Development Update 26/10/2026
This week I did a little more bug and spelling correction on the next update before it's public release on Wednesday and spent the rest of the time working on the content for the update after that. 
The next update will include the 1st Isabella standalone event and the first Emelia standalone event. That is the event where you pop in to see Isabella to see how she is getting on putting the Pearl back together, which if you are on the romance path, turns very steamy. And the event where you pop in to check in on Emelia after your first Guild mission and she needs the tender loving care of Lilly. 
For the Emelia event I have created all the base assets. For the Isabella event I have pretty much created all of the 2D assets and about 75% of the animated ones. I also wrote a new event in at the start of this event, where you get to meet one of her grateful entertainers. I won't go into too much detail on this scene, it introduces a new character. This isn't a main character, but she will be someone that pops up as a friend. She is intended to be a normal person, nothing particularly heroic or Machiavellian about her, she's just trying to make her way in the city. It's only a short event, it's intended to do two things. 1. Introduce a simpler character (in that she has a much simpler story, no big plotlines, no great perils or daring do, she is just there to be a friend.. or more). 2. Add a bit of heroism to the MC, he did recently save a lot of the entertainers at the Pearl from a life of slavery, so I figured it would be nice to have that acknowledged. She is also the first character I've had to create variable image content, depending on your set preferences. So that was an experiment. It's not difficult to create variable images or technically difficult, it just gets a bit fiddly. Especially as I have to switch back and forth between the image versions to make sure they are aligned correctly. Which means undoing and redoing the images being added. So... not 'difficult' just very fiddly, I'm guessing my ADHD doesn't help with that either. 
The other update is that I discovered that my new AI toolset subscription gives me unlimited access to SeeDream image creation and editing. Which is cool. Every image (and base image used for animations) during the intimate scene with Isabella has been created using Illustrious sprites and guide images combined with the required background scene, so that the characters look naturally placed within the scene. It's not perfect, it still screws around with the background and camera angle a lot of the time. As a lot of these images are POV shots, I don't think it matters too much as it can be accounted for by the MC moving. It does mean that all the lighting is correct, the sheets and pillows are all correctly deformed to their bodies and the animators do a better job because they appear naturally in the environment, rather than a 2d sprite added on top of it. The style is probably a bit close to photorealism for me to feel comfortable, but it's still clear enough it's not real people. As it creates the people based off illustrious sprites they do look too neat and tidy to be real. 
A few screenshots from what I have been working on this week - one of the new character, a few of Lilly and Emelia in their outfits for their event and a few shots from the Isabella event. None of the Lilly or Emelia pics have been processed, they may not get used (probably will, Emelia will probably lose the garter straps and Lilly's outfit won't be quite so... plunging. Maybe, I'm still debating with myself about the plunginess of her outfit). Usual small print for the demo images shown here basically.