Campsite overview


So, after lots of fighting the Navmesh, The four campsites are finished.
And while the original Idea was to keep em simple for the first iteration, I did already set each of them up with an individual punishment method.

Fort Greymoor -> Archery target
Near Silverdrift Lair -> Gallows
Near Ivarstead -> Gravity Impaler (as requested by a supporter)
Near Dragonsbridge -> deadly tree stump (chopping block)

There might be alternative devices available at the camps in the future, but for now I think its a solid Lineup. 
And another Idea which popped up during development was that not only unlucky captives might be used in associated scenes, but that failed attackers might also be very valid targets.
which allows for some interesting options for comedic story telling during ambushes and the aftermath.

But now I'm gonna concentrate on the basic traversal mechanics first. Cahllenge here will likely be the recent updates to the leash framework which might or might not make the api ive developed for the PA addons so far obsolete. But this wont be a breaking issue.

I'm pretty confident I'll be able to get a playable version out this month. Which is propably good because traversing skyrim might expose the player to all sorts of interferences Im not aware of right now. Predators/Random Thugs/couriers are obvious contenders and I know how to deal with them, but there will be more. So I want to take the opportunity to get some testing data from you.

See you soon with a Release.
Until then, as always, thank you for your support and patience. I'm really enjoying this project so far and hope it'll be the same for you when its out :)