Update and planned timeline (11/2/26)
Hey y'all Waterthose here again, if you guessed delay, you'd be right! But I am getting much closer. That being said this will be a few updates on certain aspects coming up and a general idea of what NOT to do for me in the future.
TLDR is no matter what, the update is coming out by the end of November, I will take days off from my work to get it done if need be.
I am working on finishing upscaling Chapter 6 beach scene and starting on Chapter 7's animation upscaling soon. Coding is taking place as I upscale, but it is a pain.
First of all after coding for a bit, and trying to integrate the gallery and such I am running into slight RenPy errors and mismatches with the original code, so testing it thoroughly before release will take some time.
Second, I have decided to make 3 builds, because I think it's a bit unfair for those who want to play HHCIRB and can't spare the file size for the new version. So I will have a OG version, where there is no animations at all (around 500mb right now), Animated version, where there is animations throughout and is about 4GB of space needed at the time of writing. The third version is a mobile animated version which has a more compressed animation (hopefully fitting under 2 GB APK), which makes three builds. All of these builds will have the new look/gallery/chapter selection.
So you might wonder how I will attempt this/how long it will take? It's pretty straight forward, provided everything my code works as intended, difference between each is mostly either A the WEBM files between the animations (For mobile vs non mobile animations) or B the defining of the animations being the same as the images. Still planning on having an animation toggle just in case for people who find it too distracting. Due to the over 1k animation files, it will take a bit to test all of it, which is why I am not saying I will be done any time soon since I will have to see test every scene on all 3 builds.
This also means that save wise, since it's all forked anyways (due to massive code changes), will be different among all 3 versions. HHCIRB without animations will be saved under the same save location, but previous saves will unlikely work. HHCIRB with animations will be using a new save location and will not share a save path with the non animation. So one will be HHCIRB and one will be HHCIRB (Animated). For mobile, same thing, so you can't install over the non animated and animated version along the saves will probably brick so do not use old saves. With the APP icon it will be HHCIRB(A) to say it's animated.
The mobile version is mostly a stopgap at the moment, because of the sheer size and number of animations it runs past 2 GB which breaks installs, so the current version should be under that by a little so I am kicking the problem down the road for now.
That being said I believe it will take about 2~3 weeks to finish upscaling/coding and 1 week or so to finish playtesting all 3 versions. This isn't my full time job, so I only get to spend 2-3 hours max on weekdays to work on it, which is why progress has been stupidly slow, a few animations basically eat up the entire allotted time I can dedicate to the project, which I clearly didn't foresee when I decided to change basically everything about the game UI/animation wise.
I know expectations is through the roof with such a long wait, but just a little bit longer okay, I hope all the changes will show you exactly what I was spending my time on.




