What's New in TVS Beta 50

Hello everyone!
Having fun with the latest Beta 50? I certainly hope so!
This time, we've focused on continuing Foxy's storyline and introducing one of your most requested features: the Bed Machine! We've also added several additional tools, along with new animations and character reactions to bring everything to life.
Foxy’s story continues in The Unveiling Ray. The Robot has prepared a demonstration featuring the lab's newest laser apparatus, and you're in charge of making it work.
Position the repeater cubes, align the beams, and power up the machine. Once the demonstration begins, knowing when to stop is just as important as getting it running!

The mission features new voiced dialogue, cinematic sequences, and three-star objectives that reward keeping both yourself and Foxy unharmed. I’ll leave the rest for you to discover!

The Bed Machine
One of your most requested machines is finally here! The Bed Machine is now available for use alongside the other machines.
It features adjustable positions and automated arms that can be used for tickling or paired with your favorite toys. Experiment with the different options as much as you like!
The Laser Gun
The Laser Gun isn't just part of Foxy's storyline; you can also use it during your other play sessions.
Experiment with it and discover the new reactions and results!
Here is the change-log:

Missions
  • Added Foxy Mission 2 for desktop and VR.
  • Added a laser-routing cube puzzle with voiced Robot hints.
  • Added damage-based star objectives for Foxy Mission 2.

Lab Tools
  • Added the bed machine with adjustable positions and automated controls.
  • Added the laser gun to Sandbox.
  • Added laser burning, clothing dissolution, and character disintegration effects.
  • Added bed-mounted tickling and hip-height adjustment.
  • Added new machine deployment animations and mechanical sounds.

Characters and Reactions
  • Added sustained struggles with body and limb movement.
  • Added new desperate struggle voice lines.
  • Expanded character climax and buildup reactions.
  • Reworked edging, recovery, and reaction timing.
  • Rebalanced fear- and damage-based arousal responses.

Interface and Controls
  • Added a desktop field-of-view slider.
  • Added separate mouse and gamepad inversion settings.
  • Redesigned the machine console.
  • Improved custom pose saving and added pose deletion.
  • Added two-handed VR handling for laser cubes.
  • Added clearer laser-cube direction indicators.

Localization
  • Expanded Clown subtitles in English, Spanish, Japanese, and Chinese.
  • Added localized dialogue and objectives for Foxy Mission 2.
  • Expanded Chinese font coverage.

Bug Fixes
  • Fixed dropped toys snapping back to their original sockets.
  • Fixed advanced poses incorrectly switching back to basic mode.
  • Fixed joint-limit toggling in advanced posing mode.
  • Fixed incorrect character voices playing during loading.
  • Fixed console buttons drifting after repeated hovering.
  • Fixed VR respawning after falling beneath the map.
  • Fixed unpausing overriding cutscene camera locks.
  • Fixed player-body visibility when pausing during missions.
  • Fixed incorrect ingredient tracking when attaching and detaching milking cups.

Thank you all for your support!

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