Redemption Harem - "Attacks" and Euphoria

If you didn't read this week's dev blog post, training is finally fully reworked, implemented, and tested, so now I'm clear to finally start working on new content. That content ended up being related to the rendering I've been doing, which was previewed in last week's post. 
Which is technically both old and new content. It's old because it's mechanics that exist in the demo for Redemption Harem, but there were a few different problems with how it worked in the demo.
The first of those was solved by giving you a choice in how the scene plays out. You can either endure the "attack" and participate in the lady's ministrations, or you can start a fight. Both options have the same outcome, which involves regulating that character's Condition to more normal levels, counting them as already having trained for that day, and losing a bit of time.
Which brings me to the second issue - in the original version, triggering these events would cause you to lose the whole day, which made it significantly easier to cause a failure cascade where Eckhard would starve to death and you couldn't do anything about it. It wasn't that big of a deal in the demo with only two characters, but as more characters get added, losing an entire day could mean getting stuck in a death loop because just one of these events occurred. In the reworked version, you'll only lose a few hours.
The third issue is more technical, in that these events were checking if the Condition of these characters was above 100 or below 0. Since Condition was reworked to use the character's "level," that can't go below 1 or above 99, so that's been refactored to use different math and to have a random likelihood to occur depending on how far in one direction the number is, with the events only being guaranteed to happen at exactly 1 or 99.
The last issue is the one you're more likely to notice while playing the game - the demo didn't include any special assets, just the dialogue. The previewed animation belongs to Asgina's version of this event, and both versions of the events for Asgina and Nadua have been completely rewritten (though Nadua's animation still needs to be rendered).

As for what these "attacks" are, there's a reason for the quotation marks. In short, if you neglect your girls and let them degrade far enough, they'll eventually get tired of waiting for you and come to you in the middle of the night. The same can happen in the opposite direction - if you over-feed them, their monstrous natures will start to go rampant and they'll be compelled by their euphoria to similarly visit you in the dead of night to show you their gratitude.
The dialogue between these scenes is a little different, but there won't be a simple way to repeat these scenes like there is for most others, so you can consider the euphoric version as the easy way to replay the scene as opposed to constantly neglecting your party just to see the scene you like. Either way, the character will regulate at the end, either rising up to 30 Condition or dropping to 70, whichever is appropriate.
This can still lead to Eckhard starving to death if enough characters have attacks triggered and you end up being stuck in bed until nightfall, but this way you'll at least have an opportunity to do something about it instead of being stuck in a loop of bedmates stealing your days away.

This is a lot of text for what should end up being a fairly minor piece of gameplay, so if I've over-explained things and looped back around into being confusing, drop any questions in the comments and I'll happily clarify.