a running list of which scenes I saw in the process and which days I saw them on.

In the process, I discovered just how out-of-whack the schedule was. Day 5 no longer existed, some job types only lasted for a day or two and ended prematurely. Looks like you couldn't work evening shifts at the club until your second time around.

It's all the result of sloppiness on my part, and the schedule probably needs a rework (I hadn't originally intended on looping the same day over and over the way I'm doing now). In the meantime, though, I was able to adjust it so that you now properly spend three days at each of the different job types (well, except one, and whichever day you miss if you do the beach party). That should keep you from getting short-changed.

Another thing that got an unintended update was the code for body transformation. A requirement of the status system is keeping track of what's going on with the player character, when it happened, etc. While adding in those checks, I decided to also make it so that the PC can't skip over sizes in a single day--instead, they'll move to the next size up and continue their transformation during the course of the next day. Looks like I needed to dial down some of the preference bonuses in order to make this work a little better, as some extreme preferences were giving an additional 200% to transformations! Pretty crazy.

I didn't want to get too distracted from what I was doing, but I made a note to reexamine how lust declines and the PC sobers up after drinking. I had the PC get completely wasted at the beach party, but she was completely sober by the time she got back. I'm not sure if that's an issue with how I implemented the party, or if the alcohol is just disappearing too quickly. The same with "lust plateaus;" high lust in one scene tends to dissipate by the next, keeping it from coming into play. I may need to find a way to delay the transition just a little bit.

As for the status messages themselves: I'm sure it doesn't sound terribly necessary or exciting, but I feel that it'll have a lot to add to the experience (especially once there's enough copy to populate it). The Energy and Lust bars on the top left of the screen are fairly easy to ignore and don't add much to the experience. Having this explained in words at regular points during the story should do a better job of conveying what the character is going through. When the PC is tired and drunk, the messages should let you know that it might not be the best time to investigate the hotel. Being turned on and horny might not be when you want to apply lotion to guests, lest it get out of hand... (or maybe that's the best time?)