Friday Progress Update, Oct 09 "No Country for Old Peaches."
Hello!
Another week, another Friday, another progress report.
I've been doing good this week too. I spent one day writing to wrap up the Wednesday script. I started a little on the Thursday, too. When the Thursday is complete, it's release time. The Wednesday script turned into my biggest day so far in script size. Entirely unintended, I'll try to make sure the Thursday doesn't bloat like that!
Rendering still has a ways to go to catch up; there are over 50 renders left of the Wednesday, but hopefully less than 100. I didn't count to check. But in total, we're over 800 now! Over effing 800! That's a good-sized update. But it'll land at 1k+ I'm afraid (well, not really, but you know what I mean).
So to sum it up, progress is good, and the road to the next update is not that long. It might be about 300 renders, which would put render progress at about 70%. Script writing progress should be at about 80%.
Yeah, that's about it. Things are moving ahead nicely, but the struggles of a solo dev are real. Oh, I did something... I designed and named Lucy after your polls. If she's fugly, it's all your fault. I needed a cop, and I did... yeah.
I think I'm going to poll it.
I was surprised at the results of last week's poll. Far fewer people than I had expected voted against tiered releases, and 2 days/tier was far more "popular" than 1. Shocked! Stunned!
Anyway, I'll move on back to Daz3d again, work work work! See you soon, and thanks for reading and for your support. Much love!

Lucy and a cop!




