Pama Prison Transfer - First Impressions
The initial draft of the mod has been out for a over a week, and as hoped, feedback has been coming in.
So I thought I'm gonna share the cliff notes and and implications for future development with you.
The Most promising finding was that the current system does a good job at preventing interruptions from vanilla sources. Meaning no attacks or forced dialogues from anything the base game throws at you.
In a similar fashion, for most people, the camps also seemed to not conflict too much with other mods editing the landscape. Ivarstead camp seemed to be buried on some occasions, but this will simply require proper conflict resolution on the users part. There are tools out there for this.
As for possible points of conflict:
There were some , admittedly more niche mods, which could under certain circumstances break the restraint system. Skyrim Parkour was one example that came up.
With these SKSE based mods which manipulate the anim system below the papyrus or esp level, there is unfortunately not much I can do to prevent this, but the silver lining is that this particular problem only occurred when the user actually tried to parkour while restrained.
Which means for those rare mods which can break the system, it will simply require the player to "play along". But I think this is true to an extent which many mods of this nature.
Another Point of note was the this little know mod that probably no one has ever heard of, "BaboDialogue".
According to reports, it contains some roadside encounters which will try to forcegreet the player or be very immediately be hostile.
Since this thing is a staple af many adult oriented modding setups (I think?), its worth further observation. Meaning I'll have to look whether there is some simple flag I can set to prevent these encounters, or If I have to make an actual patch to ensure undisturbed traversal.
If the latter is the case and a patching these roadside encounters themselves becomes necessary, this could open up a possibility.
Users on my Discord have suggested a tie in with the transfer mod.
Meaning if these encounters trigger during normal gameplay, outside of a transfer event, their defeat scenarios could tie in with the transfer mod. Meaning after the regular defeat scenario of BaboDialogue is done, the Perpetrators here convince a bunch of guards who just so HAPPENED to pass by that the player has committed some heinous crime.
So the Prison Transfer starts from that very spot.
This would have the added benefit that we would have a very valid option for the player to end up in Jail. But all this is of course just an option if the core of the mod itself as planned is actually working.
But I'd like to know how relevant that is.
Are you even using BaboDialogue? does this sound like something worthwhile?
Let me know (preferably on the Discord)