Future “battles” update: the organs (5/6)
Hello, everyone! I’m happy to say that in these two weeks I managed to finish two enemies, lynx and werewolf! Big step forward. The last enemy remains, ent!
Lynx was really hard, it took me 8 days. He’s a “medium” enemy, a fast and long-lasting assassin. He closes the distance fast, then performs his 3-step combo melee attack, turning around after each kick if player gets behind his back. There is a 50% chance (and 5s cooldown) that he will throw a sickle (new projectile) behind player, setting a trap behind you. If lynx is critically low on health, he will jump away and start meditating and gaining health (7s cooldown). If player interrupts him, he will stop meditating and continue to fight. Lynx will also use player’s disengagement and heal to full whenever there is an opportunity.
What about that sickle, lynx’s projectile? Lynx throws one in arc, and it doesn’t hurt you in the air. But when it lands, it “buries” into the ground with its handle, leaving a sharp part above and gaining a glowing outline effect. Now it’s a permanent trap that will be removed only by taking damage.
Werewolf! The first of two tank-type enemies. Big, strong. He’s really simple. He walks (even when chasing player. No rushing), he hits with his claw as a melee attack. But his real threat is a dash that he can perform! Player will be warned of the damage area (by a red line), so it’s really easy to just jump over it.
I’m really happy that in a couple of weeks enemies will be finished! That task was tremendously hard for me… And vital for the game. See you soon! [No more abandoned projects]




