Sexy Archery
So, the poll has concluded, and I will from now on officially refrain from making any time estimates for new uploads because the workload on my new Day job keeps being rather unpredictable and I dont have the right now to simply stick to my alloted hours and risk leaving stuff unfinished...
Anyway...
This time the commoners once again voted correctly and decided on the Interactive Archery target, which also was my option of choice.
(Yes, I know, this wasn't the favored option here on Subscribestar, but the peasants over on Patreon clearly wanted it this way. And the Gap was to great for me to come up with a reasonably excuse)
In THEORY, making this shouldn't be overly complicated. It only needs a simple wooden frame as a 3d model, and script-wise, I can likely reuse a lot of functionality from existing devices.
Animations will once again be the most time-consuming part, but I think by now Ive gotten to a point where I'm good enough to brute force the process despite my low-key disdain for it.
There are still some details on the recently released solitude Scene I want to work on, so I actually am in the comfy position where I can switch between projects if I get temporarily tired of one. This should help me stay focused and productive.
So, yeah, As mentioned above, I'm not gonna make a prediction for a release date, because I simply don't know how busy I'm gonna be with my real job, but I'm of course putting in the free days I can spare.
If its any consolidation, In a recent talk to HR, they told me that, so far, they are satisfied with my performance, so there's reason to be optimistic that I'll eventually can go back to a more "relaxed" work-ethic there and can focus on Skyrim again in 3 months.
Until then, as always, thank you for your time and patience. I'll keep you updated as soon as new developments surface.