NEWS - October Release Update


Hey everyone,
I wanted to give you an update on this month's NeonStrip build.
The October update is going to be delayed slightly. During my latest playtest, I found several issues with some of the new features currently being implemented. A few of these systems need additional development, bug fixing, and polish before I'm comfortable releasing the build.
Rather than rushing the update just to meet the end-of-month deadline, I've decided to give it some additional development time.
I've frozen the addition of new features for this build and am now focusing entirely on completing what's already in development, fixing the issues found during testing, and polishing the overall experience. Once that's finished, I'll run another full playtest before preparing the release.
There also won't be a weekly development log this week. Most of my development time is currently going toward testing, fixing issues, and preparing new builds, so I want to keep that focus on getting the update into a release-ready state.
I'm not setting a new release date just yet. I want to see how the next round of fixes and testing goes before committing to a specific day.
Thank you for your patience and continued support of NeonStrip. I'd rather take a little extra time to deliver a more stable and polished update than rush out a build that I know still needs work.
-Blast