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Pamatronic profile
Pamatronic
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Pamatronic
Hello, I´m Pamatronic and i´m writing scripts for Skyrim´s adult-orientated devices. As well new Quest and Scenes
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Pamatronic

Hey there, welcome to my Subscribestar Page!


Most of you will already know me From Loverslab or pixiv, but For those who are completely new Here, I´m a creator of Skyrim mods, the more spicy variants that is.

I take a look at the more dangerous devices like Guilloutines, Gallows, impaling spikes,...
And bring them to life. I also build small quest and Scenes around them so theres a lore friendly way to experience them.

All of my works hosted for Free on Loverslab: Click here to see it

And I´m constantly creating updates and new content for them.
I have been doing this for quite some time now and the feedback has always been great.
With Your financial support, I can dedicate even more of my time towards these new creations.

So, no matter if you Are an Old or New Supporter, welcome to the community!
If you have questions at any time, feel free to PM me.

We also have a Discord Server:  https://discord.gg/NxNkyP75XV
with plenty of like minded folks and a more instant support and troubleshooting service.

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Pamatronic
Public post
Here we go again

Back To Solitude

Alright, the Poll has run for far longer than originally planned, and by now everyone should have had a fair chance to get their Vote in.
By a small margin, the Solitude Events managed to win (The folks over on Patreon have unfortunately no Idea whats good for them and voted wrong), which means we will be Returning to Skyrims Capital and pick up where we left of last time.
This means at least one (maybe two) new Scenes/Outcomes for the public Plaza, as well as new Interactions with the Plaza overseer. 
The latter one specifically means the already hinted at Back alley Event which is meant to bail out your companions and friends from unjust confinement at the Plaza. And once again, just as already hinted at in the Discord, there will be Dialogue options and multiple outcomes for this. Some predictable ones, some silly ones, and also some dark ones.

Something else I want to address is in regard to the Dwemer Device, or any of the other projects in the past which have run far longer then originally anticipated.
Usually the Reason for these instances where time between updates reached months, wasn't any technical hurdle.
It was instead mostly caused by feature creep and a loss of interest or motivation on my End.
In the Case of the Dwemer Device for example, As far as I was concerned, the Thing was finished after the Initial working version came out (i.e. the version WITHOUT the limbless options). Everything after that felt more like a chore to do, especially since I don't have a particular interest in this sort of stuff myself. I was pretty much just doing it because I knew there are folks among my audience who are into this, and the Device itself kinda lend itself towards this stuff.
But what ended up happening was pretty much just me sitting down on my PC, dreading how I have to make new Sets of animations for this and trying to search for soundbits online again...
Just for me to not get Anything done for 6+ hours. And that cycle repeated for days.
So, where am I going with this?
I think that, going forward from here, There will be more situations when I encounter this sort of Deadlock. And If this happens again, I will need to call quits on it and move on to something else.
Even if this means leaving a given project not 100% finished, I think this is still preferable to not Getting done ANYTHING for months.
And there is actually precedent for this tactic working. The Solitude Events and the Outdoor Events both have been left of with some major bits of content missing in the past, but I think they still provided a fair bit of entertainment to those who downloaded them. So I don't feel to bad about this.

Just wanted to get this off My chest because it really bothered me. Most of you are fairly forgiving and patience with me, but It reached a point when I started to feel guilty for wasting your time and money, So I don't want that to happen again.
And with that out of the way, I'm off to Solitude with a new Suite of models, ready to make cool and fresh stuff again. See you soon :)
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Pamatronic

from 07 Jun, 2024

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Pamatronic

The Next Vote

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The Next Iteration - Deadly Furnitures V2. 6. 1

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Deadly Furnitures V2. 6. 0 - Soulgem Extraction

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Of Textures and UV-Maps. . .

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