Weekly Dev Progress #12 | Episode 2 (Part 2)
Hey frens!
Another productive week is done!
The coding for Episode 2 (Part 2) is now 100% finished, and I'm currently at around 35% of the planned renders.
There is now just one month left until the first Early Access release, which means it won't be long before you can finally see how the second day of the story continues — and how it comes to an end.
For every episode, I want to introduce new environments so that the story doesn't constantly take place in the same boring house, surrounded by the same four walls from one update to another.
But creating and setting up new locations takes a significant amount of time.
When most of my development is focused on rendering, a big part of that time actually goes into building and setting up the locations themselves — lighting, materials, cameras, props, composition, and all the other details that need to be prepared before I can even start rendering the actual scenes.
I've already planned several new locations for future episodes, and they won't just be there for the sake of having somewhere new to look at. They'll become an important part of the story itself.
My focus isn't only on the main plot. I also want the story to constantly move through beautiful and visually different environments.
I think that's an important part of keeping a project like NerveFade interesting over many years. If you're going to follow a story for a long time, I don't want you to feel like you're looking at the same rooms over and over again.
I want every new episode to give you something new to look at, new places to explore, and new situations for the characters to experience.
That's one of the things I'm aiming for with NerveFade — a project that can keep feeling fresh even after many updates.
Now, enough talking.
I'm off to render! 😄
Have a great weekend, everyone! ❤️




