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Oct 24, 2026 12:00 pm
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Chapter 5 - Devlog 13
Hello everyone!
Three weeks have passed, and as you all know: I write devlogs for a living, and sometimes work on the game!
Got 7 more events into a "playable" state (24 total)
Lots of new things were learned this time! Though working faster wasn't one of them...
Made my first timeline animation. Nothing big, but it's a start. I just wish I'd tried this sooner.
Pics
A few more things to show today... Alas, the best renders will have to stay hidden until release! Here you go! Enjoy your background! (The rain is actually animated in-game.)
I experimented a bit with backgrounds for this event and discovered that blurry, darkened backgrounds look great!
I also found out that adding a white, blurry, semi-transparent frame was some kind of cheat code that made everything look even better... (At least I think so) First time putting a GIF in my devlogs!
Nothing much to comment on here. MC is just getting properly roasted. Obligatory cute girl pic to keep your attention on the devlog.
...Ah...
I'm so dumb.
That one should have been the GIF! ... No comment.
Chapter 5 assessement
Time to assess where I'm currently at with Chapter 5 development!
Based on previous devlogs, we should have:
04/18: +180 layered assets (~140 renders and 1 animation)
05/09: +200 layered assets (~150 renders (?) and 13 animations)
05/30: +200 layered assets (~88 renders (?) and 8 animations)
06/20: +300 layered assets (~150 renders (?) and 12 animations)
07/11: +1300 layered assets (~650 renders (?) and 26 animations)
07/31: +160 layered assets (~115 renders (?) and 1 animation)
08/22: +170 layered assets (~108 renders (?) and 3 animations)
09/12: +810 layered assets (~600 renders (?) and 4 animations)
10/03: +850 layered assets (~550 renders (?) and 15 animations)
10/24: +930 layered assets (~670 renders (?) and 14 animations)
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This chapter is gonna be the best so far!