Friday Progress Update, Oct 16 "Music by: The Peach Boys!"


Hello!

How many Peaches jokes can I do in the titles before I accidentally start repeating them? Stay tuned to find out.

It's been a good week. Oh, yes, we're doing the progress report. I almost forgot to mention the obvious! So, another week's gone by, and I made good progress in the visuals department. We're almost, but not quite, at 900 renders. 900! We're not quite at 900 because I did 6 animations this week. Some people might think that a bunch of animations means that I did a sex scene.

Those people be right. One of the animations even turned out pretty good. I'm satisfied with it. Another was alright, if barely. I do try.

This also means I finished the Wednesday. The third day of the update. Only the last day, which happens to be Thursday (duh). The update will feature four ingame days. I've written the script for maybe a third of the Thursday and done the first 30 renders. The Thursday will probably be a tad shorter than the longest days too.

My estimation of my progress for the update:
Script: 90%
Renders: 85%
Everything else: 0%

It's close enough that I can actually begin to see the end of this dev cycle. It's not close to confidently set a release date. I'm definitely going to release it this year though. And at this point, it feels like it won't take until December either. I'm shooting for a November release!

I need to make some other stuff too, like new tier pictures for the correct game! Anyway, I did a render of June early in the morning, with no makeup on.
How awful, let's never do that again!

Hmm, I do not seem to have any questions to answer and I don't have a poll in mind. I guess I'll just have to thank you for reading, and for your support, and get back to working on 0.11.

See you next week!