Devlog 28: More changes than expected


Hi! Today there'll be an announcement about the new things that will be added to the base version!
First, about what was planned for the base update. As you know, a DLC for the game is planned, and so I wanted to adjust the base game so there'd be no problems with adding new content, without big changes visually or in terms of gameplay. And while I was doing that, I found one problem I hadn't expected. The plans for the DLC became large-scale. Too large-scale and too interesting to cut them down!
That led to the situation I'm in now: the base game exists, but the DLC is planned in such a way that there'll be 4 times more content in the game than there was before. And now what happens in the base game needs to be changed/fixed so that the DLC works correctly.
What am I even talking about? Let me give one of the problems: the old objectives now look maximally simple and "dumb" compared to the new types that will be added in the DLC. So objectives like gathering flowers for the shaman girl will be reworked. This won't change the result of the objectives (getting a h-scene), but it will change the actual progression of how you conquer the tribe and become its leader.
Here's the list of the changes that are already known:
  • Coins for buying customization will disappear and will be replaced with ordinary money (economy problems)
  • Quest rework: taking over the settlement (breeding game), gathering flowers for the shaman girl (there'll be a big rework here), helping the fisher girl, collecting the dirty clothes.
  • Dialogue changes: a new type of dialogues
  • Changes to the exploring events: there'll be a complete rework here
  • Adding additional monsters for the fights: a couple of new monsters will be added to the base game.
  • Expanding the tribe: new places will be added in the tribe.
  • Adding NPCs: new NPCs from the tribe will be added, so that the events in the DLC play out correctly
  • Changing the locations in the world: the fisher girl's spots and the locations that had the sheep girls and the plant girl will be reworked

This is almost a full-blown rework of the game, and in practice that's exactly what it is. But the goal behind it is a global one. Right now I'm writing out the full lore of the game and about every character in the game, adding new conflicts, new goals and endings (yes, most likely there'll be different endings in the game). The next post will be for paid subscribers only, and in it I'll provide files with the lore and a description of the new NPCs that will be in the DLC, plus a description of the politics between the settlements, a description of the new reputation and relationship system, and a lot of information about the game's world.
After that I'll get to implementing the new quests, as well as preparing a build with the rework and the new dialogues. This build won't be a full update and will be for subscribers only. And then all that's left is to update the exploring system and draw a lot of new events, and the update will be completely ready.
Phew… I want to get everything done faster, but the russians are pounding power stations with missiles, and the USA has decided to impose sanctions on Ukraine… I hope I don't drop dead this winter.

Thank you for your support!