๐ฎ This Isn't That โ First Playable Prototype!
Hey everyone!
I'm excited to share the first playable prototype of This Isn't That, my brand new life simulation game!
Now, before anyone gets too excited, I want to set some expectations about exactly what this release is.
I only started developing This Isn't That on 21st October 2026. That's just over a week ago!
From the beginning, my plan was to spend the remainder of October building the foundations of the game, get something playable into your hands, and see what you think.
And here we are!
๐ ๏ธ What's actually in this prototype?
This release is primarily about testing the engine and simulation systems running underneath the game.
I've been building a framework that supports:
- A persistent world with a functioning clock, calendar and day/night cycle.
- Jessica's daily needs, including energy, hunger, hygiene and mood.
- Activities, routines and time management.
- Clothing selection, with outfits reflected in the environment.
- Character statistics and progression.
- An interactive apartment and the beginnings of a much larger world.
- A phone interface and social features.
The simulation is designed to keep running indefinitely. You could technically play for years of in-game time if you wanted to!
๐ What isn't included yet?
At the moment, Jessica's apartment is the only location with its renders and visual content implemented.
There is still an enormous amount to build, including other locations, characters, interactions, activities and stories.
You'll also notice some rough edges. For example, the main menu video is currently only 720p, so it might look a little blurry or less sharp than you'd expect from one of my finished games.
That's intentional for this stage of development.
I've deliberately avoided spending time polishing every visual detail because that isn't what I'm trying to test right now.
The goal was never to produce a polished game in eight days. It was to establish whether the underlying systems could support the kind of game I would like to make.
๐ฌ What I'd love from you
Play around with it. Explore the apartment. Change Jessica's clothes. Try different activities. Let time pass. Sleep, wake up, and repeat.
See what works, what doesn't, and what feels like it has potential.
I'm especially interested in hearing about bugs, broken systems, unexpected behaviour and ideas for improving the simulation.
And, of course, I'd love to know what you think of the concept itself.
๐ Where does it go from here?
My ambition for This Isn't That goes considerably beyond what's currently playable.
I want to build a living, evolving world where Jessica's choices, relationships, routines and experiences shape her life over time.
But that takes a solid foundation, and that's what this first prototype is about.
Eight days of development. One working prototype. A huge amount still to come.
Thank you, as always, for supporting my games and being willing to try something new.
I'm really looking forward to hearing what you think!
โ DoAdventures
๐ฎ Download the prototype: https://gofile.io/d/sANpDoFX




