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Pamatronic profile
Pamatronic
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Pamatronic
Hello, I´m Pamatronic and i´m writing scripts for Skyrim´s adult-orientated devices. As well new Quest and Scenes
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Pamatronic

Hey there, welcome to my Subscribestar Page!


Most of you will already know me From Loverslab or pixiv, but For those who are completely new Here, I´m a creator of Skyrim mods, the more spicy variants that is.

I take a look at the more dangerous devices like Guilloutines, Gallows, impaling spikes,...
And bring them to life. I also build small quest and Scenes around them so theres a lore friendly way to experience them.

All of my works hosted for Free on Loverslab: Click here to see it

And I´m constantly creating updates and new content for them.
I have been doing this for quite some time now and the feedback has always been great.
With Your financial support, I can dedicate even more of my time towards these new creations.

So, no matter if you Are an Old or New Supporter, welcome to the community!
If you have questions at any time, feel free to PM me.

We also have a Discord Server:  https://discord.gg/NxNkyP75XV
with plenty of like minded folks and a more instant support and troubleshooting service.

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If you Like my work and want to support me, This Tier is for you.

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Whenever one project has concluded, There will be a poll to decide the next one. With this tier, you get acces to these Polls and can decide which perversion is going to be realized next.

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If You Just cant wait for the Public releases on Loverslab, This Tier is for You.

I will upload Beta-versions of ongoing projects here as soon as there is any notable progress.

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Pamatronic

Deadly Furnitures V2. 6. 0 - Soulgem Extraction

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Pamatronic

Of Textures and UV-Maps. . .

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Pamatronic

Next up: Dwemer Electrics

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Pamatronic
Public post
Didn't really know what to put here...

The End Of Oldrim


This hopefully doesn't come as a complete shocker to you considering the poll I made a while ago, but As the Title says, The Last update for Deadly Furnitures marks the End of Official LE/Oldrim support for me.
But before I explain my reasoning's for this, let me just give you a small rundown of the Different versions so you can determine if this decision does even affect you (statistically speaking, it wont.)
There are currently 3 major versions of skyrim around:
- The 2011 Original, aka LE, aka Oldrim
- the 2018 64-bit Upgrade - Skyrim Special Edition (1.5.97.0)
- the 2021 anniversary Edition
(If you don't know which one you are using, that means you have the Anniversary Edition and you can just ignore this Entire post)
For our purposes here, SE and AE are as good as Identical, so I will use them interchangeably


Now The Actual News

Releases from now on will only have official support for SE/AE. 
My reason for this decision is the fact that Oldrim is 12 years old by now and The newer 64-bit variants are just a vastly superior platform, For Development, as well as actual play.
In the past, most of my mods were primarily script focused and used existing assets and animations from other mods (mostly Zap). 
Scripts and the actual esp/esm plugin files do mostly work on both versions, So it wasn't very difficult to make stuff for both.
But time has moved on, most mods nowadays are made for SE/AE anyway, and my own works include more and more home-made animations and assets which have to be created version-specific. 
And I feel that this extra effort of constantly creating 2 variants of everything and also test it on Both versions is just a lot of busywork and a motivation killer. Therefore I will stop it.
Besides those asset related issues, there is also the question of Papyrus and Dll plugins. while I was mostly able to navigate around LE specific limitations in the past, this issue will only get worse with time as newer and better options become available to SE/AE. 
I know some of you still cling to LE as if their  Lives depend on it, But I really suggest you consider moving on. SE/AE is far more stable and offers a far greater range of mods. 

If you cant make the switch - Theres still hope for you

For the most part, the version independence of scripts and plugin files will remain, So as long as I don't say otherwise, new Releases COULD still work on LE .
You will however have to manually backport the Mesh and animation files, but there are tools and tutorials for this available.
Tool for easy nif conversion: https://www.nexusmods.com/skyrimspecialedition/mods/4089
Tutorial on how to Backport animations: https://www.nexusmods.com/skyrim/mods/104459

So, That´s that. I know some of you wont like this, and I´m genuinely sorry for the disappointment I caused. If it weren't for Steams end of support, I would still run a windows 7 PC, So I know how it feels to loose something you are familiar with. 
But Regardless, this is a necessary and honestly overdue step and I hope you can somewhat understand it. 
If you have Questions or remarks, feel free to let me know in the comments or per direct message.
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Pamatronic

from 13 mar, 2024

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Pamatronic

The Next Vote - Lots of Options

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